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The other answer: At a certain point minor tweaking can get a bit tedious for some people, and the random disasters of Sim City enabled a somewhat meaningful sense of unexpectedness and emergency to mix things up and feel less godlike. Lack of total control equals challenge which equals fun for some people.
I want earthquake, cyclone.
Some people need alien abduction, now this is weird...
For those who like to build seriously, this game is far from being outdated.
If that ever happens is they do not know more or this game is not for them, and just see several buildings here on Steam that will not move from small villages or small towns, which soon collapse.
At this point we can already make giant cities and leave the pumping an entire day without touching it, it grows and manages by itself. Doing this is impossible a game these get bored or no interest.
I like doing big cities but also small towns and rural areas but large cities give more pleasure and always something to do and improve.
But no doubt that this is a game that you can do a little of everything.
"Disasters would add a nice game element to keep?" .... Yes, for some could be
Hell, it could just be a toggle option so those that don't want it don't have to use it. Everyone wins in that instance.