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It would be impossible to answer simply. Beauty is a personal perception and subjective. Quite literally, beauty is in the eye of the beholder. What one may find aesthetically pleasing, another may not.
It is your city and how it aesthetically pleases you is ultimately the only thing that matters.
Additionally, the methodology behind creating any work of art, will differ from one artist to another. So too with city designers. All I could suggest you do is look for inspiration from a variety of city builders and pick from them, ideas that appeal to you.
Watch some of the more inspirational city builds on Youtube such as Yuttho, Fluxtrance or SkyeStorme, to name but a few. You don't have to limit yourself to Youtube vids either. There are some very nice city builds presented in journal format on the Paradox forum.
As to highways... They're just roads. There's a ton of ways to build them. You have to think bigger. Highways are so unimportant, they're irrelevant. You can even build cities without any highway access. But if you do want to use them, then asking for a good highway system implies you need to learn more about road management. Read the guides in the Workshop and then practise different ways to implement them. Don't limit yourself to simply applying them the way everyone else does. Try your own way. See what works and appeals to you.
http://steamcommunity.com/sharedfiles/filedetails/?id=689854334
Here's my last city, that is aesthetically pleasing to me. It has many different highway systems. I used 132 different mods and over 1200 assets during the build. It would be therefore too difficult to lay it all out for you here. You'll just have to figure it out. Good luck!
Just build and learn the game and how it want you to build. Make a few cities this way, then after you learn you can start adding in things to make it look better. Otherwise you end adding hundreds of items that cause you issue with even building a stable city let alone a beautiful city.
Beautiful cities take hinders of hours or more. I think Grapplehoeker has well over a thousand hours in. Probably closer to 2,000 hours. lol
Just think of it as the tortoise and the hair. Slow and steady winds the race.
Like my pet shop owner says about building my saltwater reef system, "Nothing good happens fast".
I'm sure all cities start off not looking like anybody wants. There seems always better ways to do things.
try for 9-tiles full completely. Don't focus on what it looks like, just that it's crammed packed full. Up close it may not look as pretty as it does further away.
Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.
-Antoine de Saint-Exupery-
http://steamcommunity.com/sharedfiles/filedetails/?id=422074590&tscn=1472527127
You also stated that you had problems starting. Did I misread that? Or did you not express yourself correctly?
If you have problems starting a city, my guide and the guides it refers to will help with that.
If you meant something else, then please elaborate.
Start with an idea, then make a plan, to make that idea a reality.
Think of it as a sculpture. It's going to look like a rough block of stone for a long time before you finally get to your finished polished work of art.
Take my last city as an example. You can read the journal of how it was put together here and I explain my reasoning, planning and objectives for the build.
https://forum.paradoxplaza.com/forum/index.php?threads/project-yy-phase-one.913037/