Cities: Skylines

Cities: Skylines

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Arthur K. May 17, 2019 @ 10:50am
High Education
67% of my whole population is highly educated and they don't want to work in industrial area.. So is there a mod that can have offices produce goods as well?
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Showing 1-7 of 7 comments
grapplehoeker (Banned) May 17, 2019 @ 10:56am 
Reduce the amount of offices and increase residential to increase unemployment to at least 10%.
(At 10% unemployment well educated Cims will work anywhere as long as there aren't better options available.)
Then fill your industrial vacancies. Only when all industrial vacancies are full, start offices to use up industrial demand.
Last edited by grapplehoeker; May 17, 2019 @ 10:57am
Verullus Forgefire May 17, 2019 @ 11:05am 
Originally posted by Arthur K.:
67% of my whole population is highly educated and they don't want to work in industrial area.. So is there a mod that can have offices produce goods as well?
Wait for the new Patch coming here in a couple of days. Then you can enable a new policy: Industry 4.0
The future of industry is automation. The new revolutionary technologies alter the nature of the workforce in production facilities, shifting the need from common factory workers towards highly educated specialists. Factories are overhauled with the latest technology, robots and other machinery that performs the manual labor previously done by humans. And now, the need for highly educated maintenance crews, machine specialists and robotics technicians rises drastically. Industry 4.0 is a new, free policy. It has been designed to help with cities that have a highly educated population but still want to take advantage of normal, zoned industry. After all, industry is one of the driving forces what comes to the city earning its taxes.
kristofburger May 17, 2019 @ 11:17am 
^ The upcoming free patch also revamps the whole education system so that the city won't become as educated that easily. If other aspects haven't been adjusted it might also give a bit more value to old policies like Recycling.
Last edited by kristofburger; May 17, 2019 @ 11:18am
Arthur K. May 17, 2019 @ 12:45pm 
Does this mean that less work places with Industry 4.0? Because I don't want robots to my factorys. :D
Last edited by Arthur K.; May 17, 2019 @ 12:46pm
orbops May 17, 2019 @ 9:40pm 
I've used this mod for a long time to allow highly educated workers to work in lower level jobs, and it works great!
https://steamcommunity.com/sharedfiles/filedetails/?id=1114249433
Last edited by orbops; May 17, 2019 @ 9:40pm
Just wait for the upcoming Free update that will release with the Campus DLC as they've reworked the entire Education system and they've added a new policy that makes educated Cims work on Industry buildings :)
MarkJohnson May 17, 2019 @ 10:42pm 
Originally posted by Cahos Rahne Veloza:
Just wait for the upcoming Free update that will release with the Campus DLC as they've reworked the entire Education system and they've added a new policy that makes educated Cims work on Industry buildings :)

You're still going to have the problem, it is just the lack of workers will be at all jobs, not the industry, as industry is the least sought after jobs (manual labor) so cims have a higher priority to offices and commerce, before industry.

The problem has never been over education, but lack of workers. i.e. there is no over education notifications in the game, just under educated notifications.

Follow Grapplehoeker's advice and you won't have any issues with the mythical over-education bug.

If you fall below 5% unemployment, then you will start getting lack of workers issues. By 3% unemployment it will be bad. These numbers change as your city grows. but is a good general number for the default 9-tiles.
Last edited by MarkJohnson; May 17, 2019 @ 10:44pm
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Date Posted: May 17, 2019 @ 10:50am
Posts: 7