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That's because line are next to each other. You want them perpendicular instead. for example: buses north and south, subway east and west.
Really? I've been watching a lot of youtube videos about controlling traffic in CS using both road heirarchies and transport heirarchies. My understanding was, besides the obvious difference in vehicle traits, that generally they were all equal in worth except that each successively unlocked mode of transport came with increased capacity and range. The way i have seen them implemented in such videos seems to be train>metro>buses; and that buses would often be used to transition from metro to destination. Though i never went that deep with it myself, i didn't see a need to implement that kind of heirarchy, it seems to work plenty fine having a metro go pretty much direct and letting the cims walk if they need to go further. Although maybe with the more expensive trains it would be worth having complimentary bus routes.
metro is good for commerce as they can move cims quickly. Much quicker than buses and metro has it's own roads, so to speak, with no waiting at intersections, stop lights, stop signs.
I only use buses as I have no need for the others except cargo trains.
I used metro in my tourist city, as tourist love to travel to tourist locations all day.
But your goal is less about controlling traffic, then it is to reduce it. Your residential's workers want to work at a job, so get them a direct route to work as quick as possible. Industry want to deliver freight, so make commerce close by. Commerce want to sell goods to shoppers or tourists. So keep commerce near residential and tourist entry as tourist come from outside connections of the map. i.e. highways, trains, planes, and ships.
This game is more about balancing zones than manipulating traffic. You don't control traffic with roads, roads redirect traffic. Zones create traffic from each building, so those building need to be placed in coordination with each other so the can make destinations on time, and preferably early.