Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
The engine itself does not matter as long as the end product is good.
Just FYI superb graphics on a sandbox will kill GPU performance, on large cities anyway. Not everyone has 8 GB+ video memory cards yet.
The biggest, newest technologies in the engine are Lumen, a lighting system, and Nanite, the geometry system. Lumen can deliver “believable scenes where indirect lighting adapts on the fly to changes to direct lighting or geometry.” Nanite can bring “film-quality source art” comprising millions of polygons into the game worlds “all while maintaining a real-time frame rate, and without any noticeable loss of fidelity.”
Naturally any city builder would require tons of RAM but imagine scrolling through your city with near photo realistic graphics and hardly a drop in frame rates and performance.
Highrise City is a decent game, but there are others already, with better reviews, on the mixed business/city building genre, such as Transport Fever 2, Workers and Resources Soviet Republic, and A-Train: All Aboard Tourism.
What are you looking to replicate from SC:4 that is missing in C:S?
cities skylines is the modern equivalent of sim city 4. there are other city builders out there, but CS is still best in class even seven years after the release of the base game.
you are not alone patiently waiting for the next generation CS game.
I agree getting rid of the Roadside requirement is a must in the next installment. It takes the joy out of building a lot of things.
The ability to rotate buildings before placement is not limited to Project Highrise; the other games I mentioned above all have this ability, and thankfully no requirement for being placed besides a road first.
You can use Move It mod to move things after they were placed. Not the most convenient way, especially when placing hundreds of assets, but yea.
Also, try this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2060132379
Its older parent still works, for me anyway:
https://steamcommunity.com/sharedfiles/filedetails/?id=912329352
Fundamentally, a new CS game wouldn't be much different so a reasonable assumption is that releasing a new game would be centered around a better engine and UE5 is certainly that. Right now we can only hope that will happen.
This is the problem with the modern gaming community nowadays. Everyone asks for a remaster / remake / engine upgrades and then everyone regrets it by the time the actual product comes out. A perfect example of the saying:
OR
The current game is doing successfully, both commercially and critically. What's the need for sequels, remaster or a remake that the current game can't provide? That's why I'm still one in the minority that opposes for CS:2 or any possible remasters / remakes.
Edit: Any missing features could be simply added in a DLC or by mods, which the current game did in the past seven years.
Realistically, they will stay with Unity, although, I wish they'd do their own engine and not have to worry about Unity and Unreal updates breaking the constantly, like this game.
But CS2 has no competition. It should have released after Sunset harbor as it was a mishmash mess like they were just throwing together what they had as a last DLC (They even named it Sunset, which usually is code for end of life (EOL)), but they released two ore DLC, so apparently they decided to optimize it more to make sure it is a solid release. The next CS2 will be heavily scrutinized, and I imagine CS2 will be significantly different than CS1, so there will be less comparisons between the two games.
I definitely think none of the CS1 will be compatible with CS2 at all. No one wants a rehash of CS1. That would be suicide. Just ask Maxis. lol