Cities: Skylines

Cities: Skylines

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City: Skylines coming to Unreal Engine 5?
I've seen some of the footage of demos using the Unreal Engine 5 and if any game can make use of nanite it would be C:S especially for creating detailed buildings and other assets. Too much to hope for but I can dream can't I ?
最近の変更はchimeran_dragonが行いました; 2022年6月30日 21時15分
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1-15 / 19 のコメントを表示
Would be nice for CS2, but I haven't heard of any new developments. Maybe someone else knows something. I have no doubt that someday soon(ish) somebody is going to challenge this game and they should. If they can learn from this game and expand while utilizing modern hardware etc they could make a killing. Many people that play this game with any regularity would jump at a new, possibly better city builder/manager sim. This game is fantastic. I can't over-stress that, but it's oooooold lol.
Nothing confirmed, your guess would be as good as ours.

The engine itself does not matter as long as the end product is good.

Just FYI superb graphics on a sandbox will kill GPU performance, on large cities anyway. Not everyone has 8 GB+ video memory cards yet.
Well there is a work in progress game called Highrise City which could be a contender or successor to C:S but it uses the Unreal Engine 4 instead of 5 which would harm frame rates and affect performance but according to the dev page it can theoretically handle millions of citizens but the reviews are mixed.

Samtana の投稿を引用:
Would be nice for CS2, but I haven't heard of any new developments. Maybe someone else knows something. I have no doubt that someday soon(ish) somebody is going to challenge this game and they should. If they can learn from this game and expand while utilizing modern hardware etc they could make a killing. Many people that play this game with any regularity would jump at a new, possibly better city builder/manager sim. This game is fantastic. I can't over-stress that, but it's oooooold lol.
The engine does make a difference:

The biggest, newest technologies in the engine are Lumen, a lighting system, and Nanite, the geometry system. Lumen can deliver “believable scenes where indirect lighting adapts on the fly to changes to direct lighting or geometry.” Nanite can bring “film-quality source art” comprising millions of polygons into the game worlds “all while maintaining a real-time frame rate, and without any noticeable loss of fidelity.”

Naturally any city builder would require tons of RAM but imagine scrolling through your city with near photo realistic graphics and hardly a drop in frame rates and performance.

⭐ Tsubame の投稿を引用:
Nothing confirmed, your guess would be as good as ours.

The engine itself does not matter as long as the end product is good.

Just FYI superb graphics on a sandbox will kill GPU performance, on large cities anyway. Not everyone has 8 GB+ video memory cards yet.
You cannot handle millions of agents without melting your CPU, does not matter the engine used. Only a fraction of them would be simulated at any given time.

Highrise City is a decent game, but there are others already, with better reviews, on the mixed business/city building genre, such as Transport Fever 2, Workers and Resources Soviet Republic, and A-Train: All Aboard Tourism.
Well I'm now downloading Highrise City and see how it works and what mods are available. C:S is okay but I'm still looking for the modern equivalent of SC:4

⭐ Tsubame の投稿を引用:
You cannot handle millions of agents without melting your CPU, does not matter the engine used. Only a fraction of them would be simulated at any given time.

Highrise City is a decent game, but there are others already, with better reviews, on the mixed business/city building genre, such as Transport Fever 2, Workers and Resources Soviet Republic, and A-Train: All Aboard Tourism.
You can see already what mods are available on the Workshop. Which is very few, 50 or so.

What are you looking to replicate from SC:4 that is missing in C:S?
最近の変更はTsubame ⭐が行いました; 2022年6月30日 22時05分
chimeran_dragon の投稿を引用:
Well I'm now downloading Highrise City and see how it works and what mods are available. C:S is okay but I'm still looking for the modern equivalent of SC:4

cities skylines is the modern equivalent of sim city 4. there are other city builders out there, but CS is still best in class even seven years after the release of the base game.

you are not alone patiently waiting for the next generation CS game.
Well so far with some brief game play for Highrise City it has the 2 things from SC4 that C:S doesn't have is a Udriveit mod in which you can operate a vehicle in the game and also the ability to rotate buildings before placing them unlike C:S which only allows buildings to be snapped to a road in only 2 orientations.

