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https://steamcommunity.com/sharedfiles/filedetails/?id=2714189025
I'm playing on Hard mode, though, where the reduction in funds, and slower progress to reach milestones that unlock things like incinerator, make garbage and corpse disposal bigger issues to deal with.
I'd agree that garbage in the game would be better handled through painting areas, like with Industries, Parklife and Campus DLCs. The same could be done for painting cemeteries. It would probably need to be part of a larger DLC which included other stuff, but I'd agree it would be better to have single rubbish tip areas of any shape or size, rather than a dozen small regular-shaped ones.
That's a very good point that you raise, and that is that landfills (and yes, you're right, cemeteries too) are not only placed in rectangular shapes on flat ground. Instead, they're made to mesh in with the topography.
And for cemeteries, we also have mausoleums and those massive, massive mountainside facilities in many Asian places around the world. I read about those some time ago. In some countries, you have to pay a "rental fee" and you only get 5 or 6 years of use. After that, they remove your bones and cremate you anyway.
The reclamation process can be handled by existing game mechanics. It would take a while to empty a big waste disposal area, and it could leave pollution in the ground, as it does already in the game, which takes time to go away.
If you care about that, then the key is to decorate using assets accordingly.
We need to get ride of our waste in good way. I do like the new waste plants we have in sunset harbour.
Yes, if they are serious they can filter out everything too.
Sooner or later all landfills will be closed if we want to get real with climate change
I agree with Tsubame, not everything in CS can be replicated as it is in RL, but there is decorating or do it yourself. :)
There are places that will make parks out of former landfills such as Mt. Trashmore off Interstate 264 (used to be just VA 44) in Va. Beach.
Still, much has changed with solid waste (garbage). Once what was buried in just open pits now is buried in lined pits and with flares to burn off methane gasses. And, until it becomes cheaper to recycle everything, trash will continue to be buried. One also needs to remember as well, China stopped buying/taking trash from the US years ago, which has not helped reduce the need for landfills.
As a society, we really do need to wean ourselves off of plastics. That would help on the need for landfill space.
i do not think incinerators function the same.
Does exist:
https://steamcommunity.com/sharedfiles/filedetails/?id=413337739
Have you ever been hit by a bug while riding a bike down the highway at 60 miles an hour? Have you ever seen what happens to a cars windshield when a rock gets kicked up by a truck? Now think about something like a dime traveling at near 4 miles a second then think about a few million dimes whipping around in every direction in the dark.
And now you want to come along talking about using a multi billion dollar dumper to shoot a couple trillion more dimes, soup cans, hub caps, broken windows, Used TV's, old cars, and what ever else up there?
Sure... Why Not?
It helps if you look at the game pices as building blocks, not as finished enterprises.
In your example it's better to see the games landfill as equivalent of a real landfills different pits.
the game gives you landfill-pits, fences, roads, decals,.... to build your landfill-site.
like in this example:
I found the games harbour severly lacking in size and decoration so I build my own cargo harbour.
the one crane in the lower left, that one without anchored ship, is a working workshop harbour that accepts goods by ship.
the giant white roof in the lower right hides a working cargo rail connection.
everything else is decoration.
edit: now the correct link
https://steamcommunity.com/sharedfiles/filedetails/?id=2612452088
Did you post the right link?
thank you, I'll edit my post.
Your math is a little off. One tile is 2km x 2km or 4 sq. km. or ~1,000 acres.
But yeah, landfills can be ginormous, depending on the city(ies) feeding it. Our garbage dumps have been closed and moved way outside city limits and are feed by the whole county.
When I was in high school/college, I did a project on landfills in Japan. In the 50's the island of japan was overpopulated and almost all sea life was poisoned by pollution and almost no sealife to sustain the island. So the Japanese had to do some severe waste control to get the island back to life and help support itself. By the 80's they claimed they had most sea life back to normal (at least Tokyo bay).
but they showed how they made their landfills. They were in large valleys and lined with rubber, then the waste was filtered down to the plant below and filtered out all of the toxins and was putting out drinkable water. They didn't say what they did with the toxins or the waste of the garbage. but this was in the 80's and it was quote the technological advancement is waste control.
I don't think they do any of that up here where I live. It is more of let the land absorb the toxins and then make a new site when they think it is getting too toxic. Well, they have switch places to where they deliver it about once a decade. So there have been a few sites over the years.
So...Cookyman (or anybody, really), I'm not sure what you all are getting at when you say "decorate decorate decorate". I can see the harbor example you show, but I'm having difficulty translating that in my mind's eye to landfill. That doesn't sound like it gets me any closer to my desire of "50% reality".
Would it be possible to show an example of what you're getting at?
MarkJohnson, you're right, 2km X 2km is indeed 4 km squared. Thank you!
Everybody, so let's also consider the cemetery concept here too. I really think it fits here, because in the case of cemeteries AND landfills, we have the concept of providing storage for the byproducts of human society that need to be stored after the owner is done with them. Both require a lot of vertical and horizontal storage space, and for both, humans have figured out how to make use of the land after it can no longer serve to store new societal byproducts.
Have a scroll up and down this page [www.theguardian.com] to see some rather massive Hong Kong cemeteries. See how they actually "fit in" with the natural topography of the surrounding land? This is kind of the thing I'm looking for, for cemeteries at least. Landfills, which require an impermeable base, probably need to be built on flat ground, but when they're done and they've been repurposed, they can have their own unique topography. You probably just can't build houses on them; it probably needs to be a park or ponds, etcetera.
The difference of course, being that in-game, landfills show pollution while cemeteries don't. But once a landfill has been sealed and closed, why would we expect that it still pollutes? I would think if we're allowing fishing and hunting in those areas, they probably aren't a source of pollution any longer.
For cemeteries, I sure would like to be able to employ the use of a mountainside. Or create a massive underground mausoleum of sorts.
Another thing: I didn't know that Switzerland has zero waste going to landfills. I actually studied waste management in college (before I transferred to IT and went over to the Dark Side, that is!), so I kind of have my doubts.
There are some things that simply cannot be burned or recycled. The example given by another person above about sludge from the wastewater treatment process (which I also studied in college) applies here. Yes, much sludge can be used to generate methane gas which can be burned and used to make the wastewater treatment process not require so much fuel. But ultimately, there is always some leavings (I call it "slag", kind of like what the steel-making process generates) that simply will not break down any further and are not reusable for anything.
So the suspicious former-college scientist in me wants to ask, "just who is Switzerland pawning off their garbage to?" Because there's no way 100% of it can be recycled.
Anyway, great conversation. I'm all for a DLC for some of this stuff. We could call it "Trash 'n Stash". Or maybe "Murder Evidence Mounds", hehe!