Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Edit: It appears also that you are correct. I didn't think My city was THAT big yet. Surely I've seen plenty of screenshots of larger cities than mine. How do people do it?
https://steamcommunity.com/sharedfiles/filedetails/?id=2717238819
High (and some low) density commercial zones.
The 16k limit doesn't mean that your city must shut down. It doesn't keep people from moving in or even keep you from zoning more residential. It only means that the people who do will need to walk or find an alternative mode of transportation. Most of them at it turns out seem all to happy to walk about the distance of 1 - 1 1/2 tiles. You can easily cover a twenty-five tile map with a subway grid spaced from 50 - 60 u apart that your citizens and tourists will be happy to use.
Found it. Love it. My hardware can take it and so can my city streets. You didn't need to be a ♥♥♥♥.
That's not what I mean. It says 64K if memory serves which is a lot easier to get to than you might think but the problem is or you may find that that 64k often turns out to be a bit over optimistic. But yes it will get you past 16k and yes your system can surely handle it with no problem. But no it won't set your world on fire. So when you ask "what's the mod to override this so high that smoke starts pouring out of my PC?" I reply that mod does not exist. and for that I get to be a ****.
Thank you Very Much.
One thing people do is set up mass transit, trains or subways, to move cims around the city. Others also get people to walk as cims will walk a long way. Give them walking/biking paths so they do not use their cars.
https://steamcommunity.com/sharedfiles/filedetails/?id=2717369665
9.4 GB RAM currently being consumed by the game. Not bad considering...
Had to double available path units with More Path Units mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2725108253
When each trip is shorter you will get more deliveries completed while staying within the default limits. Obviously you cannot put a road directly connecting every industrial building to every commercial building, but you can improve connectivity in that city. Elevate the highways and build regular roads underneath to connect neighborhoods on either side. Make the block lengths shorter so that every trip using those roads can be shorter.
City grids are the best compromise between density and connectivity on a 2D plane. Most cities use rectangular or square blocks because these are simple to build and navigate. In principle a hexagonal grid might be even better (you would need less road to serve the same area), but those almost never happen in the real world.
If you want something more interesting than a simple grid, there are a number of modifications that have been tried over the last century. Lollipops, loops, etc: https://web.archive.org/web/20150225013409/https://www.cmhc-schl.gc.ca/publications/en/rh-pr/tech/socio75.html#Figure7
These compromise the grid, lengthening the average trip length somewhat, but used in moderation they can be nice in residential areas. Your city looks to be using the “warped parallel” style mentioned in that review document, but broken up by the highways. I like the hybrid layouts they propose in figures 4, 5, and 7 in that review.