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It's quite a large production chain that looks pretty nice, but in the end it's just a unique building that creates finished goods. Which parts of the industrial production in the DLC deliver to the commercial?
Yeah, but I can't imagine that these 16 unique factories can supply an entire city. I tested it a bit and 4 unique factories couldn't even supply 10 commercial houses reliably. The production of the goods takes a long time, there were never more than 2 delivery vans per factory on the road.
Yes, I read that you have to work with a lot of warehouses. And very short transport routes. In my little test, I see that my unique factories don't have any production breaks and always get enough raw materials. Even at 150%, they produce just too slowly, I think.
Even if I build all the unique factories and all the factories can send out all the delivery vehicles, it would only be 160 vehicles. My plan was actually not to import any additional goods for the commercial. I don't even want a highway connection to the outside world, cims should only move into the city by ship or plane.
Unique factories keep up with a large part of the city's demand. Please do remember, that you don't need huge amounts of commercial in your city. If the indicator shows a tall bar on C section, it doesn't mean that you must build it. You get away with surprisingly small amount of commercial offerings.
On top of the DLC industries, you can then build special industry districts with the good ole yellow zones. These zones, like for example one with farm specialisation will use crops provided by the DLC farm, as long as you build it OFF the fertile land to get processors only.
Same applies to all "old" type of industries and when people have complained that for example power plants don't take oil or ore from the DLC industries, they do take them from these zones. And these zones draw their raw material from the DLC ore and oil areas, so fully self sufficient city is entirely possible when combining old and DLC.
I actually wanted to avoid yellow zones, but that would be an option.
Then I plan definitely with much less commercial. Perhaps the number of available jobs will be interesting and if there will be too few, I could compensate for that with a highly educated zone and offices.
Edit: The conveyor systems for raw materials and especially the processing factories offer a good number of jobs. What I noticed, compared to the unique factories, the others show the actual number of workers, for example 20 out of 40 available jobs. For the unique factories, only a total number of necessary/available workers is shown. Does this mean that unique factories are always fully staffed?
BINGO !
Everything going the same way, one way, OUT. No outside highway connections, No road connection between Industrial and City. 0 Yellow Zoning. 0 Blue Zoning. Works Great.
What do you mean by 0 blue zoning? So just export the goods from the unique factories? Would also be an interesting idea. The cargo airport from this DLC then fits quite well with it.
Fully built DLC industry area can employ anything between 3 to 4 thousand. So all included, 12 to 16 thousand jobs on them alone.
I mean 0 commercial zoning.. No Commercial. Every thing exports. Yes even Unique Factory products.
Watch this video about the interactions between the two.
https://youtu.be/gCWbUftEArA?t=575