Cities: Skylines

Cities: Skylines

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Davenhill 26 ABR 2022 a las 14:05
Cities Skylines on an M1 Max Mac?
Just wanted to see if anyone has played Cities:Skylines on a Mac with the newer M1 Max chips.

I'm running an older Mac with an intel i7. CS runs okay early in the game, but struggles a bit with large cities. FPS is usually in the 20-30 range, which is playable but choppy at times.

I'm thinking of upgrading to a Mac Studio with an M1 Max chip, and was curious to know if there's be any net improvement.

I've seen videos of people running CS on MacBooks with the same chip set. But almost all of the examples I've seen are either starting the game from scratch or on small cities.

I realize CS would be running through Rosetta 2 emulation, and would thus take a slight performance hit. But was hoping for a noticeable net improvement in FPS.
Última edición por Davenhill; 27 ABR 2022 a las 15:45
Publicado originalmente por Intellection:
Publicado originalmente por Simon:
Sounds like a Studio is worth trying. l think it looks great. But hopefully someone can chime in with feedback on large city performance.

I did a quick test on my MacBook Pro with a M1 Pro and 32 GB of memory using this workshop save:

https://steamcommunity.com/sharedfiles/filedetails/?id=1955102907

The city has about 187K population and I have most of the DLCs and a modest collection of workshop mods and assets. All graphics settings at max levels.

The LSM reported a load time of 48 seconds
Activity Monitor showed memory use of C:S at 19 GB
The Steam FPS counter varied from 17 to 36 FPS as I zoomed and panned around

The game was very responsive and smooth as I move the camera around, zoomed in and out, and used the first person camera to follow vehicles and citizens. From what I have seen reported you will not get any better FPS numbers for this game.

The simulation speed didn't change as I selected the three speed levels, which is typical for large cities. Since the game is single threaded the number of cores you have will not make any difference in simulation speed.

The difference in the M1 chips (Max, Pro, Ultra) is really just the number of cores (GPU and CPU) you can have and the amount of memory you can have. For Cities: Skylines the only important factor is the amount of memory you have for the game. For good results, I would suggest 32 GB is needed for the M1 since the memory is shared between the CPU and GPU cores.
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Mostrando 16-30 de 35 comentarios
Simon 27 ABR 2022 a las 15:48 
That sounds like the best bang for the buck and probably what I would go for: M1 Max with definitely the 32-core GPU, and 2 or (at a stretch) 4 TB storage.

Don’t forget the accessories. I suppose you already have the touch pad. You better get the black versions. A shame the computer doesn’t come in space grey, but I suppose they weren’t willing to also make a space grey option for the monitor that people would need to match…
Última edición por Simon; 27 ABR 2022 a las 19:35
Davenhill 27 ABR 2022 a las 23:10 
Publicado originalmente por Mok:
I do, works well.

Hi Mok! Thank you for your comment. It's good to get more input and confirmation that City Skylines runs on the M1 Max chips.

If you have any extra details, I would love to hear them. But no obligation. It enough to know that it's working for others. Thank you again!
Davenhill 27 ABR 2022 a las 23:22 
Publicado originalmente por Simon:
That sounds like the best bang for the buck and probably what I would go for: M1 Max with definitely the 32-core GPU, and 2 or (at a stretch) 4 TB storage.

Don’t forget the accessories. I suppose you already have the touch pad. You better get the black versions. A shame the computer doesn’t come in space grey, but I suppose they weren’t willing to also make a space grey option for the monitor that people would need to match…

Yes! I already have an Apple Keyboard and Magic Trackpad. They're both white with silver frames, so they won't match. But I'm also considering a VESA mount for the Studio Monitor, which would be an even bigger blot on the Apple aesthetic. But thanks to the pandemic, no one outside of this thread will know. :)

I will take another look into the speeds of a 4TB SSD configuration, as I'm curious about the possible speed differential. Pretty sure it's a bit too pricey to justify, but the thought of consolidating everything (except backups) onto one super speedy drive is tempting.

