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I got a pure vanilla city (No DLC, no CCP either) of 160k ppl and traffic flow is 93%. Wouldn't even dream using TMPE on a city like that.
I decided to not use it simply. Just focus on better city design. My current city has 90%+ entire time. Currently @120k (only 9 tiles).
Edit. Using DLCs like industry which affects traffic very much.
Most likely you just have too many vehicles on the road. With no despawning you need much beefier infrastructure. That means more and better connected metro and more cargo trains and possibly more lanes in your intersections or build larger interchanges.
Good locations for lane connections are: On-, and off-ramps to the highway. And intersections but only if you''ve got nodes before and after them off course.
About 'Dynamic Lane Selection' (DLS): This gives your traffic a whole lot more realistic look to it, as traffic now uses more lanes. Again, this is where proper use of nodes comes into play. Traffic only uses multiple lanes, whenever there are enough (lane connection free) nodes in front of them. Whenever this is not the case, you'll see traffic using one and the same lane again.
About 'Realistic Parking AI': This option has it's good and bad sides. The good: Cims do not use 'pocket cars' anymore. This is especially noticable at public transport stops, where cims get out of a bus or tram, and then spawn their pocket car in the middle of the nearest intersection to drive the last to blocks back home... Very unrealistic and quite annoying. The bad: Cims now try 10! times to find a parking spot. This means they drive to a location to park their car, when there's no free spot, they move to a different location nearby and try again, and again, and again, and that 10 times! If there's a continuous lack of parking spaces, they'll keep on driving around. Others follow soon, and before you know it you've got your commercial area's congested with traffic.
Best to enable this option from the beginning of your build, and keep a close eye on this. If you see a traffic congestion somewhere, click on some of the cars. If it says they're looking for a parking spot you know what to do.
When it comes to traffic I really like the following two mods (you can find these in my collection you found in another thread). The first one is 'Realistic Population 2 2.0.4. This mod applies more realistic number of households to buildings. This means that the low-residential buildings you start with, now only have one household in them. This also gives a more realistic feel to the game, as you can now zone whole neighbourhoods without getting it gridlocked by a huge amount of cars. It also makes reaching the first 5 milestones a lot more challenging, but that's why you play a game right? In short; more buildings, less traffic in the beginning. High-density is the opposite, but when you've reached that you've (hopefully) allready got a good road infrastructure in place.
The second is for when you get the Industries DLC. Like Infixo mentioned above, these industries come with a lot of traffic. This mod: 'Rebalanced Industries' does exactly what the name suggests. It lets trucks carry more amounts of cargo, so less of them are needed. This makes traffic from your industries look more realistic, and it's easier to handle.