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Remember CS has hard limits that limit the discrepancy between low and high end hardware. Once you add in mods that increase these limits, you may make better use of the game to push your hardware to the limits, and hence the upgrade will be more noticeable in these cases.
I seen a little improvement going to 64GB RAM and 16GB video, as that relived some lag. Especially 16GB vRAM. I can now maintain 50FPS and smooth video in most cases. If I stay away from workshop.
But until they make more heavily threaded games, you likely won't get much of a boost in any game from the 12900k. FPS games will get the biggest boost, but you are still limited to 4-core/8-threads for all games, except Ashes of the Singularity, which utilizes 6-core/12-thread CPUs.
The Apple's M1 chips are doing very good on multithreading right now. I think they are going 128 threads on one early report. I haven't heard much since. But they should be releasing the new chips any day now, so we should have more true real world results, instead of Apples overhype.
I surprisingly didn't have that issue at all when going from 4790k (4.4GHz) to 5820k (3.3Ghz). The 5820k ran exactly the same even though a 25% drop in speed. I thought for sure it would lag out as I was using all 4-core/8-threads of the CPU. Ironically, the 5820k was also more efficient as it was only using around 40% of the CPU. My guess was the 6-full cores verses the 4 full cores of the 4790k. I imagine the hyperthreading cores weren't as efficient as the full core at processing, so it had a light load on overall CPU usage. Just a guess though. but it was weird it was slower and using less CPU power and still processing 100% of the game without a hitch.
But moving from 8700k (6-core/8-thread) to 5800X (8-core/16-thread) didn't have the same effect, even though it now had 8-full cores. Maybe 6-cores=4-core/8thread in processing power? So the additional 2 core of the 8-core cpu made no difference as the game was tapped out. It's hard to judge these hyper-threading cores. They seem to excel at AI calculations though.
Performance boost in gaming was noticeable compared to my old Threadripper 3960X as the single core speed went considerably up.
Remember that with 12th generation Intel processors you must run Win 11 to get the best out of them.
Not sure but over 2000 assets was in the last loading screen list.
Assets won't slow you down, they just eat your RAM up. They can slow down if they are too heavy, but I don't use anything where mesh checker doesn't show greens only.
As for the mods, stuff like city watch vitals kills instantly 5 to 10FPS and TMPE even more. I don't use either.
But then again, this game does run on the older DX11 API................... that means you gonna hit the calculation bottleneck sooner or later. Will the i9 12th gen allows your city to grow larger without hitting the simulation bottleneck? Yes, but you will still hit the bottleneck later. You will know it when the speed increament no longer increase the game speed.