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The CPU only needs 2,666MHz RAM. So, if it is cheaper at the lower RAM speeds, you should be fine and hopefully save a little money.
A heavy modded game needs at least 32GB of RAM. Especially if you have most of the DLC.
This should be more than adequate
You forgot to link his workshop list. You can get by with 16GB and a page file if you can't swing 32GB of RAM.
Clearwater County Collection:
https://steamcommunity.com/sharedfiles/filedetails/?id=2491820584
That's fairly small. 16GB with a small page file will handle it with ease.
However, if CPP has different DLC, then you may need to purchase more DLC to be able to load it.
Unless you're going to subscribe to thousands of asset and place them one-by-one and be very detailed with your city build, 16GB should be adequate. then you can get a matching set down the road for a total of 32GB. That should handle a 1,000 detailed assets easily. 32GB (2x16GB kit) can be fairly cheap. but I would put much of any money into this game until you find if it is right for you.
Performance -
Custom assets loaded: 9221 assets
Loading speed: 174.4 assets / second
Custom assets loading time: 0:53 minutes:seconds
Total loading time: 8:41 minutes:seconds
Peak memory usage -
Game RAM use: 32.88 GB
Game pagefile use: 60.28 GB
System RAM use: 42.03 GB
System pagefile use: 73.88 GB
Yes... I have an asset addiction, I know. But the AMD Adrenaline software says I've got an average of 141.0 FPS, so I'm not complaining!
4GB RAM: Base game
8GB RAM: Base game + 100 assets, 1-2 DLC's
16GB RAM: Base game + 500 assets, 5-10 DLC's
32GB RAM: Base game + 2000 assets, 15 DLC's
64GB RAM: Base game + 4000 assets, All DLC's