Thank you again for all of the great and thoughtful input! It is very much appreciated. And I've enjoyed the Apple shop talk! Cheers!
Simon 28 ABR 2022 a las 15:36 
^ You quoted yourself?
NoirMoutton 30 ABR 2022 a las 0:17 
I have a MacBook Pro M1 Max 16inch with 64GB. Cities Skylines runs like a dream- zero problems. I have 6500 assets subscribed along with 70 mods and a few custom maps. My game loads in around 2 minutes. This is my best playing experience with the game since it launched back in 2015. There is no need to run Windows or Parallels- it plays perfectly on Mac OS. I have no problems with lag or anything else- it runs smoothly.
Última edición por NoirMoutton; 30 ABR 2022 a las 0:18
Davenhill 30 ABR 2022 a las 16:43 
Publicado originalmente por Simon:
^ You quoted yourself?

lol. Thanks for the heads up. I don't know how that happened. Probably dumb thumbs, or possibly hopped up on goofballs. :)
Davenhill 30 ABR 2022 a las 16:49 
Publicado originalmente por NoirMoutton:
I have a MacBook Pro M1 Max 16inch with 64GB. Cities Skylines runs like a dream- zero problems. I have 6500 assets subscribed along with 70 mods and a few custom maps. My game loads in around 2 minutes. This is my best playing experience with the game since it launched back in 2015. There is no need to run Windows or Parallels- it plays perfectly on Mac OS. I have no problems with lag or anything else- it runs smoothly.

Thank you very much for the reply! Glad to hear that it's not only playable but also runs better on your M1 Mac than previous computers. I really appreciate the feedback.

I think we've reached (or are close to reaching) a consensus that City Skylines does in fact run decently or well on M1 Macs. Hooray!

For a quick side by side comparison:
———————————————
Intellection (running a MacBook Pro with a M1 Pro and 32 GB of RAM) with a city population of 187K, a modest collection of workshop mods and assets. All graphics settings at max levels:

• a load time of 48 seconds
• FPS between 17 to 36 FPS, depending on zoom level.
———————————————
My current machine (Hackintosh i7-4770k 3.49 GHz, Radeon RX 580 8GB, 16 GB RAM), a city population 190,000, running at 1920x1080, with most graphics settings at high (except shadows):

• Load time: 1:50, plus 23 seconds if you count the time to load the launcher
• Activity Monitor: 17 GB RAM (exceeding my 16 GB of physical memory)
• FPS: zoomed in: 13-17 FPS (mostly low to mid teens)
• FPS: zoomed out: 15-25 FSP (but mostly high teens) when running.
• Mid 20s to 30 FPS when zoomed far out and paused.
Última edición por Davenhill; 30 ABR 2022 a las 17:01
Davenhill 11 JUN 2022 a las 1:55 
A follow up. My Mac Studio arrived about a 6-8 weeks earlier than expected. Finally had a chance to try Cities Skylines out and it is blazing fast compared to my older computer.

Same city as above, with 190,000 citizens, 1920x1080, all the graphics set to high and running a lot (~30?) of mods.

It's running consistently between 20-30 FPS, usually mid 20s, with a few dips into the high teens. This might not sound like a big difference compared to the numbers I gave above, but it feels dramatically faster and smoother than in the i7 Mac. I suspect FPS isn't the full story.

I can zoom and spin the camera around the map quickly and effortlessly, in the sky or at ground level. All of the people, cars, boats, etc. are moving quickly, fluidly, and have a high level of detail. This holds true even when zoomed in to crowded, high traffic areas. Also, it doesn't feel like it slows down when zooming in or out, which is also a significant difference.

With the i7 Mac, the camera felt slower and more sluggish - like it was flying into a turbulent, bumpy headwind, i.e. flying around was accompanied by random stuttering and momentary hitches/pauses. The animations for people, cars, etc. weren't consistently fast or smooth and sometimes stuttered. And the game would get especially slow and sluggish when zoomed into crowded, high traffic areas.

