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回報翻譯問題
If the road is too close to the track and the station don't fit, then bulldoze the main track to plop the train station on the road, then reconnect the existing train track to your station.
It is a good idea to reroute the main track also, as trains stopping at the station can backup up train traffic. so the reroute will create a bypass the trains can go by without always going through the train station.
Or do you mean something else?
For passenger train...
Build short road so edge of blue zoning grid is aligned with center of track. Then remove enough track to accommodate station. Build station. Reconnect Track.
Cargo measurements are slightly different. to find what they are build short road add cargo station and count u's to center of track or extend road to see where edge of zone falls.
NOTE: This works on my system if it doesn't work on yours you may have to adjust placement slightly one way or the other. Of coarse the best way is always build road then station THEN track. :)
As MJ suggests a main line running threw your station can create issues and it is always better to build or connect your stations with a bypass. Meaning you'll want to build your road and station a little further away from the track then connect them with spur lines so threw traffic does not have to enter station. Later on you'll also learn that it's better not to build the station on the main road but to put it on what some would call a sponge road. This is used to run road traffic threw station in such a way as to prevent the need for cross traffic. And often involves using S shaped roads leading in and out of station, one way roads or a simple two way road that comes in at right angle to the station. This all helps to line up traffic so vehicles do not have to cross lanes or traffic to enter or exit the station.
I turned off all snap to functions and placed the road so the edge of its blue radius was exactly in middle of tracks. Then I drew road parallel to tracks using blue line as guide, keeping it at centre of tracks. Then I deleted the tracks where I wanted the station to be, placed the station and reconnected the tracks.
Now go back and read MarkJohnson's comment and my amended Notes. I'll try and work you up a couple of screen shots of what we are talking about if someone else doesn't beat me to it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2662723762
https://steamcommunity.com/sharedfiles/filedetails/?id=2662723908
I was thinking something like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2662730469
And if I may suggest the bypass track on both sides of the station needs to be at least as long as one and a half full trains or you'll start to have back up problems. Also later on you may want to consider using one way crossover spurs on two way lines to prevent junctional issues. That's a lesson for another time however and for now just stretching out the bypass a little will serve you very well.
As shown in this example It's important to realize that trains traveling from right to left will as the arrow indicates always be using the right or in this case upper side of the track and trains traveling from left to right will be on the lower side of the track. Should a left bound train For some reason decide to use the shorter or left most bypass spur at the same time as a right bound train was nearing that crossover junction there could obviously be a conflict or even a collision. At best both trains would be slowed down and one would need to completely come to a stop while the other cleared the junction. If you've got a lot or heavy traffic on the line and a third train manages to get caught up in the delays you could easily be looking at total gridlock on that line.
If your trains use the other spur however there is no issue with crossover. Left bound trains do not interfere with right bound trains and vis versa. No issues, No congestion, No delays. Not quite as neat or pretty as the single line but far and away more efficient and functional.
You can use the Move It mod to put everything in place after you are done. In particular train station placement is often imperfect because of the roadside requirement, so the mod is kinda of a must for perfect placement.
First, build a siding track alongside the main line. Make it long enough on each side of the station to accommodate a whole train while it waits on another train in the station. This way, waiting trains will not block other trains that are not stopping at the station. With really heavy train traffic, you might need to accommodate more than one extra train on the siding.
Stations must be built on a road, not a rail. Backward, yes, but that's the way it is. But this often means your siding (or your main line if not using sidings) will probably have wonky bends when you reconnect them to the station.
I reverse-engineer the station I'm planning to use to see just how far off the rail the road has to be and to make the road absolutely parallel to the rail. Plop down some experimental straight road, put an experimental station on it, and extend the rail straight in one direction. Make sure your road extends straight far enough in the same direction too. Your road and rail will be parallel. Now use the road tool to intersect the road and rail at exactly 90 degrees, making sure nodes don't interfere with your 90-degree angles. Note how many squares long this intersecting road is.
Now back to your desired station location, build a temporary road intersecting the rail siding at exactly 90 degrees. Make this temporary road the exact length in the number of squares you noted above. Now build a permanent road at 90 degrees from your temporary road, and it will be parallel to the rail siding. Demolish some of your siding, build your station on the permanent road. Reconnect the rail siding to your station and demolish your temporary road. Now your station will be positioned so that the rail siding connects dead on to the station with no wonky bends.
If you want to save on cost on the experimental station, save your game first. Then after you get your temporary road measurement, quit your game without saving, then go back to your saved game and you will still have your money.
The thing is in either case your better off not even trying to tie directly into an existing line. You'll be way ahead of the game if you set the access road and terminal both back a little at least 3 or 4 u between station track and main line track then build bypass track long enough to accommodate at least one full length train on each side of station.
With a little practice you'll be able to eyeball the distance close enough to build the road and track and you won't need any mods or remember any measurements or where you put your glasses.
I always build my passenger and cargo mainlines and the temporary terminal roads (about 12 - -16 u center to center) first and then just plug in the stations and buy passes later when and where I need them. When all of that is done I go back and build the sponge roads and delete or redirect the temporary access road.