Cities: Skylines

Cities: Skylines

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Lextacy Jun 12, 2023 @ 1:03pm
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Again another destructive update (treasure hunt) CO, This is getting old.
As the title suggests. Why is Colossal releasing updates that are not changing the game mechanics with no respect to the mod authors work? Its now an update every 9 days and they have someway to derail all of our cities. This may be a rant, but this is getting really old. when this is happening every few weeks. Please respect the mod authors as they are doing these updates for free, if any at all as some authors have quit. Discuss your grief
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Showing 1-15 of 97 comments
MaxFX Jun 12, 2023 @ 1:09pm 
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It's not CO's job or responsibility to make updates that don't break mods. It's their job/responsibility to give us a product that is fully functional. There were several bugs to the game and DLC's themselves. And the updates is how CO fixes these bugs. If the change in code means some mods do not function properly anymore, then so be it.

Mods are made by the community (mod creators) and therefor the functionality of the mods is theirs. It's not their job nor responsibility. But luckily most of them are more than willing to spend their free time updating the code of their mods to these latest updates.

Just give it more time. CO has done their job, now it is up to us to show CO some gratitute for making this great game we enjoy, and later to the mod creators who spend their free and precious time giving us these awesome mods.
Last edited by MaxFX; Jun 12, 2023 @ 9:55pm
Superhans109 Jun 12, 2023 @ 1:29pm 
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Agreed. Its unprofessional from CO how they release these constant money grubbing DLCs with no thought as to how their updates get released - every time they break everyone's saves and mods.
I've put in thousands of hours into a highly detailed 81 tile region so I will once again go through this rubbish but I have no intention of purchasing CSL2, at least not until after they've released their final (30th+) DLC - its just not fun having to unbreak this game every 6 months. I hadn't played in 2 months so I spent 3+ hours going through my assets & mods on Saturday to take into account all the recent DLC spam - and already its all broken again.
No thanks - I'll wait 10 years before grabbing CSL2.
AoD_lexandro Jun 12, 2023 @ 2:30pm 
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Complaining that mods & saves are broken when a game gets updated is churlish. YOU put the mods in, YOU broke the game not the developers.

As a modder myself I am sick of people blaming developers for other peoples failures in basic logic.
Arthyrian Jun 12, 2023 @ 2:34pm 
im certain that if you claim to fix the cargo train terminal bug and then the "fix" after the patch is literally despawning anything to do with cargo, the game is not broken
toadsurfering Jun 12, 2023 @ 2:46pm 
transfer manager was an issue, its now been updated, still having issues with no cargo anything being picked up, or delivered.
Last edited by toadsurfering; Jun 12, 2023 @ 3:23pm
franzeusq Jun 12, 2023 @ 3:04pm 
Originally posted by Superhans109:
Agreed. Its unprofessional from CO how they release these constant money grubbing DLCs with no thought as to how their updates get released - every time they break everyone's saves and mods.
I've put in thousands of hours into a highly detailed 81 tile region so I will once again go through this rubbish but I have no intention of purchasing CSL2, at least not until after they've released their final (30th+) DLC - its just not fun having to unbreak this game every 6 months. I hadn't played in 2 months so I spent 3+ hours going through my assets & mods on Saturday to take into account all the recent DLC spam - and already its all broken again.
No thanks - I'll wait 10 years before grabbing CSL2.
gold answer
Originally posted by AoD_lexandro:
Complaining that mods & saves are broken when a game gets updated is churlish. YOU put the mods in, YOU broke the game not the developers.

As a modder myself I am sick of people blaming developers for other peoples failures in basic logic.
because this game is unplayable without essential mods
Superhans109 Jun 12, 2023 @ 4:49pm 
Originally posted by AoD_lexandro:
Complaining that mods & saves are broken when a game gets updated is churlish. YOU put the mods in, YOU broke the game not the developers.

As a modder myself I am sick of people blaming developers for other peoples failures in basic logic.

Modding has been a staple of PC gaming for decades. I've never played a game before that breaks every 6 months like CSL does - its the developers.
Its even worse with this game because the game is totally reliant on all the wonderful mods, if anything it makes the devs look like the "churlish" ones as they break it without regard every 6 months knowing full well that the entire player base uses these mods to make
their game playable.
AoD_lexandro Jun 12, 2023 @ 5:22pm 
Originally posted by cazzo nero grande:
Originally posted by AoD_lexandro:
Complaining that mods & saves are broken when a game gets updated is churlish. YOU put the mods in, YOU broke the game not the developers.

As a modder myself I am sick of people blaming developers for other peoples failures in basic logic.
because this game is unplayable without essential mods

No its not and saying so is a lie. There is enough DLC content to not even bother modding.
MarkJohnson Jun 12, 2023 @ 5:22pm 
Originally posted by Francis:
https://steamcommunity.com/app/255710/eventcomments/3820788154611140551
This?
*patches ruined my projects.

Yes, this isn't from DLC. This is a fix to the existing game. This is what we need.

We will need many more before this game becomes stable and relatively bug free. At least, I hope several more patches will release so the game can become a SimCity 4 and be even better than it was already.

I seen one bug so far. well, it was reported as bug. I didn't test it out yet.

But each patch has a good chance of breaking the mods. This is how mods works. You are literally breaking your own game by using them. I understand the frustration, but the game needs to advance to EOL, so CS2 can release.
AoD_lexandro Jun 12, 2023 @ 5:26pm 
Originally posted by Superhans109:
Originally posted by AoD_lexandro:
Complaining that mods & saves are broken when a game gets updated is churlish. YOU put the mods in, YOU broke the game not the developers.

As a modder myself I am sick of people blaming developers for other peoples failures in basic logic.

Modding has been a staple of PC gaming for decades. I've never played a game before that breaks every 6 months like CSL does - its the developers.
Its even worse with this game because the game is totally reliant on all the wonderful mods, if anything it makes the devs look like the "churlish" ones as they break it without regard every 6 months knowing full well that the entire player base uses these mods to make
their game playable.

Its not the devs, stop blaming them for your mistake. Th devs are not responsible for your actions in putting in mods that are not compatible.

Any game that is heavily modded has issues every patch. Skylines is not an exception. Skyrim, Xcom, Sims4, MSFS 2020..........there are thousands of games with mods errors during patching. Its been this way since the 1980s.
"money grubbing DLCs break everyone's saves and mods."

Lmfao. :steamsalty:
Leslian Lexter Jun 12, 2023 @ 6:00pm 
Its hard to sympathise with your position.

You want CO to stop fixing the game for everyone, so you can keep your modded saves?
danyboy666 Jun 12, 2023 @ 6:50pm 
Stop bugging the OP. Modded or not the game is unplayable at this time. The only thing I haven't try is starting a new game from scratch.
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Date Posted: Jun 12, 2023 @ 1:03pm
Posts: 97