I haven't had much of a chance to play it yet. So I can't yet vouch for M1 compatibility with all the mods. I'll report back if there are any notable caveats, problems, etc. But so far, so good.

Two small notes:

1. when flying around in the vanilla game (before I enabled any mods) I was seeing occasional "flashes" (as if pedestrians were taking bright flash photos). Odd, but it didn't seem to impact gameplay. Also, the problem seemed to disappear after I enabled my mods. (No idea what mod might have stopped it)

2. The game seemed to soft crashed (paused and wouldn't resume) about 20 minutes into flying around. It happened right after I started fussing with the TMPE mod, which popped up notes about new features. It's possible there was a problem with the mod (e.g. a possible conflict with another mod) or the in-game notice (it may not have registered as being closed out?). I'll have to play the game for a while to get a sense whether random freezes are an issue or not.

That being said, so far I'm very pleased. While the nominal FPS numbers might not dazzle on paper, the apparent performance, speed, and look of the game are all excellent.

Two thumbs up!
Última edición por Davenhill; 11 JUN 2022 a las 2:11
Intellection 11 JUN 2022 a las 7:12 
Publicado originalmente por Davenhill:
That being said, so far I'm very pleased. While the nominal FPS numbers might not dazzle on paper, the apparent performance, speed, and look of the game are all excellent.

Two thumbs up!

Good to hear you are having great results!

Just imagine how good the game would run if we could convince CO to recompile it to run native ARM code instead of having to go through the Rosetta emulator.
Davenhill 11 JUN 2022 a las 18:47 
Publicado originalmente por Intellection:
Good to hear you are having great results!

Just imagine how good the game would run if we could convince CO to recompile it to run native ARM code instead of having to go through the Rosetta emulator.

Thank you! Silly as it might be, I'm still happy and relieved CS works well on the new machine.

I seem to recall reading that CO had started down the road of making an Apple Silicon port, but abandoned it. With any luck, a new and improved Cities Skylines sequel will be forthcoming *with* a version optimized for Apple Silicon. One can hope, anyway. They certainly have been taking their sweet time. :)

(What I'd really love are tools to create and experiment with more walkable cities, e.g. to add car free zones like walking malls, plazas/piazzas, and other features that are more common in Europe. But that's another thread for another time)

And thank you again for all of your many and helpful comments and input! It was and is greatly appreciated.
Última edición por Davenhill; 11 JUN 2022 a las 18:47
MarkJohnson 11 JUN 2022 a las 20:52 
I got the basic Mac Studio (32GB RAM, 513GB SSD, 10-core base CPU, 24-core GPU) and it is running this game horribly.

I was using a saved game by Grumpy-Smurf that I was helping to diagnose issues with his city. It was about 175k pop and about 2/3 to vehicle and pedestrian traffic limits.

On the mac studio, it was getting about 20fps-30 fps, and about 12-13 seconds per 24-hour day (10-seconds at x1 speed is default).

While my 8-core/32gb RAM, 1650 GPU 4GB vRAM, was getting about 35-40fps and running about 4-5 seconds per 24-hour day, (x2 speed is 6-seconds default)

I can't believe how horribly slow the Mac Studio was. It was almost 3 times slower simulation and almost half the FPS. It was completely unplayable for me. Just too slow for me.

Other games I tried weren't doing so well either. Hopefully the new MacOS can get more titles to work, as metal 3 is suppose to have the Vulkan API for MacOS. But for now, I don't see apple doing anything but catching up for the next few years. at least on the gaming front.

If you need a new gaming rig, then you may want to skip current gen Macs for a while. Stick with AMD/Intel for now. I mean, M1 still has 10-cores, and the game can only take advantage of 8, so it has plenty resources to run the simulation, but it is an ARM type processor (ultra low power) and doesn't have a proper CPU anymore, to run games. The game will need porting from top to bottom to be ported to metal, not to mention that Unity will need porting first.
Davenhill 21 OCT 2022 a las 2:17 
FWIW I'm now getting an average of ~45 FPS (up to 56 FPS) on a new build city (all in high detail, highest settings) using new mods.

