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High density residential I tend to avoid. I may intersperse some with offices bordering the high density commercial, but beyond that none. If there are problems with deathcare, it's too easy to lose a large chunk of the population because of a couple dead bodies.
If you have Green Cities, use IT Clusters. I'm looking at roughly 4 commercial to 1 IT Cluster and adjust from there. No traffic generated.
I try to balance them out as such and place 4 blocks LDR to 1 LDR to keep them in somewhat balance. when cims in HDR want to start a family, they will move into a LDR house. So it's a good idea to have them somewhat close by (maybe 2km at most)
Be careful with commerce. They like to be fairly close to industry so they can make their Gods (purple) deliveries so commerce can stay open or they will go abandoned.
Not sure if you even need LDC. I just use mostly HDC to provide for more cims. I try to keep them in semi-small groups near the highway so they can get to industry quickly as quick tourist access.
You can add a cargo train in the middle of your commerce and connect to industry (or outside connection) to help keep traffic down.
Other than that, make sure you have good flow and many different paths in and out of commerce districts.
Thanks, do you think my traffic flow is decent? I want to make use out of the interchanges that I implement on the highway, but the game AI is so dumb and will always use the shortest route. I don't wanna use TMPE just yet because I want to actually make sure I'm doing everything the right way first. I could still use a supplement and not see results because I probably did not zone properly, or have good roads.
Thanks, why do you avoid High Density Residential? Is there any reasons?
I might buy Green Cities next.
It's too hard to tell traffic flow as it isn't done properly with vehicle despawns and other things.
But I usually try to surround jobs with workers, this way they come into commerce from from all directions. This will lessen traffic flow.
Don't worry about the AI.. It is done right and is very predictable. It only has literally 2 rules. Always obey the rules, and take the quickest route. This should make it easier to plan your city. So a dumb AI is very predictable.
The ratios of worker and jobs is skewered a lot by low and high density residential, and commerce. Plus industry/offices and well as specialized districts.
generally speaking it is 1:1 ratio for job workers when zoning if you keep it mixed up.
high density areas have more traffic, so plan for that as well.
You'll likely need a couple 9-tile cities completely full to get the hang of this game.
I like to try new city builders with a single tile or small area and maximize every inch with only one road connection, so you can see better the checks and balances of the game.
But a single tile is only 2km x 2KM and try to get the most pop without clogging your roads. They will clog up quick.
If one person dies in a high density residence and can't be picked up in time, everyone moves out. If one person dies in 4 low density residence, only one family moves out.