Cities: Skylines

Cities: Skylines

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Muppethero Mar 16, 2022 @ 1:46am
High Commercial demand.
But not enough population to support it. Not sure what to do.
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Showing 1-13 of 13 comments
snowflitzer Mar 16, 2022 @ 2:08am 
build only a little and get more residents in or just ignore the RCI bar
ReginaRC Mar 16, 2022 @ 9:03am 
Demand is really just a suggestion for what to zone, the first thing to pay most attention to is your unemployment numbers then zone based on demand to provide jobs.

Also I'm pretty sure commercial demand is about providing leisure as well so make sure you build parks for your CIMs to visit.
M.S.Referee Mar 16, 2022 @ 9:09am 
High Commercial need high education citizen, so if you got no enough educated citizen, you shouldn't zone High Commercial.
Clunk Mar 16, 2022 @ 9:10am 
I never pay attention to demands, especially commercial demands. Better to keep an eye on unemployment instead and, if required, choose whichever you prefer between commercial or industrial. Jobs equals either one.
OneJasonBradly Mar 16, 2022 @ 9:14am 
Commercial demand is prompted by one factor which, "ReginaRC" stated well.
I often (always) try to hold a 1/3 - 1/2 full demand for commercial. This demand will increase the land value of existing commercial area.
You may have a strong demand because people are having difficulty getting to shops, so they are demanding it to be closer possibly. Pathways busses and other transit options will help there.

EDIT: I do have a city were the commercial demand is at 100% full. I limited commercial for the town because it is one tile and population of 22k. I have yet to decide where i wish to extend the commercial zoning. I could very well Build this city without any commercial zoning at all and the only downfall would be happiness of the citizens and the full blue bar. So you can imaging in this one tile town I have a couple of well located parks to help bring up the happiness again.
Last edited by OneJasonBradly; Mar 16, 2022 @ 9:23am
ReginaRC Mar 16, 2022 @ 9:33am 
Originally posted by OneJasonBradly:
You may have a strong demand because people are having difficulty getting to shops, so they are demanding it to be closer possibly.
This is a good point. I always build a few shops near the residential areas and as I expand I like to build plenty of paths from the residential to other commercial areas and as a general rule those paths help keep traffic down. It's amazing just how far they'll travel via pathways when they have the option.
OneJasonBradly Mar 16, 2022 @ 9:37am 
Originally posted by ReginaRC:
Originally posted by OneJasonBradly:
You may have a strong demand because people are having difficulty getting to shops, so they are demanding it to be closer possibly.
This is a good point. I always build a few shops near the residential areas and as I expand I like to build plenty of paths from the residential to other commercial areas and as a general rule those paths help keep traffic down. It's amazing just how far they'll travel via pathways when they have the option.
I love pathways, shortcuts rule! lol.
WhiteKnight77 Mar 16, 2022 @ 4:57pm 
Originally posted by OneJasonBradly:
Originally posted by ReginaRC:
This is a good point. I always build a few shops near the residential areas and as I expand I like to build plenty of paths from the residential to other commercial areas and as a general rule those paths help keep traffic down. It's amazing just how far they'll travel via pathways when they have the option.
I love pathways, shortcuts rule! lol.
Your video about that city of walkers got me started using them more.
madpraxis Mar 16, 2022 @ 7:31pm 
Why does everyone think commercial should be at zero demand?
I swear, this is one of the most badly communicated things in the whole game. Worse then the hilarious traffic hi-jinks actually.

And yes, pathways are the best thing. My default road layout for anything that *isn't* a highway is dual one-ways with a path and either space for or placed mass transit option between them. Preferably trams, cause I <3 light rail.
Ped bridges or tunnels to get to the center path, and bam, there you go. Everyone is biking/walking now, even before enacting biking policies. Even more so if you place down some strategic toll booths to raise the weight of paths they really want to take, making walking/biking/transit a lighter weight option.
MarkJohnson Mar 16, 2022 @ 7:56pm 
Since shopping is optional in this game, you can completely ignore commerce, as well as, industry. If you keep following the commercial demand, you will need to create more and industry, then soon you'll have a traffic nightmare across your city.

So ignore commercial, except where you want or need it.

It is also a good idea to keep commerce next to generic industry so it can make its deliveries right away. plus on the highway, so you can gain quick access to imports and exports to keep the freight system flowing smoothly. It is better than having it drive through all of your city and clogging all streets.

But watch out for commerce, it is a big huge red herring.
madpraxis Mar 16, 2022 @ 8:14pm 
Said it pretty much how I failed too, hah.

Commercial, much like real life, needs to be treated traffic/supply wise just like industry. Unlike real life, you don't 'need' it. Which allows you the opportunity to do things the easy way.
Preferably, what I do is drop a few smaller light commercials next to each other scattered around my residential areas. I do run realistic employment or whatever it is mod, so that does help some. With what they 'want' so easily accessible, and with it being present in limited amounts, prevents traffic problems from them being stocked and being shopped at. A slightly larger cluster at the very entrance to a residential area helps a lot too, since that way the traffic coming to it from industry doesn't clog up things too much, and the traffic from res to it mostly comes from inside the area and doesn't leave.

Do note, building a commercial area tied into mass transit, road access, works great since if you plan ahead you can alleviate the two different traffic types going to it this way.
Last edited by madpraxis; Mar 16, 2022 @ 8:15pm
Muppethero Mar 16, 2022 @ 9:16pm 
Originally posted by M.S.Referee:
High Commercial need high education citizen, so if you got no enough educated citizen, you shouldn't zone High Commercial.
Not High Commercial. just mean a lot of demand for Commercial.
M.S.Referee Mar 17, 2022 @ 6:57am 
Originally posted by Muppethero:
Not High Commercial. just mean a lot of demand for Commercial.

OK, the reason for a lot of demand is that the existing commercial not enough to accommodate 'shoppers', 'tourists' and visitors. You can try to set up some 'specialized leisure and entertainment' district and 'specialized tourism' district, which will provide large-capacity business services to fully satisfy demand. They are very large in capacity and require only a small piece, but can provide very large-capacity commercial services. However, like High Commercial, it also needs a large number of educated citizens.

Otherwise, you do need to set up High Commercial to provide more capacity to fit demand.
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Date Posted: Mar 16, 2022 @ 1:46am
Posts: 13