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Don't grow too fond of them though as plots that small will lower land value and anything affected by land value will complain about the eyesore, so think about placement in relation to other buildings and keep them to a minimum ;)
YYYYYYY
XXXXXXX
YYYYYYY
Often this is what I end up with:
YYYYYYY
YYXYXXX
YYYYYYY
The house would sometimes grow over unzoned space. I understand the zones can merge and grow 2x1 homes, but 1x2 or even 2x2 or 2x3 shouldn't be possible because the zones don't touch each other in the back.
Maybe some mod is causing this? I'm using Network Extensions, and these homes are zoned off the zonable pedestrian walkway.
Out of curiosity, since it has been a long time since I tried zoning any 1x1's, I thought I'd test them out on regular roads.
http://steamcommunity.com/sharedfiles/filedetails/?id=1309317061
and this is what spawned there...
http://steamcommunity.com/sharedfiles/filedetails/?id=1309317606
as you can see, the 1x1's grew naturally as they should. on the lower side of the road, the long vertical 4x1 spawned a 2x1, so too the 3x1 and the 2x1, while the horizontal 3x1 plot grew a 2x1 and a 1x1 beside it, leaving the horizntal 4x1 which grew two 2x1's
So, no problems there.
http://steamcommunity.com/sharedfiles/filedetails/?id=1309317307
This behaviour also happens at corners and never to the lot upgrading it's always to lots around or across the way. It might be the game get confused a bit with small lot structuring. I do a great many 1x( ) neighbourhoods. if you wish to see I can post examples of these neighbourhoods.
I too have seen houses bigger than the zoned lot they sit on.