Cities: Skylines

Cities: Skylines

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tkiel Jul 22, 2022 @ 2:01pm
Industries DLC - apart from manage numbers, what function?
I've thought about refraining from an office city and getting Industries DLC. It seems to have a lot of content and I like the principle of making the industry even more precise.

The most important thing for me would be to be able to implement the idea of ​​making a city as self-sufficient as possible.
Is this possible with the content of this DLC? Or would an ordinary industry for raw material extraction and processing into goods still have to be built?

For example, the unique factories, do they also supply the local commercial? I just can't imagine that the usual industry can be replaced purely with the content from the DLC. But it would be great if that's possible.
Last edited by tkiel; Jul 22, 2022 @ 2:02pm
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Showing 1-15 of 24 comments
BucketBrain Jul 22, 2022 @ 2:22pm 
DLC industry is a full replacement for all kinds of industrial goods for commercial , even Green Cities eco stores will accept luxury goods and sell them
tkiel Jul 22, 2022 @ 2:34pm 
Originally posted by BucketBrain:
DLC industry is a full replacement for all kinds of industrial goods for commercial , even Green Cities eco stores will accept luxury goods and sell them

It's quite a large production chain that looks pretty nice, but in the end it's just a unique building that creates finished goods. Which parts of the industrial production in the DLC deliver to the commercial?
ebrumby Jul 22, 2022 @ 4:24pm 
These industries are big money makers for me, in addition to being fun to build.. Building the unique factories, once you have the specialized resources produced, makes them even more profitable. Biffa just released a YouTube that shows how profitable they are.
tkiel Jul 22, 2022 @ 7:44pm 
Originally posted by Xeyeld/holeymoe:
https://skylines.paradoxwikis.com/Supply_chain


Originally posted by ebrumby:
These industries are big money makers for me, in addition to being fun to build.. Building the unique factories, once you have the specialized resources produced, makes them even more profitable. Biffa just released a YouTube that shows how profitable they are.

Yeah, but I can't imagine that these 16 unique factories can supply an entire city. I tested it a bit and 4 unique factories couldn't even supply 10 commercial houses reliably. The production of the goods takes a long time, there were never more than 2 delivery vans per factory on the road.
WhiteKnight77 Jul 22, 2022 @ 7:57pm 
Originally posted by tkiel:
Originally posted by Xeyeld/holeymoe:
https://skylines.paradoxwikis.com/Supply_chain


Originally posted by ebrumby:
These industries are big money makers for me, in addition to being fun to build.. Building the unique factories, once you have the specialized resources produced, makes them even more profitable. Biffa just released a YouTube that shows how profitable they are.

Yeah, but I can't imagine that these 16 unique factories can supply an entire city. I tested it a bit and 4 unique factories couldn't even supply 10 commercial houses reliably. The production of the goods takes a long time, there were never more than 2 delivery vans per factory on the road.
Do you have any warehouses set to Unique Factory Products? Are they close to the factories? A good place for for one would be between the factories and commercial areas. Let them make the deliveries to the commercial areas or to export the goods.
tkiel Jul 23, 2022 @ 3:09am 
Originally posted by WhiteKnight77:
Do you have any warehouses set to Unique Factory Products? Are they close to the factories? A good place for for one would be between the factories and commercial areas. Let them make the deliveries to the commercial areas or to export the goods.

Yes, I read that you have to work with a lot of warehouses. And very short transport routes. In my little test, I see that my unique factories don't have any production breaks and always get enough raw materials. Even at 150%, they produce just too slowly, I think.

Even if I build all the unique factories and all the factories can send out all the delivery vehicles, it would only be 160 vehicles. My plan was actually not to import any additional goods for the commercial. I don't even want a highway connection to the outside world, cims should only move into the city by ship or plane.
Stealthy Jul 23, 2022 @ 4:38am 
Originally posted by tkiel:

Yes, I read that you have to work with a lot of warehouses. And very short transport routes. In my little test, I see that my unique factories don't have any production breaks and always get enough raw materials. Even at 150%, they produce just too slowly, I think.

