Cities: Skylines

Cities: Skylines

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Knugen Dec 21, 2022 @ 9:48am
Huge tourist problem
I dont know what mod that alters this but I seriously need to be able to tune down the tourism, its backing up my city totally, how do I fix it?

https://steamcommunity.com/sharedfiles/filedetails/?id=2904787228
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Showing 1-15 of 20 comments
Knugen Dec 21, 2022 @ 9:58am 
Also... What mod causes the cims to skip "well educated" and go straight for "highly educated"?

I have only 9% well educated, and 27% highly
BettyB (Banned) Dec 21, 2022 @ 10:42am 
Originally posted by Knugen (SWE):
Also... What mod causes the cims to skip "well educated" and go straight for "highly educated"?

I have only 9% well educated, and 27% highly
Have you built the hadron coillider?

Originally posted by Knugen (SWE):
I dont know what mod that alters this but I seriously need to be able to tune down the tourism, its backing up my city totally, how do I fix it?

https://steamcommunity.com/sharedfiles/filedetails/?id=2904787228
Have you built the Space Elevator and or a Passenger Harbor? and do you have passenger train service?

Have you learned how to post a game save yet?

What tourist attractions have you placed?
Last edited by BettyB; Dec 21, 2022 @ 10:49am
MaxFX Dec 21, 2022 @ 10:55am 
The 'Realistic Populations Revisited' mod brings in cims with different education levels. This could be the cause of having more well-educated cims compared to non-educated. But only at the start of the game, as the majority of your cims are cims that immigrated to your city instead of being born in it.

As for the amount of tourists, I've come across a 'parking lot' park someone made. It had a huge area of effect as well as a very high entertainment value. This brought in huge amounts of tourists. Check the park assets you're subscribed to, one of them might cause more harm than good.
Last edited by MaxFX; Dec 21, 2022 @ 10:55am
Knugen Dec 21, 2022 @ 3:19pm 
Originally posted by MaxFX:
The 'Realistic Populations Revisited' mod brings in cims with different education levels. This could be the cause of having more well-educated cims compared to non-educated. But only at the start of the game, as the majority of your cims are cims that immigrated to your city instead of being born in it.

As for the amount of tourists, I've come across a 'parking lot' park someone made. It had a huge area of effect as well as a very high entertainment value. This brought in huge amounts of tourists. Check the park assets you're subscribed to, one of them might cause more harm than good.


Hmm I think you are onto something, loong ago I subscribed to those ridicolous 150 entertainment 1x1 parks to raise land value
Perhaps I have accidently used them :(
Knugen Dec 21, 2022 @ 3:20pm 
How much entertainment is reasonable for parks?
50? 25?
OneJasonBradly Dec 22, 2022 @ 5:56pm 
Originally posted by Knugen (SWE):
How much entertainment is reasonable for parks?
50? 25?
For me it's not that straight forward though these values 25-50 seems good for parking lots. Park assets or pieces come in different strengths. The workshop has some overpowered one but on average mine are 50-150. I do use higher valued one too as well as 5-20 ones. I think now that tourists visit more or will visit many different attractions during a visit to you city. the more pieces your park is made from the greater the traffic to it.
OneJasonBradly Dec 22, 2022 @ 6:00pm 
Originally posted by Knugen (SWE):
Originally posted by MaxFX:
The 'Realistic Populations Revisited' mod brings in cims with different education levels. This could be the cause of having more well-educated cims compared to non-educated. But only at the start of the game, as the majority of your cims are cims that immigrated to your city instead of being born in it.

As for the amount of tourists, I've come across a 'parking lot' park someone made. It had a huge area of effect as well as a very high entertainment value. This brought in huge amounts of tourists. Check the park assets you're subscribed to, one of them might cause more harm than good.


Hmm I think you are onto something, loong ago I subscribed to those ridiculous 150 entertainment 1x1 parks to raise land value
Perhaps I have accidently used them :(
I don't think 150 is that ridiculous. The high numbered parks I would use as a main attraction, surrounded or mixed with lower valued assets to keep em busy.
EDIT: Sorry 1x1 @ 150 is bonkers. Though high rated assets do have a place.
Last edited by OneJasonBradly; Dec 22, 2022 @ 6:01pm
OneJasonBradly Dec 22, 2022 @ 6:23pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2904787228
600 tourists at a population of 14,000 is a good high amount of tourists. Though in your screenshot if it weren't for the tourists showing the very slow left turn(trying to leave) then eventually other traffic would jam up there and show you. Or should I say any volume trying to turn left there to get to the larger road at the top of the shot. Same with the entry, the intersection there needs modifying. In my opinion.
buda atum Dec 23, 2022 @ 5:40am 
I'm finding this "huge tourist problem" funny. You build an attractive city cims want to tour then you complain at your city being toured.

