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Mods are made by the community (mod creators) and therefor the functionality of the mods is theirs. It's not their job nor responsibility. But luckily most of them are more than willing to spend their free time updating the code of their mods to these latest updates.
Just give it more time. CO has done their job, now it is up to us to show CO some gratitute for making this great game we enjoy, and later to the mod creators who spend their free and precious time giving us these awesome mods.
I've put in thousands of hours into a highly detailed 81 tile region so I will once again go through this rubbish but I have no intention of purchasing CSL2, at least not until after they've released their final (30th+) DLC - its just not fun having to unbreak this game every 6 months. I hadn't played in 2 months so I spent 3+ hours going through my assets & mods on Saturday to take into account all the recent DLC spam - and already its all broken again.
No thanks - I'll wait 10 years before grabbing CSL2.
As a modder myself I am sick of people blaming developers for other peoples failures in basic logic.
Modding has been a staple of PC gaming for decades. I've never played a game before that breaks every 6 months like CSL does - its the developers.
Its even worse with this game because the game is totally reliant on all the wonderful mods, if anything it makes the devs look like the "churlish" ones as they break it without regard every 6 months knowing full well that the entire player base uses these mods to make
their game playable.
This?
*patches ruined my projects.
No its not and saying so is a lie. There is enough DLC content to not even bother modding.
Yes, this isn't from DLC. This is a fix to the existing game. This is what we need.
We will need many more before this game becomes stable and relatively bug free. At least, I hope several more patches will release so the game can become a SimCity 4 and be even better than it was already.
I seen one bug so far. well, it was reported as bug. I didn't test it out yet.
But each patch has a good chance of breaking the mods. This is how mods works. You are literally breaking your own game by using them. I understand the frustration, but the game needs to advance to EOL, so CS2 can release.
Its not the devs, stop blaming them for your mistake. Th devs are not responsible for your actions in putting in mods that are not compatible.
Any game that is heavily modded has issues every patch. Skylines is not an exception. Skyrim, Xcom, Sims4, MSFS 2020..........there are thousands of games with mods errors during patching. Its been this way since the 1980s.
Lmfao.
You want CO to stop fixing the game for everyone, so you can keep your modded saves?