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Water quality?
Then also possible one of the mods you are using broke the game.
FYI, never go above 130% budget on any of your services. You get almost no benefits going from 130% to 135%, definitely not worth the extra cost.
https://skylines.paradoxwikis.com/Economy#/media/File:Budget_vs_service_level_graph.png
Deathwaves are pretty much unavoidable, but can be mitigated to some degree by having a pretty excessive deathcare system, using the child/eldercare buildings, and boosting coverage early in the wave. I was convinced this issue was removed with the Sunset Harbor patch, but it was only flattened by some degree, not fully negated. Just be aware that deaths can snowball pretty quickly, so dropping a few extra cemeteries/crematoriums when you see it starting can help a LOT. Also, your tactic of building slow and steady and not while paused is good practice in general so I don't think it was something you did wrong that caused it.
Depending how much money have have made, boosting your budget can actually be a "free" bonus. The game will artificially lower your profitability when you hit around ~10mil (documented on the wiki) So keeping your treasury hovering around that point can let you get away with boosting stuff. Though it is true the return on investment is lower, if the game is just gonna hamstring your income anyways, might as well use it up. I tend to boost Parks, Monuments, Police, Fire, Health, and Post once the game starts throttling down income.
If you are frustrated with always manually emptying cemeteries you could use the mod Empty It! which automates it
Whats important though is you made it through and hopefully your services will be able to clean up the dead before too many buildings go abandoned.
https://steamcommunity.com/sharedfiles/filedetails/?id=2065886051
If your buildings are abandoning from dead waiting to be picked up, and no sickness icons over buildings, it is just simply not enough death coverage (maybe traffic related as well) to cover all the collection.
The problem seems from death care not spawning all of their vehicles. Usually only 1-2 hearses come out of the 7 available, so you are only getting 25% of the collection. Make sure all death care is spread out evenly across your city, not even two next to each other.
I'd remove all cemeteries and they need emptying, and when you do empty them, they can interfere with crematoriums and make things worse.
Keep your budgets at 100%, raising the budget does nothing but raise the max vehicles, it won't spawn more hearses. not only that, it charges over time pay, so if your budget is 150%, it charges 200% and still only sends out the same amount of vehicles.
When placing death care, make sure all roads are green. Job areas only need light green or better, but residential needs solid green coverage, plus high density residential can have four times the cims, so you need overlapping coverage in those areas. Likely high density residential is the worst hit, and maybe job areas with white roads.
Never bulldoze abandoned buildings, they will reoccupy automatically when demand is met. Plus if you bulldoze them, it is harder to tell where the problem areas are located.
But it is important to over provision death care as your districts will mature and grow as you expand away from the area. as the buildings mature and level up they will have greater citizen capacity and need more death coverage, which may be another thing you are experiencing.
As for your sickness, that is a very small amount for your city size, it is likely just normal noise pollution. It is mostly from heavy traffic areas in residential. Just watch out when plopping certain building in residential as they can make a lot of noise pollution. I try to only place zero noise polluting building in residential for best results. Commerce zones make noise pollution as well, so make sure commerce is a block or so away from residential for best results. Same for industry, but land pollution is a bigger deal than sound pollution so you probably already know to not zone residential close to industry.
In the healthcare info view it will also give you your total crematorium availability as well as your cemeteries. If you didn't know this already, cemeteries need to be emptied if they are full otherwise they will remain full indefinitely.
This is not the case from my experience. at 150% budget My buildings send out 75-100% of their vehicles rather than the 25-50% when it is at 100% budget.