On my old city with with 190,000 citizens, I have sustained averages of 34 FPS with peaks to 56 FPS. When flying close to the ground in dense areas the FPS monitor shows dips in the high 20s, but there's no noticeable difference in performance. You can fly around smoothly with no stuttering. (all in highest resolution and settings).

I achieved these higher FPS by installing:
1) Load Screen Mod Revisited, then using it to purge ~500* assets and conflicting mods. (Load Screen Mod Revisited creates an XML file with convenient hyperlinks directly to problematic or missing assets in the Workshop)
2) FPS Booster. You'll have to edit 1 line in a text file within the game itself. Takes all of 2 minutes.
3) Patch Loader Mod. This is required for FPS Booster to work.

* I didn't have to manually unsubscribe 500+ times. Most of my assets came in large packaged sets with an "unsubscribe from all" button.

Load Screen Mod Revisited will also link directly to missing assets, so you can add those in if you're trying to load an old map.

Note: if your old map still crashes after you've added all the missing assets, Load Screen Mod also has "safe mode" load options. Turn this on, quit everything, restart and reload. This caught a conflicting mod (realistic population) which was crashing an old map at start. I was able to turn off.
Última edición por Davenhill; 21 OCT 2022 a las 13:25
tarasis 21 OCT 2022 a las 14:58 
Publicado originalmente por Davenhill:
FWIW I'm now getting an average of ~45 FPS (up to 56 FPS) on a new build city (all in high detail, highest settings) using new mods.

Cheers for your tips.
isplumm 11 NOV 2022 a las 8:59 
Publicado originalmente por Davenhill:
FWIW I'm now getting an average of ~45 FPS (up to 56 FPS) on a new build city (all in high detail, highest settings) using new mods.

On my old city with with 190,000 citizens, I have sustained averages of 34 FPS with peaks to 56 FPS. When flying close to the ground in dense areas the FPS monitor shows dips in the high 20s, but there's no noticeable difference in performance. You can fly around smoothly with no stuttering. (all in highest resolution and settings).

I achieved these higher FPS by installing:
1) Load Screen Mod Revisited, then using it to purge ~500* assets and conflicting mods. (Load Screen Mod Revisited creates an XML file with convenient hyperlinks directly to problematic or missing assets in the Workshop)
2) FPS Booster. You'll have to edit 1 line in a text file within the game itself. Takes all of 2 minutes.
3) Patch Loader Mod. This is required for FPS Booster to work.

* I didn't have to manually unsubscribe 500+ times. Most of my assets came in large packaged sets with an "unsubscribe from all" button.

Load Screen Mod Revisited will also link directly to missing assets, so you can add those in if you're trying to load an old map.

Note: if your old map still crashes after you've added all the missing assets, Load Screen Mod also has "safe mode" load options. Turn this on, quit everything, restart and reload. This caught a conflicting mod (realistic population) which was crashing an old map at start. I was able to turn off.
Hi
Are you still able to play this game on the Studio M1 since Plazas was launched - having major issues getting them working?
Thanks Mark
Davenhill 27 DIC 2022 a las 16:49 
Publicado originalmente por isplumm:
Hi. Are you still able to play this game on the Studio M1 since Plazas was launched - having major issues getting them working?
Thanks Mark

Yes, it's still working and running smoothly.

However, the new Plazas and Promenades DLC was a big upgrade that caused a lot of problems, initially. So you're not alone. It more or less borked the game for me, initially.

To get everything back up and working again, I uninstalled all of my mods and assets to make sure it would run in vanilla. That did the trick -- it ran.

I then checked the guides for which mods were compatible, incompatible and -- as was often the case -- which new mods replaced some of the old standby mods. It was all a bit of a fuss but it worked.

I was even able to get my old games up and running. That took a bit longer because I had some specialized assets that I needed to add back. But otherwise, all is fine.
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Publicado el: 26 ABR 2022 a las 14:05
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