Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Cims are able/willing to walk more than a map tile distance to their desired location.
Besides that there's a certain public transport hierarchy when it comes to the distance between stops.
Busstops are closest together. (about 40-50 squares between stops)
Then come tram/monorail stops. (about 75-100 squares between stops)
Then metro (about 150 squares between stops)
Then train (about 200-220 squares between stops)
These numbers are open to interpretatin off course, and you should set your public transport up the way you like it.
Especially education buildings (high schools, universities, etc.) have a high demand for public transport, as well as office buildings.
Also interesting: https://skylines.paradoxwikis.com/Transportation#Trivia
With metro or trams or trains or trolley busses or monorails, then ONLY of there is a shorter track around each intermediary station. The only way I can explain that better is to get you to build a metro line with say 8 stations along it. Then make 2 lines, one stopping at each station and the other going from one end of the line to the other. You'll see the slower train blocking the fast train every time they stop at the stations between first and last.
With busses however, well they can overtake each other, so have a ball with the point to point express services!
- normally I get bus lines to intersect metro stations for transfer purposes so the reach is even farther for a metro.
Metro station are loud so if placed on a residential setting I will place services (education, health and parks) to sound shield around them and add as many tress that can fit.
You can also use Low Density Commercial to create the buffer if the area already has coverage from services.
I usually have one Transportation Hub with a Tram, Bus, Metro, Airport, anything else.
Trains: I start by looking at the map. If there is ONE rail line, or if the rail lines all connect into one system, I only use it for Cargo. If there are two rail lines that do not connect, I use one for Freight and one for People. Where possible, I feel better about Trams than Trains for longer distances (Trams are great for long distances, they pick up speed as they go). I love the look of Monorail but I rarely use it. It's expensive and less good than other modes. The best use is connecting very far away areas that otherwise would have few routes to travel. In these cases, it does remove some of that traffic from said intersections and go fast.
Trolley - I love them but don't get too much use of them. They excel at elevations, and don't really slow down when going up/down hill. On flat areas, trams are 100x better. Where I have roads going above highways, I tend to use a short trolley line because it gets over the humps faster. Normally, I use elevated highways so this doesn't happen too often.
Bus Stops - I try to make each Bus Line come from, and return to a bus stations. I try to have each Bus have 5 Stops, the 5th being a return to the station. I try to make sure lines go mostly straight (usually to areas my Metro can't get to).
Trains are typically 1km - 1.5km apart, which is 125 - 188 zoning tiles.
Other really nice features of MOM are the ability to stretch, rotate, and raise / lower your station tracks. Gives you a LOT more control over the use of Metros. Highly recommended.
https://steamcommunity.com/sharedfiles/filedetails/?id=816260433
McD
Edit: Also, I try not to put multiple "routes" on one set of Metro tracks. As was mentioned, this creates backups. I setup my Metros as "Out n Back" or point to point. If I need to place a station in another area, I try to change the connecting station to one with multiple tracks/platforms, and not have any route "share" a stop, or platform.
Is there a reason why I shouldn't use high density commercial in that situation? Or where you just mentioning low density because that's what you usually use?
High density commercial creates lot of noise, which causes citizens to fall sick. Ideally one would use offices or low density commercial with "local produce only" specialisation to get noise free zones.