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Without any DLC, mostly metro.
yeah i agree that metro is most useful transportation (without dlc) because metro not making traffic jam like buses
The game's public transit service options essentially fall into four categories - high capacity, low capacity, mid capacity, and special purpose.
High Capacity: Metro, Monorail, Rail
Rail is probably the worst of these, especially without DLCs - it's expensive, it lacks very high capacity vehicles equivalent to those available to metro unless you have specific DLCs or mods, it lacks elevated stations without certain DLCs or mods and underground stations without mods, and if you're playing with milestones it unlocks late enough that it can be difficult to fit into your city without significant reconstruction/reconfiguration. On a more positive note, the vanilla station puts the track far enough from the road that you can have four tiles of zoning between road and track when both road and track are parallel and the track runs straight out of the station.
Monorail is a bit of a mixed bag. It's cheaper than rail and its tracks (and one of its station options) can be completely within road right-of-way, which is great when you need to work within a heavily built-up environment and makes it easier to retrofit into an existing district than rail despite unlocking at the same milestone, but even with DLCs its vehicle variety is limited and lacking in very high capacity options, it has to be elevated which can be problematic when working with other elevated networks, over-road/off-road transitions can be awkward, roads with monorail track have the monorail tracks at a fixed elevation above the road which can make crossing lines inconvenient, roadside stations arguably put the track too close to the roadway (if I recall correctly, running a track straight out of the station and parallel to the road only gives you one or maybe two tiles of zonable space), and the over-road station is built for a four-lane road four zoning tiles wide so it won't necessarily be a great fit for your road network. Additionally, if I recall correctly there are no roads with monorail track and bike lanes, monorail track and bus lanes, or monorail track and trolleybus wires in the unmodded game despite all the new road options added in recent free updates, which somewhat limits the compatibility of monorail with other transit options.
Metro is probably the best of these, with stations for underground, overground, and elevated lines and a fairly wide array of vehicles with varying passenger capacity in the base game, with more variety in both stations and vehicle capacities available through DLCs. Underground is probably best for space used - only slightly more than street-running monorail assuming base-game or Plazas & Promenades stations - but is a bit more expensive than overground and elevated metro, and it can be difficult to find a spot where an underground station both fits and has a reasonable orientation when building on slopes.
Low Capacity: Bus, Trolleybus
Buses are probably better, here; trolleybuses might have a slight advantage in traffic noise generation and their depot is slightly cheaper to maintain, but they require specialized infrastructure whose added cost probably more than offsets the savings on the depot and you're probably not going to run so many buses/trolleybuses that the noise generation per vehicle is of any great concern. Additionally, it can be inconvenient to mix trolleybuses with some other forms of transportation due to the limited variety of trolleybus roads available in the unmodded game.
Medium Capacity: Tram, Bus Rapid Transit (BRT)
Large buses operating at highway speeds have similar effective capacity to trams operating at city street speeds, but since they need to operate at highway speeds to achieve that capacity a BRT network necessarily requires some degree of highway infrastructure and should probably have a relatively long distance between stops. BRT therefore tends to be better as a mid-capacity express service mostly covering outlying areas where you have space for highway infrastructure (particularly if you're going for a full-on dedicated BRT network that keeps the bus traffic mostly or entirely separate from general traffic and thus need to use more complex interchanges or dedicated roadways for the BRT network) whereas trams tend to do better as a mid-capacity local or short-distance express service.
Special Purpose: Blimp, Helicopter, Ferry, Cablecar
Blimps are basically a gimmick; they're too slow and have too little capacity to be a useful transit option under most circumstances, and between the size of the station and the undesirability of having blimps clip through buildings they're pretty much only suitable for servicing low-density areas. Use if you want to have blimps floating over your city or maybe for (very) low-demand connections which are otherwise difficult to make.
Helicopters have about the same capacity per vehicle as blimps, but have significantly smaller stations and are significantly faster. Unfortunately, their speed, especially in combination with the relatively direct paths allowed by flight, often makes them too attractive for their own good: helicopters will often attract significantly more passenger traffic than they can serve even with significantly increased operating budgets. Be very careful of how you use these, and if you just want to see helicopters flying over the city it'd probably be better to use the emergency service helicopters from Natural Disasters.
Ferries have a bit of a feast-or-famine problem: they're slow, so they tend not to be an attractive transit option unless they offer a much more direct route across a body of water than other services, but even the largest ferries in the unmodded game are low-capacity, so if they do offer an attractive route option they'll often have issues keeping pace with demand. Not unusable, but you'll often be better off with something else, especially if you're willing to build bridges/tunnels across large bodies of water.
Cablecars are unique in that you cannot easily tell if a line is keeping pace with passenger demand or individually adjust line capacity; they're also awkward to fit into many builds (including, ironically, builds where you want to send a line up a steep slope) due to the footprints of the two stations and how those stations connect to the road and cableway, and this in combination with the lack of a transfer station can make bringing multiple cablecar lines together somewhat inconvenient if for some reason you need to do so, especially since elevation restrictions near the station can create difficulties if lines need to cross. On a more positive note, they seem to have fairly high capacity (at least several hundred passengers per week at default funding levels, if I recall correctly), and when you can make the station sit more or less where you want it to go it's very good at getting up steep slopes; another place where cablecars can work well is for crossing bodies of water (most realistically, relatively narrow ones in deep gorges.
All of the vanilla transport modes can be efficient.
Buses are best for lines that are less used.
Busier routes will benefit most from metros or trains.
At the end of the day, it comes down to your preferences. You can certainly create a very lightly used rural train line, or a busy bus rapid transit, if you desire so.
Metro goes underground and has underground stations, trains don't. Also, metro network is totally separate from rail and thus immune to freight trains etc.
oh ok thx
Not to mention the freedom from having to worry about existing buildings and whatever else is on the surface.
Trams run on their own lines when you use correct road types and don't affect vehicle traffic.
ohhhh. so tram what's the difference between trams and metro???? which more useful????