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There are invisible roads you can use to make cars travel in air. But the challenge would be finding vehicles that fit the theme would be a challenge. And as I said, buildings would still unrecognize elevated roads until you put them at ground level. You could try building lots of elevated roads using invisible roads and force traffic to use these roads.
https://steamcommunity.com/sharedfiles/filedetails/?id=1324415301
For the whole buildings need to be next to roads I also don't worry too much, because I have a grid of streets on the ground levels for the buildings to spawn too, just want "second level roads" and then air roads above for the verticality. The trick is to make all three levels crowded since buildings are accessed only at the lowest one. Thanks for the invisible roads, the air road mod I'm using is cooler IMO because it has lights showing the paths, but maybe I could pretend these are highways and integrate invisible ones as "regular streets", but in the air, too...
I also build cyberpunk cities, and for the roads I just don't build em because it's just not worth the work.
For the 'platforms' you can use Procedural Objects mod, use the default plane asset and enlarge it to make it look like a platform, change the color to grey of something.
To build buildings on top of platforms, turn buildings to Procedural Objects and adjust the height.
Its the ones with Quad in their title
https://steamcommunity.com/profiles/76561197985501663/myworkshopfiles/?section=collections&appid=255710
there are mods for that stuff though
https://steamcommunity.com/workshop/filedetails/?id=2286361370
https://gamerant.com/cities-skylines-mods-cyberpunk-city/
https://store.steampowered.com/app/464920/Surviving_Mars/
https://store.steampowered.com/app/1242630/Skid_Cities/
I have no idea what are you talking about to be fair. And I know these links already, I've downloaded many furutistic assets, it's just that I was looking more for an advice or planning/city layout to make the best of these mods and assets.
Already using most of it's buildings, it's very good indeed.
Ah, I've seen this. The only dedicated cyberpunk city builder I've been able to find. Unfortunately, it lacks... organic layout. It's just a grid with skyscrapers right next to emptiness. The thing about cities skylines is that you can build your cities in a way that gives them realistic outlook, break away from strict grid and gradually rise the skyline from the slums to the tallest skyscrapers. But damn that feature about platforms is awesome, if cities skylines got it it'd be an ideal game then.
I'm a little sceptical about this one (it seems to be promising an awful lot), but if it's half as good as the trailer suggests then it might fit the bill. Apparently there'll be a demo this summer.
he also links his complete collection and explains how he did the upper levels
You can use 'block services' whitch are basically cheat cubes, and 'hide' them in procedural objects buildings to make it seem like its working.
But now the challenge is that you have to actually raise the cubes, you can raise stuff with Move It mod, but then whats the point, its better to just raise non procedural object buildings rignt?
Now another problem occurs, if you raise buildings up with move it the land beneath the buildings go up with it, which will create a massive 'land pillar' below your buildings.
So I suggest to chose one, the visuals of your city or the functionality.
I chose visuals(I actually like that procedural objects removes functionality because then I dont have to manage them lol). This game has so much limitations that I just don’t have the will to care about the functionality of the city when just caring about the visuals is hard enough.
Also if you want I can show some screenshots of my current cyberpunk city.