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Just like real life, a commerce/store can only hold so many things to sell. Luxury goods produced by specialized industry effectively occupy the same space as normal goods used by your commercial zones. Therefore, specialized industry can cause your generic industry to become redundant. Alternatively, each general industry has a limited amount of trucks at their disposal and the time for these trucks to export their goods and return to the production site is too long, effectively forcing the industry to "stop production" while waiting to sell and causing the issue.
Not enough goods:
In a similar vein, shops in central areas need frequent resupplying lest their shelves become empty. Now there can be many reasons why that is happening between traffic delays, game policies or just some wacky AI preferring to export your much needed goods to sell by your commercial zones and anything that could happen in between those reasons.
How can I have both a surplus and a lack of goods to sell?!:
My guess is your industry trucks are too busy either in the traffic or travelling the highways to make the trip back and forth. An easy fix would be to simply put some industry close by the commercial zoning and cut on the travel time for the trucks. Another solution would be to add warehouses for commercial goods dispersed through your city. Warehouses have a high truck count and can act as checkpoints to drop off goods produced by your industries. That makes those buildings very good buffer zones for both the industrial and commercial zoning. Another fix would be considering and using cargo trains and ships.
Closing thoughts:
Industries DLC is fun but adds extra complexity to both your logistics network and supply/demand chain. All the buildings from the DLC will generate a massive amount of trucks and tank your traffic rating to oblivion without proper road hierarchy and dedicating some streets to only a few specific buildings such as warehouses.
I use this mod to get past this issue:
https://steamcommunity.com/sharedfiles/filedetails/?id=725555912
You will not get No More Goods/Materials/Fuel errors, no matter the size of your city or how bad your traffic is.
I myself not only think it is great, but also necessary due to the game's vehicle limit. Definitely in my personal top 10 CS mods.
oh what is the best CS mod ever?
People and goods can't get to where they're needed , so you get dysfunction in Industrial Producers and Commercial Retailers.
This is simply industry not being able to deliver to commerce on time. Part traffic flow, part too much freight production, and mostly commerce too far away from industry. I try to keep commerce next to industry. If using Industry DLC, then you need unique factories to produce luxury goods, so place warehouses (balanced) with luxury goods near or in the middle of commerce.
Not enough goods to sell are commerce running out of freight. Check that you are not excessively exporting freight to make money. This can clog up your delivery vehicles to commerce as they are stuck on the highway exporting everything and you have just simply run out of vehicles, so they can't make all of the deliveries that are being requested to commerce.
This can be from a myriad of issues, mostly the same ones pointed out above. But take the 60% number with a grain of salt, I've had less than 50% flow and everything was running smoothly. busy traffic is fine as long as there is no major backups to where your issue are at.
But check your outside connections (info Views overlay) and make sure your exports/imports are low. way less than 10,000 each. I shoot for less than 5,000, but it may be a challenge until you figure out how to balance your freight system.
Mostly, check your industry dlc districts and make sure they are level 5 at 100% production. Any higher and you will over produce and can flood your network with freight.
Make sure the production numbers show little exporting. The middle number is excessive freight being exported. the left and right are your processors production and hopefully are being used equally as well. You may need to remove a ton of those processors to balance them out. Your industry doesn't need to be very big to supply your whole city. Mine are usually less than 1km x 1km, or a quarter of a single tile.
https://steamcommunity.com/sharedfiles/filedetails/?id=2998195963
https://steamcommunity.com/sharedfiles/filedetails/?id=2998192179
https://steamcommunity.com/sharedfiles/filedetails/?id=2998195868
https://steamcommunity.com/sharedfiles/filedetails/?id=2966000846
This is why Industry DLC warehouses have storage options for:-
Zoned industry - Forestry Products
Zoned industry - Farming Products
Zoned industry - Ore Products
Zoned industry - Oil Products
Otherwise the vanilla industry or commercial buildings are taking (or failing to take) their supplies from imports or directly from the producers only and it is taking too long. Due to distance, lack of vehicle availability, or general traffic issues.
You cannot have enough warehouse storage and if using vanilla then include the Zoned Industry - *** Product options, which creates more delivery vehicle availability and vanilla storage.
Vanilla industrial districts can overlap Industries DLC districts, although I never use any vanilla districts at all. If you use vanilla districts you will know which Industries DLC storage you may need, otherwise a bit of everything.
If you go industries, go BIG!
https://steamcommunity.com/sharedfiles/filedetails/?id=2916745790
Nevertheless, I first encountered the "not enough goods" problem with a city population of 157,000. Traffic flow was at 86%, with no mass transit for residential, however, all my roads had bike lanes, if possible.
With the help of others from this forum, the best cure for my problem was advice to only make commercial buildings to keep your commercial demand around 50%. If it goes above 50%, build more to reduce it to 50%, but not any lower. The need for commercial demand is over-stated in the demand meters.
https://skylines.paradoxwikis.com/Zoning