Cities: Skylines

Cities: Skylines

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benhhng Dec 15, 2018 @ 6:14am
Improving traffic?
As I build or upgrade more roads, I found that it is more easier to decrease the traffic congestion than build up public transport. What is the purpose of public transport?
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Showing 1-6 of 6 comments
scpool1986 Dec 15, 2018 @ 7:12am 
Upgrading and building more roads doesn’t really reduce the number of cars on the road, it simply spreads them out so they’re not as noticeable. As your city grows the congestion and traffic jams will slowly return because they have no alternative to use other than their cars. The purpose of public transit in the game is the same purpose in real life; to give an option to get around with other than cars. Yes, creating a public transport system can be tedious and take a while but if done correctly I’ve seen where people have managed to cut their traffic congestion by 50%. There are many helpful guides on how to make a public transport system that gets the most cars off the roads.
benhhng Dec 17, 2018 @ 7:48pm 
When I built a subway line, many people take it, but most of the people rush to the bus line that runs parallel to the subway line after they arrive. The traffic doesn't relief.
MarkJohnson Dec 17, 2018 @ 9:10pm 
Originally posted by benhhng:
When I built a subway line, many people take it, but most of the people rush to the bus line that runs parallel to the subway line after they arrive. The traffic doesn't relief.

That's because line are next to each other. You want them perpendicular instead. for example: buses north and south, subway east and west.
grazr Dec 17, 2018 @ 9:35pm 
Public transport also provides happiness buffs localised around the station stops. Maybe i'm reading it wrong, but commercial seems to get more attention from public transport than industry. I find it hard to get my cims to commute into work by public transport, but will happily bus or metro "into town" as it were. But that's just an impression i have, i'm not sure how true it is as a rule.


Originally posted by -DI- rmjohnson144:
That's because line are next to each other. You want them perpendicular instead. for example: buses north and south, subway east and west.

Really? I've been watching a lot of youtube videos about controlling traffic in CS using both road heirarchies and transport heirarchies. My understanding was, besides the obvious difference in vehicle traits, that generally they were all equal in worth except that each successively unlocked mode of transport came with increased capacity and range. The way i have seen them implemented in such videos seems to be train>metro>buses; and that buses would often be used to transition from metro to destination. Though i never went that deep with it myself, i didn't see a need to implement that kind of heirarchy, it seems to work plenty fine having a metro go pretty much direct and letting the cims walk if they need to go further. Although maybe with the more expensive trains it would be worth having complimentary bus routes.
Last edited by grazr; Dec 17, 2018 @ 9:37pm
MarkJohnson Dec 17, 2018 @ 11:13pm 
I don't know the hierarchy of transportation very well, I know cims hate noise pollution as it make them sick. So buses are the only transportation option. all others make them sick.

metro is good for commerce as they can move cims quickly. Much quicker than buses and metro has it's own roads, so to speak, with no waiting at intersections, stop lights, stop signs.

I only use buses as I have no need for the others except cargo trains.

I used metro in my tourist city, as tourist love to travel to tourist locations all day.

But your goal is less about controlling traffic, then it is to reduce it. Your residential's workers want to work at a job, so get them a direct route to work as quick as possible. Industry want to deliver freight, so make commerce close by. Commerce want to sell goods to shoppers or tourists. So keep commerce near residential and tourist entry as tourist come from outside connections of the map. i.e. highways, trains, planes, and ships.

This game is more about balancing zones than manipulating traffic. You don't control traffic with roads, roads redirect traffic. Zones create traffic from each building, so those building need to be placed in coordination with each other so the can make destinations on time, and preferably early.
MaVerick9523 Dec 18, 2018 @ 12:35am 
Have look at this. Gives a rough idea on transport. https://steamcommunity.com/sharedfiles/filedetails/?id=522776740
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Date Posted: Dec 15, 2018 @ 6:14am
Posts: 6