Cities: Skylines

Cities: Skylines

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RustyDungood Nov 17, 2022 @ 12:26pm
Industry storage
So I feel like I have a pretty solid grasp on how the industry zones work (the dlc stuff, just now getting into it), I've it all pretty streamlined, the zone goes in kind of a loop, from production, to storage, to extraction, to specialty. Seems to work nicely, in fact, perfect in the forestry zone, no complaints from anyone, storages stay nice and balanced (as they are set to 'balanced'), and no importing costs. It's not a terribly big zone, but it's always running about a 300% profit.
The farming on the other hand, I got confident and probably went a little overkill. I read that you need a lot of storage, but even with only 16 crop production fields, I'm using over 120 large barns for storage, all set to 'empty', and they just seem to want to fill up, one after the other, and I have to keep adding more and more barns to keep the extraction places operating. I read that if the storage of a particular barn is over 75%, it'll export the crops instead of sending it to an extraction facility, while the extraction facilities are sitting there saying "not enough raw materials"... so my hope was that using more than enough barns, they would even out, and all kinda stay partially full, but it seems like the trucks all want to use one barn at a time, which means they fill it with crops before the crops have a chance to be used, then they fill the next barn, and so on. Like I said, every single barn is set to 'empty', setting them to 'balanced' didn't seem to change anything. The industry still runs decent, hardly ever imports anything, no complaints from any facilities, but I feel like I shouldn't need that many barns... I've added a few warehouses and set them up differently, didn't seem to change much. Also, after adding so many barns, I think the operation costs are keeping the farm from profiting very much, it'll spike up occasionally, but seems to usually pretty much break even...
If anyone understands what the heck I'm talking about and could decipher all that, Any advice would be appreciated.
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Showing 1-15 of 32 comments
buttawise Nov 17, 2022 @ 12:44pm 
I don't use industry storage hardly ever because it seems like the city deports excess stuff even without them. The only time you need storage is for proxy when your other production stuff is far away from where raw materials are being gathered; i thought putting storage near factories would help also but it doesn't. Your stuff will travel from across the city and take forever so make sure your factories are at least NEAR where ever some of your industries are. So far only thing storage does is cost upkeep and jam up your road with trucks while it's filling; empty-balance-and the other one which again seem to do nothing. I don't use mods for industries either so take that into consideration.

edit: Using cargo trains can help with sending stuff across your city but you have to make sure that there's almost no road/highway access to get there whatsoever. Meaning the best success I've had with using trains to transport cross-city is when there is literally NO highway access to my factories that connect to the industry it's coming from. Like on peninsulas/islands etc.
Last edited by buttawise; Nov 17, 2022 @ 12:46pm
RustyDungood Nov 17, 2022 @ 12:45pm 
Aaaand I just realized that I confused 'extractor' facilities with 'processing' facilities... hopefully this all makes sense to someone...
RustyDungood Nov 17, 2022 @ 12:58pm 
Originally posted by byron_furmando:
I don't use industry storage hardly ever because it seems like the city deports excess stuff even without them. The only time you need storage is for proxy when your other production stuff is far away from where raw materials are being gathered; i thought putting storage near factories would help also but it doesn't. Your stuff will travel from across the city and take forever so make sure your factories are at least NEAR where ever some of your industries are. So far only thing storage does is cost upkeep and jam up your road with trucks while it's filling; empty-balance-and the other one which again seem to do nothing. I don't use mods for industries either so take that into consideration.

edit: Using cargo trains can help with sending stuff across your city but you have to make sure that there's almost no road/highway access to get there whatsoever. Meaning the best success I've had with using trains to transport cross-city is when there is literally NO highway access to my factories that connect to the industry it's coming from. Like on peninsulas/islands etc.
So basically if your industry is in a tightly contained area, you don't need the storage? Also, my industry is pretty far from the rest of town, maybe that's holding things up too, since the trucks have to drive so far... so maybe some trains would help. I always forget you can make your own train system without having access to the ones that are already there lol. I started a new map and haven't unlocked much area yet...
buttawise Nov 17, 2022 @ 1:05pm 
Originally posted by RustyDungood:
So basically if your industry is in a tightly contained area, you don't need the storage? Also, my industry is pretty far from the rest of town, maybe that's holding things up too, since the trucks have to drive so far... so maybe some trains would help. I always forget you can make your own train system without having access to the ones that are already there lol. I started a new map and haven't unlocked much area yet...

