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Always read a mods description before subbing and give a thumbs up and a follow for the author.
https://steamcommunity.com/sharedfiles/filedetails/?id=1263262833
In the video below I have hospitals to serve the towns health needs. Skip to the point where I shut off health and look what happens to the area right next to the commercial area. They become ill. This tells me if you place a hospital near by that building it will stop the sick icon from popping up for the hospital will deal with all who is sick and do it quickly. If you run the video longer to when I turn the hospitals back on you will see how much they effect the surrounding area.
https://youtu.be/FA9-h8g0qZI
Never mind the population benefits of using hospitals.
remove about 12u - 16u of building in a row all the way around between Farming and residential. Then fill the empty space with trees or office space. Or you could use one of the remover mods like the one CyberVibes recommended. Or you could do both.
I prefer to build the natural tree buffer strip both for the noise and for the visuals. I then use a Remover mod as an insurance policy and to serve as a guard against other dev created failures.
Any thing that should have some sort of intuitive realistic dispatching attached to it.
Wholly agree with this.
We get it is game play related.
It is not hard to get around this, if we really wanted to.
It is not realistic at all. Since when you get sick and die en masse because of noise?
Sure, there may be some health consequences, but nowhere near like the game suggests. Lots of people worldwide live perfectly well nearby noisy transit lines, airports, etc., to variable degrees of tolerance/nimbysm. A more realistic approach would be decreased residential land values instead.
Obviously someone who is used to living in a quiet suburban area or rural area, or has a strong preference in living in one, will be more affected by the noise than someone who always lived or likes to live in a busy urban area.
Also, when living in cramped quarters like apartment buildings, often the building itself is noisier than the area around the building - think noisy neighbors. The building may be located in a nice parkland area, but if the sound insulation is poor, the neighbor is noisy, doing renovation, etc., then you will still have issues. Even houses may have this issue - I have seen people who complained about the noise of kids playing on their own backyard at daytime. It is all relative.
The mod suggested by CyberVibes is in my list of essential mods.
Well now you can say you tried. Maybe just write it all down somewhere and I'll try to get back to you a little later. In the mean time here's a little head start for you to work with...
"Wonder what you are doing wrong?" Ooooh Now you've done it. Now I'm really really angry. I'm Soooo Very Very Angry.
Tsubame:
👍
If they ever bring out a sequal to this game, I hope it'll have a more mature/realistic approach to elements like this.
Complaining about what it is not is an endless list and serves no one that I can see.
This was their first attempt at a city builder and they blew it out of the park on their first try. I dare you to do better.
I realize developers try to reach the biggest audience they can, because that's how you make the most money. Unfortunately this often leads to elements into games that are either way to easy/simplefied, or just unrealistic. The Natural Disasters mod is a good example of this. I mean, who goes and live in a city that has emergency shelters in it because it gets hit by disasters all the time?
Perhaps instead of a 'Hard Mode', have a more Realistic Mode. And I know that using Workshop content in the form of mods and assets can get you what you want, but it has taken the community seven years to get this far. That's a lot of time!
Well said.
You can make a game and not exaggerate things just for gameplay purposes.
The fact the game is successful is unrelated to the mechanic being discussed at hand. The game is successful because the game is good as a whole - also, no real competition as well - not because of this flawed mechanic per se. There is always room for improvement/discussion, even in a great game like this.
The "dare to do better" argument is fallacious and not really a proper counterargument to the posts given.