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I've allready bought most of the content for this game, but I'm sure as hell won't be buying any other Paradox title!!
I might do what someone once did and break my own mods myself.
Shameful!
Which mods have been stolen and sold as DLCs?
That said, CO also released some Content Creator Packs which includes content made by gamers like you and me. These content creators get something for their work. The latest Mid-Century Modern for instance is made by REV0.
CO also has hired some modders and content creators into their team, like macsergey, boformer and BadPeanut. Not sure if she allready worked for CO, or if she was hired because of her contributions, but Avanya as well.
All of this is just a contrary to what was told in the video ;-) Modders getting paid for their work, and even getting jobs. Also - CCPs are (from what I see) not taken from the workshop. This is original work, done by the selected modders, exclusively for the CCP.
And all in all we the players are better off for it. The amount of content you can add to the game without paying for it is unparalleled.
This has kept this game alive for all this time (well, and the occasional release of a new DLC too off course...).
But what Overlord's video showed is how Paradox tends to prefer the creation of DLC's above the creation of a whole new game simply because it is a lot cheaper (and easier as the contributions from the players themselved can be used for it). This means that unless Cities Skylines gets competition from a different city building game made by another company and publisher, both CO and Paradox have absolutely no reason to invest time and money in the creation of a new title.
I'm pretty sure the EULA was not designed to actively screw over modders. That would be biting the hand that feeds them. If the modding community turns it back, CS will slowly die pretty fast.
Don't forget Paradox is a company, and company's exist to make money. If they learned that DLC's are an easy win, fair play to them. As long as they don't go the loot box route, or use pure "pay to win" tactics I don't see anything wrong. Just buy the DLC you like and play on, or don't and play on as well.
After all these years this game still remains top of its class, and I don't mind spending some cash on DLC's (aside from the radio stations), from time to time. Don't forget that every DLC is accompanied by some free updates as well, even 7 years after the game was released.
However, a full overhaul of the base engine of the game would be a major improvement. Let's hope that will come one day.
I used to be a huge Paradox fan from when they were much smaller, but I'm about !@#$in done nowadays. It's simply not the same company anymore. A few screw ups here and there can be forgiven, but the number of times they've pissed off their customers and the number of "issues" is just too long to be ignored now. I guess you could say they've "sold out". It's fairly obvious Paradox is the problem, since this game suffers from the exact same problems their in-house titles suffer from.
They're just using these games as cash cows. You would need a C:S 2 for real innovation or to fix any of the shortcomings that the first release uncovered (obviously, they do not care about those things whatsoever).
People need to stop buying the damn DLC, so this thing can be put to bed and stabilize. It's a finished product as much as it can be, without major breaking overhauls, which nobody wants.
Once it goes legacy, at least they'll stop vandalizing mods, and maybe they'd have some incentive to finally start a long overdue C:S 2, where the well known shortcomings discovered on this first run can be improved on. But I'm not holding my breath waiting for that.
I for one have only a few of the available DLC's and are very happy thus far. there are DLC's I own and have yet to really use like Parklife (props aside) and industries. I've been playing since release in 2015. Yeah it's kind of annoying when new content comes out cause we always loose good mods. As for the base engine overhaul I was under the impression that it already happened once before Parklife. Can't see them doing it again and again for free. Cities is a great game/city builder in my eyes. It has been a great ride thus far and for a good time to come. Very relaxing creative challenging simulator/builder.
I had to buy a new PC just to properly play this when it came out I'm not up to do that again any time soon :)
That said I paid much more on free Facebook games in one weekend!
While you have to understand if you want to sell so many copies, you have to make the game available for most user which means you need to keep specs low. The software is always about 5 years old for the hardware, simply for the reason the software team developed the version on an older system then you have now.
It is not that simple to write a new version at all:
a) because the hope for some people is that the new game has everything the old game has and everything is included.
b) the matrix in software development means you spend 20% of cost on 80% what the majority of players want and 80% of the cost on 20% what the minority wants.
Keep in mind that the new version will miss a lot and all the assets/mods would have to be rewritten. I been in software programing for more than 30 years so I can see behind the curtain.
You can always say this has to be better and this needs to be improved. At lot of times your mods are not cleaned out or out-of-date, you subscribe to way more than you should and your memory is simply to low.
You should be in awe of the game and it does a lot more with the mods than any other city building game does!