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http://steamcommunity.com/sharedfiles/filedetails/?id=482947010
too many big road intersections, too many traffic lights, and more problems. that area can never work without using mods.
once that area is zoned in, the entry/exits are so bad they create a lot of bottlenecks.
what adam2f14 postes works much better. but also far from perfect.
the trick for a working industrial is that they have lots of options to enter & exit from highway. also a cargo train station can take off a lot of traffic.
industrial needs to have flawless traffic options to get to map exists and to get to your commercial zones.
stuff that helps:
- surrounding highway with lots of entry/exits ramps. and not some badly made ones, good ones with smooth intersections (if they are too curvy, vehicles slow down and create bottlenecks) and no stoplights
- an auxiliary tunnel highway going through the center, also with lots of exits
- once the are is zoned and running, see which are the busiest and worst intersections and bulldoze them and replace with medium sized roundabouts (highway type to not create stoplights and big enough so changing lanes doesn't slow them down), so you need to build leaving plenty of space for later
learn from your mistakes and problems and make a new industrial zone with what you learned and bulldoze the whole old one, to zone in the new one.
Totaly isolated them from the entire city, people from the city can enter the forestry area but cannot go out without the metro du to one way road
set up only a cargo train station for them to go out export and set up another cargo station somewhere in the city for delivery from the forestry
with this, they are forced to take the cargo train to make delivery or export
you can also do this with cargo boat
ho yeah, if your cargo station is overloaded you should add 1 more
You should try it, one way road and traffic lights help the traffic a lot.
Check the video of how traffic flows
http://gfycat.com/DisgustingJealousDugong#
http://gfycat.com/BountifulCelebratedBlowfish
This solution based on Reddit post "Traffic Management Simulation - Gaming the game" ( https://www.reddit.com/r/CitiesSkylines/comments/2ys06h/traffic_management_simulation_gaming_the_game/ )
From that point its all evolution. I have a few screenshots of industrial areas that might be of interest to you.
http://steamcommunity.com/sharedfiles/filedetails/?id=661082102
http://steamcommunity.com/sharedfiles/filedetails/?id=661092264
http://steamcommunity.com/sharedfiles/filedetails/?id=661099239
http://steamcommunity.com/sharedfiles/filedetails/?id=661101159
http://steamcommunity.com/sharedfiles/filedetails/?id=661103568
if these are helpfull there is more in my profile screanshots.