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Sub to the moveit tool, then use the marquee tool to draw a box around the whole map, then click the export icon in moveit and wait for it ti export, then close out of skylines relaunch into the editor making sure moveit is enabled then try importing using moveit's import icon.
Always read a mods description and comments section before subscribing
https://steamcommunity.com/sharedfiles/filedetails/?id=766190099&searchtext=moveit
Thanks for the suggestion. It’s a cool thought, but it wouldn’t really work for my purposes; exporting a Move It! selection would just grab you all the roads, trees and so on, but not the terrain itself, so you’d still need to recreate that in the Map Editor.
That said, the awesome boformer at SimTropolis found the answer[community.simtropolis.com], which I’ll repost here. To load the most recent savegame into the Map Editor:
1) Prepare a savegame and save it. This trick will load your save as a map, along with everything in it – roads, buildings, etc. – so prepare it accordingly.
2) With ModTools enabled, hit F7 in the game’s main menu to open the debug console.
3) Paste & run the following command:
Thanks again to boformer at ST and Samsam for the original Reddit post!
I need to delete them and place them over again... anybody has this behaviour?
This command you have is incomplete - I have just done it and the actual command line you need is as follows!
ColossalFramework.Packaging.Package.Asset latestSaveGame = SaveHelper.GetLatestSaveGame();
SaveGameMetaData saveGameMetaData = latestSaveGame.Instantiate<SaveGameMetaData>();
LoadingManager.instance.LoadLevel(saveGameMetaData.assetRef, "MapEditor", "InMapEditor", new SimulationMetaData() { m_WorkshopPublishedFileId = ColossalFramework.PlatformServices.PublishedFileId.invalid, m_updateMode = SimulationManager.UpdateMode.LoadMap}, false);
Thanks Mate, works perfectly!