Cities: Skylines

Cities: Skylines

View Stats:
Paddy Mar 27, 2023 @ 4:06am
I don't know if I'm having fun
Hey. This topic is something Is on a subject I've read from a few other people which I also relate to. Basically that I've getting really involved in building a city from scratch, the level of detail with each citizen being an individual with a certain job and household to the creative aspect of building aesthetically pleasing cities. It's the artistic aspect that I dislike the most specifically traffic management. I feel this game becomes largely a traffic manager toward the mid to late game and less about the aspects of city population management which I enjoy. I enjoy trying to progress the education and happiness of my populace. By making the city feel more alive. I feel however after I go down the high density route I lose all connection with my populace and the game just becomes monotonous. I mean I really like the idea of it and immerse myself when playing it but do you guys ever just get bored after a while. I'm really at a loss because I do like games like this.

It kind of reminds me of the Sims. It's great to build a character, home and start off but it very quickly becomes stale. I just don't know what this game is missing
Last edited by Paddy; Mar 27, 2023 @ 4:07am
< >
Showing 1-6 of 6 comments
Nyoko Mar 27, 2023 @ 4:08am 
It's completely normal to feel a bit bored or burnt out after spending a lot of time on a game, even one that you enjoy. It sounds like you have a lot of passion for the creative aspects of building a city, which is fantastic! Traffic management can definitely be frustrating at times, but there are ways to approach it that can make it more manageable and less overwhelming.

One suggestion might be to focus on smaller, more manageable areas of your city at a time, rather than trying to tackle the whole thing all at once. This can help break up the monotony and keep things feeling fresh. Additionally, you could try experimenting with different building styles or layouts to keep things interesting.

As for feeling disconnected from your populace in the late game, perhaps you could try focusing more on the individual citizens and their needs, rather than just the overall statistics of your city. For example, you could try creating unique neighborhoods with their own character and personality, or focus on improving the infrastructure in specific areas to make life easier for your citizens.

Ultimately, it's important to remember that games are meant to be fun and enjoyable, so if you're not having fun anymore, it might be time to take a break or try something new. Don't be afraid to experiment and try new things to keep things fresh and exciting!
dan0812 Mar 27, 2023 @ 4:55am 
I think you have a point.

I want to build up suburban areas that look and feel real. They would obviously surround a high-density area.

The problem is quite quickly there's a constant, insatiable demand for industry and I am forced to build loads and loads of offices. The balance of this looks way off to me and it quickly becomes dense and boring to accommodate them + all the necessary service buildings.

My main hope for the sequel is that homes to workplaces is massively re-balanced so a skyscraper or factory provides jobs for more than a couple of houses.
Paddy Mar 27, 2023 @ 4:57am 
Originally posted by dan0812:
I think you have a point.

I want to build up suburban areas that look and feel real. They would obviously surround a high-density area.

The problem is quite quickly there's a constant, insatiable demand for industry and I am forced to build loads and loads of offices. The balance of this looks way off to me and it quickly becomes dense and boring to accommodate them + all the necessary service buildings.

My main hope for the sequel is that homes to workplaces is massively re-balanced so a skyscraper or factory provides jobs for more than a couple of houses.

Have you tried the realistic population mod? It does exactly that. I feel it's a must have
dan0812 Mar 27, 2023 @ 5:22am 
Originally posted by Paddy:
Have you tried the realistic population mod? It does exactly that. I feel it's a must have


No, but I've heard of it. Every mod I read up on seems to require some other mod to go with it which in turn needs something else. At that point I decide it looks like too much effort.

The fact the mod exists does prove the point though. I do get bored too when it gets 'dense' because I feel I'm forced to build what the game wants me to..
Stealthy Mar 27, 2023 @ 5:35am 
RCI is only an indication of which area has demand, but it's not a strict rule by any means. It basically just helps you to build a balanced city.

Instead of doing industry you can do offices and make them historical at 1st level. This keeps the building size down whilst allowing it to level up and increase the workplaces it has.

Also all unique buildings and city services offer jobs too, so they count towards I demand, which in reality is more like W as in Workplaces.

Also, industry DLC is great on this aspect. It adds tons of jobs with realistic sized buildings. Or rather than say realistic, say "believable". With DLC industries you can also totally forget the zoned industry or make just a little bit of it.

Traffic is only an issue if you create unbalanced city. 1-lane traffic is only an issue if you build bad road network. People often think that traffic is an issue, but it is a symptom of an issue elsewhere and thus it is just game's way of telling you that you've done something wrong either in road network or in zoning and haven't created well balanced city.
Paddy Mar 27, 2023 @ 5:37am 
Originally posted by Geist:
You simply can stop fulfilling the zoning demands. Your city will stop growing as fast, and you can concentrate on building a nice little town with low density.

Yea I noticed that which is nice. I hope in Skylines 2 there is more depth to each pop. It's one of the things I liked about Anno and Surviving Mars. Each pop has needs and the higher tier pops have ever more demands to make them happy. Being able to see that reflected in the game with these pops moving around engaging more in the world you build them gives me the most fulfillment. For me it's all about The life in the city i'm building. The city isn't for me. It's for the pops so being able to see them enjoy it in detail or if things fall apart where i have to manage this, lifting them from the slums etc brings the most enjoyment. I like watching each individual citizen moving around at times. Engaging in activities, I'd also like to see more events happening good or bad such as crime, city festivals, protests etc. I'd like to see so much more of this in depth in Skylines 2.

So many people I notice want more in depth building mechanics. I just want more in depth pop mechanics lol
Last edited by Paddy; Mar 27, 2023 @ 5:38am
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Mar 27, 2023 @ 4:06am
Posts: 6