⭐ Tsubame の投稿を引用:
You can see already what mods are available on the Workshop. Which is very few, 50 or so.

What are you looking to replicate from SC:4 that is missing in C:S?
chimeran_dragon の投稿を引用:
Well so far with some brief game play for Highrise City it has the 2 things from SC4 that C:S doesn't have is a Udriveit mod in which you can operate a vehicle in the game and also the ability to rotate buildings before placing them unlike C:S which only allows buildings to be snapped to a road in only 2 orientations.

⭐ Tsubame の投稿を引用:
You can see already what mods are available on the Workshop. Which is very few, 50 or so.

What are you looking to replicate from SC:4 that is missing in C:S?

I agree getting rid of the Roadside requirement is a must in the next installment. It takes the joy out of building a lot of things.

The ability to rotate buildings before placement is not limited to Project Highrise; the other games I mentioned above all have this ability, and thankfully no requirement for being placed besides a road first.

You can use Move It mod to move things after they were placed. Not the most convenient way, especially when placing hundreds of assets, but yea.

Also, try this mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=2060132379

Its older parent still works, for me anyway:

https://steamcommunity.com/sharedfiles/filedetails/?id=912329352
I can't imagine that CO isn't forward thinking enough not to have a CS2 in the plans. I don't know how long the average time is between DLCs but it's been going on 6 months. That's a long time since their last major DLC. I hope that's a sign that there is work on CS2, but I've seen nothing official pointing to that. I think we're all patiently waiting.

Fundamentally, a new CS game wouldn't be much different so a reasonable assumption is that releasing a new game would be centered around a better engine and UE5 is certainly that. Right now we can only hope that will happen.
Do you guys really want to see Cities: Skylines being butchered following the backlash of the GTA Trilogy: Definitive Edition?

This is the problem with the modern gaming community nowadays. Everyone asks for a remaster / remake / engine upgrades and then everyone regrets it by the time the actual product comes out. A perfect example of the saying:
Be careful what you wish for
OR
Expectation vs. reality

The current game is doing successfully, both commercially and critically. What's the need for sequels, remaster or a remake that the current game can't provide? That's why I'm still one in the minority that opposes for CS:2 or any possible remasters / remakes.

Edit: Any missing features could be simply added in a DLC or by mods, which the current game did in the past seven years.
最近の変更はMeesmothが行いました; 2022年7月1日 17時13分
m4gic 2022年7月1日 18時49分 
The alternative to a new product is an endless stream of DLCs so either way CO and Paradox are in for potential consumer-backlash. Thems the perils of being a game developer company. It is also ver' expensive to rent office space in Helsinki or wherever and wherever else, so....sooner or later either CS2 or its doppelganger or more DLCs will be unveiled; or the lights will eventually go off at the ol' home office.
m4gic 2022年7月1日 18時51分 
Rather than a "be careful what we wish for" mentality I hope CO listens to those who wish fervently and clearly for things that would enhance the genre rather than alter it like SimCity did with Societies then....whatever else they tried as they lay, bleeding-out, on the floor...
CO, has invested way too much into Unity to switch to unreal and relearn a whole new system and spend a decade figuring it out.

Realistically, they will stay with Unity, although, I wish they'd do their own engine and not have to worry about Unity and Unreal updates breaking the constantly, like this game.

But CS2 has no competition. It should have released after Sunset harbor as it was a mishmash mess like they were just throwing together what they had as a last DLC (They even named it Sunset, which usually is code for end of life (EOL)), but they released two ore DLC, so apparently they decided to optimize it more to make sure it is a solid release. The next CS2 will be heavily scrutinized, and I imagine CS2 will be significantly different than CS1, so there will be less comparisons between the two games.

I definitely think none of the CS1 will be compatible with CS2 at all. No one wants a rehash of CS1. That would be suicide. Just ask Maxis. lol
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投稿日: 2022年6月30日 21時14分
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