Cities: Skylines

Cities: Skylines

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e+ Apr 13, 2016 @ 1:31pm
How to split 6 lane to two 3-lane highway?
As you can see from the screenshot, I have already done it but it does not look too good. How to merge or split/divert two roads in a more fashionable manner?
http://i.imgur.com/pY4Fcnu.jpg
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Showing 1-14 of 14 comments
Anonymous Apr 13, 2016 @ 9:01pm 
66fps!! i only got like 15-20 as maximum :(

Maybe try searching in google about highway stuff , I get ideas on my road layouts ( from suburbs to highway connections etc.. / in google maps )
mont9393 Apr 13, 2016 @ 11:29pm 
Originally posted by Miniminter:
66fps!! i only got like 15-20 as maximum :(

Maybe try searching in google about highway stuff , I get ideas on my road layouts ( from suburbs to highway connections etc.. / in google maps )
try to use dynamic resolution mod and reduce the in game resolution (it affects the city and not the hotbars and info panels)
I reduced to a blury state but got a boost by 15 FPS ( 20 fps zoomed out and 35 fps zoomed it look and roads directly above
Rhedd Apr 14, 2016 @ 2:43am 
I don't want to sound like a jerk, but... don't?
If both 3 lane roads are going to continue travelling in the same directions, then leave it one 6 lane. It takes up less space and the traffic is faster.

If the two roads are going to split off in different directions, then split them off in different directions, like offramps. That's what the real roads are like near me. (We have a highway that does exactly this. It's a good way to accidentally end up in a different state!)
e+ Apr 14, 2016 @ 6:38am 
Originally posted by Anonymous:
66fps!! i only got like 15-20 as maximum :(

Maybe try searching in google about highway stuff , I get ideas on my road layouts ( from suburbs to highway connections etc.. / in google maps )
umm, it was just in the beginning of the city, no population, no nothing. and my pc isn't even that powerful, i run an oc-ed hd 7870 and oc-ed fx-4100...

Originally posted by Marwin1993:
I solved it this way:

http://steamcommunity.com/sharedfiles/filedetails/?id=665192360
How did you do this? In my case the lanes that continue forwards are slightly moved to the right. In real life that would be catastrophic.
Last edited by e+; Apr 14, 2016 @ 6:38am
Pops Apr 14, 2016 @ 7:49am 
This is my method of making highway and avenue splts.

Firstly let me explain I make all my highways with the vanilla/generic 2 lane 1 way road, seeing that you can just upgrade them to highways when you finish. It is a lot easier and quickier to keep them equidistant this way. I can't for the life of me post screenshots, guess i'm just too old. Believe me I have tried many times even after having a printed tutorial beside me. I'll do my best to explain.

Start by having the road u want split in position facing up the screen and change the last bit into a 2 lane 1 way road.

Next, expand this road up by 11 cells and create a T intersection at the top by going 90 degrees both sides about 6 cells long.

Next, delete the first part of road you expanded straight up. This leaves a 90 degree road (I'll call crossroad), above the road you want split.

Now, the 2 cells directly in front of the road u want split leave empty, and start a new road on 1 side leaving those 2 cells empty but right next to them. You probably won't be able to start the road off 90 degree road but you don't want to anyway, start it below the 90 degree road.

Using the curve tool, come straight down 4 cells and join to road you want split.

Repeat on other side.

Now do your upgrades to highway and fix directions. All done if I have explained it clearly.

This methoth will also split the 4 cell roads as well, eg avenue to 2 avenues. The only difference is that you must leave 4 cells space in the middle instead of the 2 cells explained above. That means 1 extra cell on both sides.

I also use this method for on and off ramps. Keep in mind that the middle cells will be filled so you need to start the side road an extra 2 cells wider. These on/off ramps will be able to be upgraded to the 3 lane highway nps.

Regards
Last edited by Pops; Apr 14, 2016 @ 8:09am
jPRO93 Apr 14, 2016 @ 9:04am 
Inner highway is as close as it is not looking like a bug. U have to have road anarchy mod! 2 cell is lenght of curve. Just try it :-)
joewagner501 Apr 14, 2016 @ 9:20am 
I use Pops technique but I've done it so often, I don't bother with the "crossroad" part. I just eyeball it. Comes out perfect every time. Once you get the hang of it you will wonder how you ever got it wrong. Just don't send one of the roads straight.
chaosmercenary Apr 14, 2016 @ 10:44am 
translation of pop's post; build merged road, leave a space, build roads after split, use curve road tool to connect the three sections, fiddle with it until it looks right.... possibly use road anarchy, precision engineering mods. His just goes in depth about making it look perfect but if you've never done it before, the extra details might just confuse you.

EDIT: remember, you have to use curved roads for both sides for the connecting roads, angle them out from each other to give yourself space... and don't forget to do them both in the same direction and then switch direction to whatever is desired afterwards
Last edited by chaosmercenary; Apr 14, 2016 @ 10:49am
e+ Apr 14, 2016 @ 10:47am 
Originally posted by Pops:
This is my method of making highway and avenue splts. (..................)

Thanks for the detailed explanation! I will try it in a few hours. As a matter of fact, from what I understood from your explanation, wouldn't then the lanes be pointing left and right where the road splits? Wow, CO could have just maintaind the road system from CIM2. Look at this perfect intersection from CIM2:

http://i.imgur.com/Hbg6GwR.jpg

It might as well serve to real engineers :)
Pops Apr 14, 2016 @ 4:02pm 
I don't have road anarchy installed have have never used it. I did forget that for the avenues you do need more room extended upwards. Instead of the 11 cell extension, I go 16. With this method and a bit of practice and adjustments for even a 3 way spit is more than possible. Done it many many times. Always delete the middle road before doing the 2 sides and middle road is added last.
jPRO93 May 23, 2016 @ 5:32am 

http://i.imgur.com/Hbg6GwR.jpg

It might as well serve to real engineers :)

I saw it.... But it is dream have this in skylines :D
Christoxz Apr 28, 2018 @ 4:50am 
Originally posted by e+:
As you can see from the screenshot, I have already done it but it does not look too good. How to merge or split/divert two roads in a more fashionable manner?
http://i.imgur.com/pY4Fcnu.jpg

What about this?
https://prnt.sc/jb7qui
http://prntscr.com/jb7t7g
Last edited by Christoxz; Apr 28, 2018 @ 4:53am
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Date Posted: Apr 13, 2016 @ 1:31pm
Posts: 14