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edit: Using cargo trains can help with sending stuff across your city but you have to make sure that there's almost no road/highway access to get there whatsoever. Meaning the best success I've had with using trains to transport cross-city is when there is literally NO highway access to my factories that connect to the industry it's coming from. Like on peninsulas/islands etc.
no my Industry areas are big. I play on 81 squares and I unlock everything at the start of the map. Once I get a decent population (10-20k+) almost all my generic industry gets replaced with specialty industry besides my initial hub for sentimental reasons. I do however play with unlimited resources turned on and use advanced terraforming mod to paint areas I want to have ore/oil/fertility and generally make pretty big areas (farms/trees bring in 30-60k oil/ore usually 50-80k depending on the size of my city; DOUBLE EDIT: these values are based loosely on populations past 90k and I don't normally get all 4 up in one city all at once. Usually I'll have a farm/tree industry to start then graduate to others as my city grows). I abuse Parks for people to travel from residential to commercial for shopping, universities, and industries for income as well as tourism for late game and usually try to get taxes as low as possible as a challenge for myself (I do not use infinite money ever). My point is I monitor my Industries/Factories fairly closely for income purposes and have never once ever noticed my income dipping because of lack of storage usually it dips because factories or other production facilities are waiting on resources which again I have only ever seen facilitated a couple of times by the aforementioned storage. Usually it just comes right from whatever it was produced at. Maybe someone can explain to me why this is but without mods I have never needed a storage building they just cause upkeep increases, same goes for Industry policies they do nothing as well.
Indeed, and, as linked in that Bug Report, this is also affecting Console versions (PS/Xbox), but the response from Paradox was "this is normal, and as intended".
Well it looks like we going to need to turn to mods once again for things developers should fix themselves
Yes building a cargo rail system and giving each farm, forestry, ore and oil their own terminal will releave a lot of pressure on your trucks.
As for your trucks traveling to neighboring farms, Here's the deal, If you'll switch everything (Industrial) over to DLC, you can totally segregate your industrial areas from the main city and from each other. You can Cut ALL road connections so trucks can't get in or out of the specific area. Local Industry facilities will spawn the trucks they need. You can move people (with their dreaded little pocket cars) in and out by metro. And the cargo rail will handle all your distribution needs. You can just loose the specialized industry if you want as with the DLC in place the specialized is simply redundant.
To be painfully honest I usually build out all four industries, the unique factories, cargo air and shipping harbors before I ever move the first citizen in. I have several Starter maps with 1,000,000,000 in the bank and 0 citizens.
https://steamcommunity.com/sharedfiles/filedetails/?id=2804719780