Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'll start you off with Digital Elevation Model. This should be sufficient, but you can research the subject further if you wish.
https://en.wikipedia.org/wiki/Digital_elevation_model
You should also be aware that while we are lucky enough to have free public access to most of the world survey maps taken by a few satellites, that the level of detail you would require for what you suggest, goes far beyond what is available from these surveys. For that level of detail you would need advanced telemetry data that isn't freely available and those that are purchasable, cost many thousands of $.
Once you have bought your expensive map for your game, you would then need to develop a program that could identify and extrapolate buildings from that data and translate them into individual 3D models. When you've finished that, please allow me to be first in line for a free copy ;)
So... as I said, you would need an elevation map that focused specifically on the buildings and not just the terrain. These are not commonly available at all and those that do exist cost a small fortune to commission, let alone purchase.
Also, as I said, once you have the data, you would still need to write a program to extrapolate that data and render it into the building models you're asking for. I don't know of any freely available program such as that, so please let me know when yours is ready to be published.