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I have heard people complain that the Move It mod can mess traffic when used.
It looks like maybe signs are on the road still. Use prop tool to bulldoze them.
Maybe post a saved game for closer inspection?
Also, multiple tiny intersections can mess with the AI behavior.
Solution: Make the segment longer by bulldozing 'Daffodil Street'.
That's exactly what going on here.
I use this attribute, behaviour to control the traffic flow at the rail yard. To create better traffic zippering, weaving. Though like this (in your case) it is a little slowing. Lengthening the distance between the two nodes is the thing to do. I have a video of me exploiting this attribute to control .
https://youtu.be/ceC28nZYnVw
In the video I talk about other tricks to space vehicles too. The relevant information is how I control how many trucks enter the roadway at a time. Such as the 2x2 and 3x3 and how long the road need to be to dissipate the behaviour
I tried bulldozing Daffodil street, but the problem persisted. Upon further inspection, i found that the game was counting cars in the intersection as part of the road section. i bulldozed the split completely, moved it further up the road, moved daffodil street further up the split, and now it works great. Thanks for the help!
https://youtu.be/BLxUocz9tXQ
However, I did have a look at your video. Check the blue truck driving south (opposite direction) at 05:04. Look at the arrow in front of it. It points straight ahead and left. The fact that it can turn left is what makes the other cars stop as soon as the blue car approaches. Just use the traffic manager mod to disable the left turn, and you will see that cars are no longer stopping.
So, learn and you will be able to get better results in your simulations ;-)
Coming back to Max' solution. It contained a few remarks I'm not so sure about:
1) "because they're not allowed to block intersections"
This cannot be true. There are many videos around with cars blocking intersections in case of congestion.
Based on what I'm experiencing I would say that cars do not block intersections if the cars in the next 'segment' are waiting temporarily for something:
- traffic light
- pedestrians crossing
- giving priority to other cars
But as soon as things really get congested, also intersections get blocked by cars.
2) "Make the segment longer by bulldozing 'Daffodil Street'"
There has not been a single time that I truly solved a traffic problem by "making a segment longer". Of course, a longer segment gives more possibilities for cars to switch lanes before getting stuck, but that's it. Usually, it's only a delay until there's more traffic and things get stuck again.
+1
Daffodil Street and even the other short segment at Blackwell Street will eliminate the tiny intersections.
Also, it is weird that Blackwell makes a T-Intersection all labeled Blackwell Street also? It is odd the tiny segment is called Blackwell. It should have its own label.
Same with Applegate Street at the left, but to the right of the same road it turns into Parker Street?
It looks like he just bulldozed the 4-lane road and redesigned the intersection to try and force traffic around better.
Myself, I would have just put the 4-lane roads back well, upgraded them to 6-lane roads for better flow. Then I could likely divert small amounts of traffic or matured the nearby districts to help reduce more traffic. I don't think the pedestrian traffic is enough to warrant a bridge.
In this video there is no vehicles that stop (at there own will) for opposing traffic, unless by a traffic light. When there were no stops or controls all vehicles in the clip never even slowed just drive through each other.
- If traffic is not in a panicked state "involved in a traffic jam" then yes if a vehicle can-not fit on the other side of the intersection they it will pause until it can cross without blocking the intersection, not seeing other traffic that may take its spot it's waiting for.
https://youtu.be/ceC28nZYnVw
I increase and decrease the amount of vehicles between the pauses by the roads length. More than four vehicles long is steady flow rate but shrinking the segment you can adjust like I do in the clip to one at a time. Or like in the beginning two at a time.
Though in this video they don't get stuck because I fixed those issues. The video is to show this control tip or understanding.