no my Industry areas are big. I play on 81 squares and I unlock everything at the start of the map. Once I get a decent population (10-20k+) almost all my generic industry gets replaced with specialty industry besides my initial hub for sentimental reasons. I do however play with unlimited resources turned on and use advanced terraforming mod to paint areas I want to have ore/oil/fertility and generally make pretty big areas (farms/trees bring in 30-60k oil/ore usually 50-80k depending on the size of my city; DOUBLE EDIT: these values are based loosely on populations past 90k and I don't normally get all 4 up in one city all at once. Usually I'll have a farm/tree industry to start then graduate to others as my city grows). I abuse Parks for people to travel from residential to commercial for shopping, universities, and industries for income as well as tourism for late game and usually try to get taxes as low as possible as a challenge for myself (I do not use infinite money ever). My point is I monitor my Industries/Factories fairly closely for income purposes and have never once ever noticed my income dipping because of lack of storage usually it dips because factories or other production facilities are waiting on resources which again I have only ever seen facilitated a couple of times by the aforementioned storage. Usually it just comes right from whatever it was produced at. Maybe someone can explain to me why this is but without mods I have never needed a storage building they just cause upkeep increases, same goes for Industry policies they do nothing as well.
Last edited by buttawise; Nov 17, 2022 @ 1:11pm
rcollin Nov 18, 2022 @ 6:23am 
Originally posted by RustyDungood:
So I feel like I have a pretty solid grasp on how the industry zones work (the dlc stuff, just now getting into it), I've it all pretty streamlined, the zone goes in kind of a loop, from production, to storage, to extraction, to specialty. Seems to work nicely, in fact, perfect in the forestry zone, no complaints from anyone, storages stay nice and balanced (as they are set to 'balanced'), and no importing costs. It's not a terribly big zone, but it's always running about a 300% profit.
The farming on the other hand, I got confident and probably went a little overkill. I read that you need a lot of storage, but even with only 16 crop production fields, I'm using over 120 large barns for storage, all set to 'empty', and they just seem to want to fill up, one after the other, and I have to keep adding more and more barns to keep the extraction places operating. I read that if the storage of a particular barn is over 75%, it'll export the crops instead of sending it to an extraction facility, while the extraction facilities are sitting there saying "not enough raw materials"... so my hope was that using more than enough barns, they would even out, and all kinda stay partially full, but it seems like the trucks all want to use one barn at a time, which means they fill it with crops before the crops have a chance to be used, then they fill the next barn, and so on. Like I said, every single barn is set to 'empty', setting them to 'balanced' didn't seem to change anything. The industry still runs decent, hardly ever imports anything, no complaints from any facilities, but I feel like I shouldn't need that many barns... I've added a few warehouses and set them up differently, didn't seem to change much. Also, after adding so many barns, I think the operation costs are keeping the farm from profiting very much, it'll spike up occasionally, but seems to usually pretty much break even...
If anyone understands what the heck I'm talking about and could decipher all that, Any advice would be appreciated.
have this issue too but it wasnt happening before the update
_KC76_ Nov 18, 2022 @ 6:39am 
Originally posted by kristofburger:
Looks like the latest patch broke storage and warehouse imports: https://forum.paradoxplaza.com/forum/threads/cities-skylines-steam-ore-storage-just-began-importing-extremely-excessive-amounts-of-raw-materials.1557956/

Indeed, and, as linked in that Bug Report, this is also affecting Console versions (PS/Xbox), but the response from Paradox was "this is normal, and as intended".
kristofburger Nov 18, 2022 @ 7:01am 
Originally posted by KingConrail:
Indeed, and, as linked in that Bug Report, this is also affecting Console versions (PS/Xbox), but the response from Paradox was "this is normal, and as intended".
I could believe that if the incoming volume of imports wasn't like 200% of storage capacity, regardless of mode that it's set to.
rcollin Nov 18, 2022 @ 7:16am 
Originally posted by KingConrail:
Originally posted by kristofburger:
Looks like the latest patch broke storage and warehouse imports: https://forum.paradoxplaza.com/forum/threads/cities-skylines-steam-ore-storage-just-began-importing-extremely-excessive-amounts-of-raw-materials.1557956/

Indeed, and, as linked in that Bug Report, this is also affecting Console versions (PS/Xbox), but the response from Paradox was "this is normal, and as intended".

