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And also: why is on a two-lane road at an intersection one lane always for both directions? Many of the ones that want to go straight ahead que in line where only the ones going left/right should be and I get a big jam....
Eh, I wouldn't say that the roads suck. Just the simple fact that if you're gonna have left turning traffic have it's own light phase seperated from the straight through traffic, you're gonna need a dedicated turn lane, which isn't quite possible in the base game.
That being said, there is a slight workaround to get left turning traffic to avoid conflicting with opposing straight through traffic. It's not an ideal solution, but having the roads be a bit offset from each other so that they join at a slight angle should cause the opposing directions to get a green at different times.
As for emergency vehicles, they'll run reds if there's not a car already waiting in front of them at the light. As for pulling over, I don't think that's possible due to how the pathfinder works. They could change it so they'll just phase through other cars while driving at a reduced pace, but that may defeat the challenges of bad traffic, and may look weird too.
With Traffic++ you can set lane use/vehicle priorty and Traffic manager allows you to setup timed traffic lights in any combination you want along with many other things.
Yes it should allready be in the game but its not so add them yourself
Click on the connections overlay and make sure both import and export tabs are near zero.
otherwise make sure you have easy access access to highways so cims can hit the road ASAP.
Remember this is an agent based simulator and agents (cims) need to get from point A to point B in a TIMELY manner.
Above all else, this is a game. You need to learn the rules like any other game.
The main reason for the odd behavior, besides it a game and they do it for gaming reasons, is that the game already has 4 game mechanics to keep traffic low so lower system can play, and even high systems that go beyond the 9-tile default limits of the game.
1. Vehicles despawn when traffic interferes with them making their destination. This is an agent based simulator and agents need to get from point A to point B in a TIMELY manner. So it despawns it to save resouces and the game is kept from crashing under its own weight of too many agents on the map.
2. Workers get teleported to work if they can't make it on time to prevent the game from crashed from abandonment cause they can't get to work.
3. Vehicles won't spawn if it is predetermined that they cannot make it to work on time.
4. Agents don't seem to be spawned in mature areas on very large maps to keep agent limits down that would otherwise overload the game and crash it.
So you see, the traffic is left this way to let you know there is an issue. It's a gauge to let you know something isn't right and needs attention before something bad starts happening.
When your city is in balance (agents under control), then there will be little to no traffic at all. The traffic lights just turn out to be more cosmetic and traffic flows fine.
This game isn't designed to have a lot of traffic on the road, and if you do have a lot of traffic on the road then there are problems and it's you job to get them off the road.
Mods will alter this and speed up traffic to let everyone get places on time. Change routes constantly so they can avoid traffic jams. Alter light, turn lanes, stop signs, etc.
None of these things are needed when you learn the game the proper way (the vanilla way) and then you can just use mods and assets for cosmetic enhancements.
Im tired of people saying its the players fault and you need to read guides and watch videos on how to alleviate it. Its actually the game there is just way too much traffic now matter what my population is and the AI is not very intelligent i get that its an agent based simulator and they are coded to get from point A to B in the shortest amount of time but can there not be any deviation from this? In real life if traffic is backed up people change lanes and find a different route and thats kind of the issue with traffic no matter what cars dont change course.
Another thing that would help is dedicated school buses that only pickup students as it seems like this would alleviate traffic and free up space on public transit as well.
I love this game and the developers but i feel like we spend way too much time trying to fix the traffic and when we should be worrying about buidling our cities and getting everything exactly how we want.
I feel like they are not focusing their efforts in the right places there is so much user made content in the Workshop we dont need assets we need new gameplay features and core improvements that modders cant do.
I guess they want the community to improve the game for them.
But then there is problems where it's like the logic of the traffic lights don't entirely work "realistically" I've yet to mess around much with the timed traffic lights from Traffic Manager as I've not gone that deep into yet and the first time I tried it I messed things up big time.
So I need to toy with it.
And it does really bug me that emergency vehicles have to wait in traffic instead of getting priority, vehicles pulling over to open up the lanes and allow the emergency vehicles through. But then there's times I wonder how "well" that would work considering I once saw pretty much an entire fleet of ambulances in a pack along a road so I wonder how much traffic would have stopped and been broken to allow for so many ambulances. But I've no idea how long it took for the ambulances got that backed up or what caused it.
If there's at least any "improvement" that needs to be made either by the Devs or the Modders is emergency vehicles getting priority; but I've no idea how the game's AI would need to be changed to allow for that to happen and for traffic to "still work."
I don't really see too many issues with traffic at this current stage and I don't use traffic mods.
They stated there are mods for most of the improvements I suggested. However, they did not acknowledge that there is an issue with traffic management which is what bothers me.