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The pumping thing is the one we use to provide water for the city and cause deathwave when there's a water pollution.
This in turn creates a smaller 'wave' going in the opposite direction of the first 'wave'. Which floods the canals sides wherever it goes. Eventually the water finds its place and calms down.
This process takes quite some time (depending on the length of the canal network).
Tip! For the best looking result I tend to use the 'level terrain tool' from the landscaping menu. If you've got the 'Extra Landscaping Tools' mod, then this tool gives you the height of the terrain when you right-click on it. I use this to find out the height of the waterlevel. You can then level the terrain a couple of meters above this level, and place the canals. This ensures that the water reaches a nice level within the canals. A half-empty canal just looks a bit silly in my oppinion.
Also know that any changes made to a canal that's allready filled with water (like changing its position or height) also has a big impact on the water. It can take quite some time before the water calms down again.
Hi. Thanks both of you. Yes, it seems water is a bit wild and the main problem are that waves. I've just seen a video and seems the solution is making a way out to the sea/river. That seems prevent the waves since water have a constant flow and is not in a close way, bumping from side to side. I'll try at home tonight.
The video is this one.
https://m.youtube.com/watch?v=vgyb5wCVAAo&t=121s