Well it looks like we going to need to turn to mods once again for things developers should fix themselves
RustyDungood Nov 19, 2022 @ 2:16pm 
Ok so I've messed with it a little more, I think part of the problem wasn't so much the storage thing, but that with several farms throughout the map, somewhat far apart, the trucks don't know how to stay close to their own business. I stalked a few trucks for a while, and found that a truck from a crop field in one area will drive alllllll the way across the map to a random flour mill on a different farm (my guess is that the 'not enough raw materials' on the far away flour mill popped up first in queue), meanwhile several flour mills close to the original crop field are starving for crops. Then, to export the flour, a truck will drive wayyyyyy out to a cargo train or warehouse on another farm, and so on. So basically my trucks are always gone way longer than they need to be. It would be nice to be able to confine trucks to their own highlighted farm, instead of letting them go to whatever farm they feel needed. This is probably why my forestry industry works much better, I only have one forest zone so far. I just turned off every single farm building to let all the trucks finish their routes and reset, which seems to be working, then I'm gonna reconfigure some stuff, maybe delete a couple farms to see how it goes. But, like I said earlier, I went WAY overkill on the farms lol there's a lot going on...
BettyB (Banned) Nov 19, 2022 @ 3:19pm 
Rusty, First off if your biggest problem is a few processors throwing the "Not enough materials" notice you haven't got a lot to worry about. There's a very thin line between getting the "Not enough material" and the "Not enough Buyers". But yes it's likely due to overproduction which is not by the way a bad thing.

Yes building a cargo rail system and giving each farm, forestry, ore and oil their own terminal will releave a lot of pressure on your trucks.

As for your trucks traveling to neighboring farms, Here's the deal, If you'll switch everything (Industrial) over to DLC, you can totally segregate your industrial areas from the main city and from each other. You can Cut ALL road connections so trucks can't get in or out of the specific area. Local Industry facilities will spawn the trucks they need. You can move people (with their dreaded little pocket cars) in and out by metro. And the cargo rail will handle all your distribution needs. You can just loose the specialized industry if you want as with the DLC in place the specialized is simply redundant.
RustyDungood Nov 19, 2022 @ 3:31pm 
Originally posted by SQII:
Rusty, First off if your biggest problem is a few processors throwing the "Not enough materials" notice you haven't got a lot to worry about. There's a very thin line between getting the "Not enough material" and the "Not enough Buyers". But yes it's likely due to overproduction which is not by the way a bad thing.

Yes building a cargo rail system and giving each farm, forestry, ore and oil their own terminal will releave a lot of pressure on your trucks.

As for your trucks traveling to neighboring farms, Here's the deal, If you'll switch everything (Industrial) over to DLC, you can totally segregate your industrial areas from the main city and from each other. You can Cut ALL road connections so trucks can't get in or out of the specific area. Local Industry facilities will spawn the trucks they need. You can move people (with their dreaded little pocket cars) in and out by metro. And the cargo rail will handle all your distribution needs. You can just loose the specialized industry if you want as with the DLC in place the specialized is simply redundant.
Oh ok, I considered cutting the roads to the farms and using strictly rail, but trains to the commercial zones were clogging up even without cutting roads. I did cut off my inner-city rails from export rails, but I also use the cargo airport, which was all confusing me lol. But thanks, I'll give that a try. And I've always installed metro lines, but the people don't seem to want to use it a whole lot, but I guess if I cut the roads, it wouldn't leave them much choice haha
BettyB (Banned) Nov 19, 2022 @ 4:15pm 
Suggest you make cargo rail in a one-way city loop and give each terminal it's own bypass. that will clear your congestion. I put the metro in just to cover my own ass if some one takes a hard look at my work. In reality the DLC Industries don't really need the metro all that much. Works the same with or with out it. Just my way of explaining How they got in.
To be painfully honest I usually build out all four industries, the unique factories, cargo air and shipping harbors before I ever move the first citizen in. I have several Starter maps with 1,000,000,000 in the bank and 0 citizens.
WhiteKnight77 Nov 19, 2022 @ 4:16pm 
Originally posted by RustyDungood:
Originally posted by SQII:
Rusty, First off if your biggest problem is a few processors throwing the "Not enough materials" notice you haven't got a lot to worry about. There's a very thin line between getting the "Not enough material" and the "Not enough Buyers". But yes it's likely due to overproduction which is not by the way a bad thing.

Yes building a cargo rail system and giving each farm, forestry, ore and oil their own terminal will releave a lot of pressure on your trucks.

As for your trucks traveling to neighboring farms, Here's the deal, If you'll switch everything (Industrial) over to DLC, you can totally segregate your industrial areas from the main city and from each other. You can Cut ALL road connections so trucks can't get in or out of the specific area. Local Industry facilities will spawn the trucks they need. You can move people (with their dreaded little pocket cars) in and out by metro. And the cargo rail will handle all your distribution needs. You can just loose the specialized industry if you want as with the DLC in place the specialized is simply redundant.
Oh ok, I considered cutting the roads to the farms and using strictly rail, but trains to the commercial zones were clogging up even without cutting roads. I did cut off my inner-city rails from export rails, but I also use the cargo airport, which was all confusing me lol. But thanks, I'll give that a try. And I've always installed metro lines, but the people don't seem to want to use it a whole lot, but I guess if I cut the roads, it wouldn't leave them much choice haha
Keep outside and your city rail networks separate.
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Date Posted: Nov 17, 2022 @ 12:26pm
Posts: 32