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https://steamcommunity.com/sharedfiles/filedetails/?id=2640643265
Anyways, back to the streets. They don't look gray to me at all. They have that sandy beige kind of look.
https://steamcommunity.com/sharedfiles/filedetails/?id=2673585089
and this one (Boreal):
https://steamcommunity.com/sharedfiles/filedetails/?id=2673585208
Those are the same street types. The first looks more beige/yellowy/sandy whatever you want to call it and the second one looks more like gray to me. Unless I'm color blind which never came up during my lifetime so I'm pretty sure, that there is a difference xD
Boreal = Bit darker and less colorfull. Representing the Northern area's like Scandinavia.
European & temperate = Representing area's on the meridian where city's like New York, London, Amsterdam, Berlin are on.
Tropical = The area's from the mediterranian to the equator. Very bright and therefore more colorfull.
(Geologically Europe is in a temperate zone. But CO decided to give it a different theme alltogether (because of the buildings I think...). It comes closest to the temperate theme, but has a bit more light and color to it)
Now roads: The Vanilla road textures are considered way to bright, no matter the theme you're useing. If you want roads to have a certain look I suggest you use a mod like 'Road Options (Road Color changer++)', to change the color of the roads to your liking.
The Workshop also has some very good looking roads.
I belive the difference we are seeing here is not one of colour but one of light intensity.
1) the whole second screenshot is darker
2) look at the shadow lenght shadows in the boreal shot are way larger (which makes sense for a northern location)
3) look at shadow orientation the euro shot is made directly into the sun the boreal one at an angel.
like the euro shot seems to be a summer midday in central europe looking south and the boreal shot is scandinavian evening in fall.
I belive the beige you are seeing is the reflection of yellow sunlight superimposed on the grey street.
like in vanilla all lightly coloured houses are overly bright white if you look at their sunny side.
with this mod you can set your own lattitude, longitude and time of day... you are in total controll of where the sun is coming from, how bright the sun will be and how bright shadows will be.
https://steamcommunity.com/sharedfiles/filedetails/?id=672248733
another thing that can play into this are LUTs, LUTs are colour corrections, they set the colour-tone for your map.
probably euro and boreal maps use different LUTs? the above mentioned mod can also tell you which LUT is in use and change them on the fly.
some more LUTs:
https://steamcommunity.com/workshop/browse/?appid=255710&searchtext=LUT&childpublishedfileid=0&browsesort=textsearch§ion=home
Ok, thank you very much for explaining. That actually makes a lot of sense. Also thank you for the tip with the road color changer. I'll check it out, because aside from the road colors, I liked the maps which were in the "European" category and I'm not quite ready to create my own map in the editor.