Cities: Skylines

Cities: Skylines

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debz101 Jan 6, 2022 @ 10:06am
Fire station bug is STILL a problem....
I literally have fire stations on every corner (playing unlimited cash) and i still have multiple buildings burn down. Every station has easy access to roads so that's not the problem.
This issue has been going on for years as i searched the forum before i posted this. Does this game ever get updates or bug/glitch fixes?
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Showing 1-11 of 11 comments
kristofburger Jan 6, 2022 @ 10:38am 
Sounds like a gameplay issue rather than a bug so you'll need to explain the situation in more detail. There can be several reasons for fire trucks not reaching buildings or not being able to dispatch.
Last edited by kristofburger; Jan 6, 2022 @ 10:38am
Dabulous Jan 6, 2022 @ 10:44am 
I've had buildings burn down right across the street from a fire house because the fire trucks took the long way around to get to the other side of the road. I've also had buildings burn down while my fire trucks were stuck in traffic. It's not just proximity but traffic flow that matters.
xybolt Jan 6, 2022 @ 11:19am 
Originally posted by Bobby:
It's not just proximity but traffic flow that matters.
This. If you have built a very long road with barely crossing points, it will take a fire truck some time to reach the building. They only "access" a house on its right side (if using "drive right" mode - for the upcoming right/left, just use the opposite if you're using the "drive left" mode) and so they have to be able to be on the other side of the road if the fire is at a house left of them. What it does is to find a route so that they can access the house on its right side. If a burning house is on a road without crossings, the truck will drive to its end to make a U turn.

Then, aside from a possible long route, traffic congestion plays a role in it as well. If you have a congested crosspoint, it can take a while that an emergency vehicle can go through it. Not to mention some cars unable to make room for these vehicles because there are no other space they can move into.

It works perfectly fine as it is. I don't have problems with fighting fire while I have barely fire stations in my city. Just have a well connected road system and ensure that you don't have too much traffic congestion.

Also; there's a district policy, "Smoke Detector Distribution" that may help to signal fires earlier. Yet ... I don't like this one. Its cost is too high if you already have a well connected road system.
Last edited by xybolt; Jan 6, 2022 @ 11:22am
Eekes Jan 6, 2022 @ 12:03pm 
I once had the same problem while using a Mod that changes road behavior/skins. The roads were inaccessible for some service vehicles for some reason. When I switched back to old roads the vehicles began rolling again. Do you have any mods installed? If so, which?
Dabulous Jan 6, 2022 @ 4:12pm 
Originally posted by xybolt:
Originally posted by Bobby:
It's not just proximity but traffic flow that matters.
This. If you have built a very long road with barely crossing points, it will take a fire truck some time to reach the building. They only "access" a house on its right side (if using "drive right" mode - for the upcoming right/left, just use the opposite if you're using the "drive left" mode) and so they have to be able to be on the other side of the road if the fire is at a house left of them. What it does is to find a route so that they can access the house on its right side. If a burning house is on a road without crossings, the truck will drive to its end to make a U turn.

Then, aside from a possible long route, traffic congestion plays a role in it as well. If you have a congested crosspoint, it can take a while that an emergency vehicle can go through it. Not to mention some cars unable to make room for these vehicles because there are no other space they can move into.

It works perfectly fine as it is. I don't have problems with fighting fire while I have barely fire stations in my city. Just have a well connected road system and ensure that you don't have too much traffic congestion.

Also; there's a district policy, "Smoke Detector Distribution" that may help to signal fires earlier. Yet ... I don't like this one. Its cost is too high if you already have a well connected road system.

I have one town I'm building right now as an experiment, where there is only ONE six lane road that snakes around to fill all 9 city tiles. It's cool looking and traffic flows surprisingly well actually, but the one problem I have is buildings burning down because my fire trucks drive FOREVER looking for an intersection to turn around at! XD
snowflitzer Jan 6, 2022 @ 9:30pm 
if you have natural disaster you could plop a fire helicopter depot and save the day :)
Ripp (Banned) Jan 6, 2022 @ 11:08pm 
Originally posted by debz101:
I literally have fire stations on every corner (playing unlimited cash) and i still have multiple buildings burn down. Every station has easy access to roads so that's not the problem.
This issue has been going on for years as i searched the forum before i posted this. Does this game ever get updates or bug/glitch fixes?


"This issue has been going on for years" ?

Must literally have the patience of a saint. You have my undying admiration.

I wouldn't dream of attempting to tell any one with your resolve how to play the game but I can tell you that for other unrelated reasons I enabled

https://steamcommunity.com/sharedfiles/filedetails/?id=769744928&searchtext=Pollution+remover+Solution

and I haven't lost a building to fire since. Same facilities & same trucks just no more burnt down buildings.
Last edited by Ripp; Jan 6, 2022 @ 11:14pm
Really, it's a bug? My fire hazard percentage is around 37% in my latest project, about 25K pop with 9 fire stations, fires here and there.
Ripp (Banned) Jan 7, 2022 @ 8:00am 
Fire prevention and fire fighting seem to be a bit more realistic in CS than say death care or garbage collection. But it still falls under the same category as laying waterlines or stinging power lines. I realize they are included to add subsistence to the game for those who either have low end systems or lack the ability to fully understand what is actually going on but they have no baring and serve no useful purpose as it pertains to what I expect from CS. Fine for those who don't know any better or find it somehow interesting and or entertaining or the least bit necessary, I don't. With Fire fighting facilities scattered strategically around town and a few trucks actively rolling the streets, people who view my presentations are never distracted by, mention or even notice the lack, or absence of burning buildings.
Last edited by Ripp; Jan 7, 2022 @ 8:07am
xybolt Jan 8, 2022 @ 6:09am 
Originally posted by Xeyeld:
Fire prevention and fire fighting seem to be a bit more realistic in CS than say death care or garbage collection.
The devs made a mistake to not randomise the age of newcomers. It gets solved if you pick that workshop mod, Citizen Lifecycle Rebalance.
OneJasonBradly Jan 8, 2022 @ 6:38am 
Originally posted by xybolt:
Originally posted by Xeyeld:
Fire prevention and fire fighting seem to be a bit more realistic in CS than say death care or garbage collection.
The devs made a mistake to not randomise the age of newcomers. It gets solved if you pick that workshop mod, Citizen Lifecycle Rebalance.
Hmm, The newcomer age thing did get addressed a little while ago. That is a patch was made to address that very issue.
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Date Posted: Jan 6, 2022 @ 10:06am
Posts: 11