Even if I build all the unique factories and all the factories can send out all the delivery vehicles, it would only be 160 vehicles. My plan was actually not to import any additional goods for the commercial. I don't even want a highway connection to the outside world, cims should only move into the city by ship or plane.

Unique factories keep up with a large part of the city's demand. Please do remember, that you don't need huge amounts of commercial in your city. If the indicator shows a tall bar on C section, it doesn't mean that you must build it. You get away with surprisingly small amount of commercial offerings.

On top of the DLC industries, you can then build special industry districts with the good ole yellow zones. These zones, like for example one with farm specialisation will use crops provided by the DLC farm, as long as you build it OFF the fertile land to get processors only.

Same applies to all "old" type of industries and when people have complained that for example power plants don't take oil or ore from the DLC industries, they do take them from these zones. And these zones draw their raw material from the DLC ore and oil areas, so fully self sufficient city is entirely possible when combining old and DLC.
tkiel Jul 23, 2022 @ 5:17am 
Originally posted by Stealthy:
Unique factories keep up with a large part of the city's demand. Please do remember, that you don't need huge amounts of commercial in your city. If the indicator shows a tall bar on C section, it doesn't mean that you must build it. You get away with surprisingly small amount of commercial offerings.

I actually wanted to avoid yellow zones, but that would be an option.

Then I plan definitely with much less commercial. Perhaps the number of available jobs will be interesting and if there will be too few, I could compensate for that with a highly educated zone and offices.

Edit: The conveyor systems for raw materials and especially the processing factories offer a good number of jobs. What I noticed, compared to the unique factories, the others show the actual number of workers, for example 20 out of 40 available jobs. For the unique factories, only a total number of necessary/available workers is shown. Does this mean that unique factories are always fully staffed?
Last edited by tkiel; Jul 23, 2022 @ 5:37am
Ripp (Banned) Jul 23, 2022 @ 5:31am 
Originally posted by tkiel:
My plan was actually not to import any additional goods for the commercial. I don't even want a highway connection to the outside world, cims should only move into the city by ship or plane.

BINGO !
Everything going the same way, one way, OUT. No outside highway connections, No road connection between Industrial and City. 0 Yellow Zoning. 0 Blue Zoning. Works Great.
Last edited by Ripp; Jul 23, 2022 @ 5:31am
tkiel Jul 23, 2022 @ 5:52am 
Originally posted by Xeyeld/holeymoe:
BINGO !
Everything going the same way, one way, OUT. No outside highway connections, No road connection between Industrial and City. 0 Yellow Zoning. 0 Blue Zoning. Works Great.

What do you mean by 0 blue zoning? So just export the goods from the unique factories? Would also be an interesting idea. The cargo airport from this DLC then fits quite well with it.
Stealthy Jul 23, 2022 @ 6:23am 
Originally posted by tkiel:
I actually wanted to avoid yellow zones, but that would be an option.

Then I plan definitely with much less commercial. Perhaps the number of available jobs will be interesting and if there will be too few, I could compensate for that with a highly educated zone and offices.

Fully built DLC industry area can employ anything between 3 to 4 thousand. So all included, 12 to 16 thousand jobs on them alone.
Ripp (Banned) Jul 23, 2022 @ 6:48am 
Originally posted by tkiel:
Originally posted by Xeyeld/holeymoe:
BINGO !
Everything going the same way, one way, OUT. No outside highway connections, No road connection between Industrial and City. 0 Yellow Zoning. 0 Blue Zoning. Works Great.

What do you mean by 0 blue zoning? So just export the goods from the unique factories? Would also be an interesting idea. The cargo airport from this DLC then fits quite well with it.

I mean 0 commercial zoning.. No Commercial. Every thing exports. Yes even Unique Factory products.
BucketBrain Jul 23, 2022 @ 7:49am 
If you fear to get a shortage of goods and are willing to use mods , use the copy function of the Move lt mod and place as much factories as you want
WhiteKnight77 Jul 23, 2022 @ 12:19pm 
Keep in mind that DLC industry and specialized industry will work together. They can be separate or placed together.

Watch this video about the interactions between the two.

https://youtu.be/gCWbUftEArA?t=575
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Date Posted: Jul 22, 2022 @ 2:01pm
Posts: 24