My city has no "huge tourist problem". No cims tour it at all because it's attractiveness is low as I got almost no monuments to tour and even starving high density retail. I do get a few student tourists though at my 2 universities, and expect to start having the "huge tourist problem" when I build what attracts them. I look forward to then.
Knugen Dec 23, 2022 @ 5:50am 
Originally posted by buda atum:
I'm finding this "huge tourist problem" funny. You build an attractive city cims want to tour then you complain at your city being toured.

My city has no "huge tourist problem". No cims tour it at all because it's attractiveness is low as I got almost no monuments to tour and even starving high density retail. I do get a few student tourists though at my 2 universities, and expect to start having the "huge tourist problem" when I build what attracts them. I look forward to then.

But I must be able to CONTROL the tourism masses....
I mean, I want a city park to increase land value and level up buildings, not to attrach craptons of tourists
It does not make sense really

I dont have monuments at all and no tourism leasure just to keep the attractiveness low
But I do have a zoo, and three city parks, but that is about it
buda atum Dec 23, 2022 @ 6:22am 
Originally posted by Knugen (SWE):
But I must be able to CONTROL the tourism masses....
I mean, I want a city park to increase land value and level up buildings, not to attrach craptons of tourists
It does not make sense really

I dont have monuments at all and no tourism leasure just to keep the attractiveness low
But I do have a zoo, and three city parks, but that is about it

What you do have is attractive places tourists want to tour, and by controlling attractions you control how many tourists tour.

Try it. Reduce attractiveness by reducing the budget for where tourists tour and come tell if so many tourists still tour. Mind the consequences though.

Your can increase land value and level up buildings with services that do not attract tourists, to an extent.
AimlessArrow Dec 23, 2022 @ 10:32am 
"But I must be able to CONTROL the tourism masses...."

Your problem is that you created a tourist trap-like area.
I dont do such a thing, because almost all of the visitors use car to reach it. And more importatntly all of the cars are occupied by a single person. Meaning: if you have 500 visitors that means 500 cars (minus the few, who wants to use nearby public transit).
Its crazy.

Solution:
Dont place unique buildings near commercials (which spawns lot of cars themself). And dont place them close to each other.
If I build them, I place like 1/district or so and not near any intersection/hw. junction.
One more thing. The game werent designed to be true to life. More realism you want, more frustrating it wiil be.
Knugen Dec 23, 2022 @ 11:03am 
Originally posted by lovecraftian:
"But I must be able to CONTROL the tourism masses...."

Your problem is that you created a tourist trap-like area.
I dont do such a thing, because almost all of the visitors use car to reach it. And more importatntly all of the cars are occupied by a single person. Meaning: if you have 500 visitors that means 500 cars (minus the few, who wants to use nearby public transit).
Its crazy.

Solution:
Dont place unique buildings near commercials (which spawns lot of cars themself). And dont place them close to each other.
If I build them, I place like 1/district or so and not near any intersection/hw. junction.
One more thing. The game werent designed to be true to life. More realism you want, more frustrating it wiil be.

I keep saying this, I DONT have any unique buildings, only city park areas
The masses of tourism is not balanced at all :/
AimlessArrow Dec 23, 2022 @ 11:35am 
Parks or unique buildings or hd commercials, it doesnt matter. They have similar mechanics. Lot of people comes with car. 1-by-1. Plus services. Plus trucks from factories. No road network can handle them, if there is lot of them side-by-side. Or no high capacity public transit (metro, train) nearby.
Also, what other players said above, if they're workshop items with tuned entertainment values, it makes the things more uncontrollable.
AntiToxic.ToxicAI Dec 23, 2022 @ 12:35pm 
Its a good problem !
Build Passenger Trains, Habour, Inter-City Bus Stations, Airport to spread out the modes that a tourist can enter your city.
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Date Posted: Dec 21, 2022 @ 9:48am
Posts: 20