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Maybe post a saved game here and we can look at it and maybe can point you to some fixes?
To post a saved game, just launch the game, go to "Content manager" then "Savegames", then look for your current save game and click the "Share" button and post the link here.
Someone will surely post the link to the LIMITS info here. AFAIK limits have nothing to do with the power of your machine -- so that leaves your city planning skills at fault.
Each of my games have shown noticeable improvement for ME, so if you can figure out what you did wrong, then you can likely bypass that 100K stall mark in the next city.
For transit, Unlock All mod is your friend.
I do agree some sort of control over transit earlier would be nice - i.e. small towns often have small train stations for intercity regional traffic - but I am guessing having them locked prevents new players from building things when they do not have the means to support them yet, on a "for money" playthrough. And train infrastructure is obscenely expensive in this game...
Most of them actually, especially in places like Switzerland or Netherlands, trains are available in every town. See the Strong Towns or Not Just Bikes videos on this.
I watch that channel. Can you give me one example of a town like I said? A town of 1000 may have a train stop, which I admit would be nice if they could add that in a starting area, but they won't have their own inner city train system, a bus network, trams, and a subway.
I give up, medical clinic fails to function at population 9000 on the other side of the main freeway.
https://steamcommunity.com/sharedfiles/filedetails/?id=2937473540
I'm trying to experiment with somehow building metro infrastructure before building the city but given how literally everything requires being up against a road for some reason (rather than walkways and biketrails) it makes it quite difficult. I gave up on roundabouts too because things seem to break even faster when using those, just a 1000 or so in. Cities Skylines hates anything that isn't car dependent I guess.
Everything is on a timer and bad things happen if you're late.
Second, your clinic doesn't have sick people as you aren't poisoning them with pollution yet. There is no sickness mechanic in the game. You only pollution is noise pollution, and trees reduce noise, so no one gets sick.
Third, hospitals/clinics don't care for the dead. You need death care services to collect dead. Cemeteries and crematoriums.
But all-in-all your city looks fine.
Maybe post 100k cities, it will show issues better than tiny cities.