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Every tool seems to boil down to managing congestion. I wouldn't advise putting your cargo stations next to each other as that will really murder your roads. Instead, you can use multiple cargo stations as a way to bypass the road network i.e. you have one of them where your factories etc are, then the other one where your commercial centres are. The goods then go Industry > Cargo A > Cargo B > Shops.
Bicycles are pretty amazing once everyone is using them. They do take up more space though in terms of how you lay everything out.
Blimps are the *real* future though. They are the most inefficient form of transport I've managed to get to work *cough*. I also once built a town based on cable-cars. End of the day, it's less about raw challenge and more about what whacky set-up you can get to work. It's not like real cities are designed around efficiency anyway (politics keep getting in the way!).
FIrst of all, You should build an airport. 70,000 population needs to get international. At least regional. For the goods not getting in time, that's probably your highway connection. You will need a separate direct highway connection to your industrial area. So the goods can go highway, faster then by road and street.
He posted just when I did
Also, creating a connectin between industry an city, with rails seems smart! I'll sure try that later.
They both have many things in common:
- Going through high density Residence areas, using routes that are often used by private cars.
- Make the line cut as straight as possible through your neighbourhoods, and don't overdo it. I started using buses with 10 thousand pops, and subways with 25k. 2 sub lines and 3 bus lines were enough.
- Most bus stops are at least 20 squares from eachother, because those "Cims" can really walk a lot without resorting to another transportation. I would recommend something between 30~40 squares.
- I try not to go over 4 subway stops per Area (I'm considering that each of those huge squares of land you buy are called an "Area"). Place University besides one of them, as a hotspot. I don't actually know if that works.
- Try intersecting lines on important roads, like big avenues that feeds into commercial areas or collect from industrial ones.
- They don't seem profitable on low residential area, so... Avoida that.
- You'll need to try them a lot of times. I think it took me over 10 cities to get public transport to be profitable, and that only includes buses and subways (metro)...
- Survey your lines right after creating them. Cims adapt REALLY quickly to new routes, so, if they are not using your line, it means you screwed something up
- You'll need to take your time and adjust lines till they're the closest to having both full cars and empty stops, meaning you have the same ammount of cars as people needing them.
- Follow a car through a complete lap. Watch for traffic jams, useless routes and where people are getting in. You'll get a better view of what's happening with your line.
- For the love of god, don't encourage biking, do not give free ticket prices, nor raise them. I've never meddled with these while trying to create a profitable line, so I don't have a jist of what's their impact, but it seems like turning any of these on would interfere severely with public transportation efficiency
Public transport can support itself. You won't be able to make a considerable ammount, but the other taxes raises the profit so high you'll be able to provide full services to your citizens and raise land value, meaning more money.If you haven't, raise your taxes across the board to 12%. This is the max possible without cims complaining. I've got around 30,000 people in my current city, and 7 million in the city coffers.
Take a close look at your routes. If a bus rarely runs at 50% capacity, move stops around to increase traffic or delete the route. Same for the other types of transport. Make sure transportation go from home to industry and back, home to shopping and back and home to hub and back. With the newest patch cims tend to walk further, so keep that in mind when looking at stops. Take a look also at adding pedestrian and bicycle paths that may reduce the number of public transport lines you have.
That's where i always have a problem - no matter how well the bus lines are laid - long or short, straight or not so, dense or sparsely, with frequent or unfrequent stops - buses in industrial areas are always empty - whether they run from a busy train station traying to pick up any workers and get them to work, or straight from residential areas - no one seems to want to go there by bus.
Are they walking/biking because their workplaces are in walking/biking distance? Don't need the buses then.
Are they using pocket cars? Then their cars are faster than the bus. Big loops with multiple stops are going to run empty. A point to point bus line with just the two stops on a route designed for high speed bus movement,i.e. limited other traffic, may do better IF the bus stop is outside of the walking/biking range of the station.