Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@VerullusForgefire I have to honestly disagree here, many of the DLC available for the console version is not cosmetic only assets.
These are DLC, official content. Different from mods.
By far the easiest way to get mods is the Workshop, I hardly see how downloading mods to PS4 would work - even using the PSN store is hard enough as it is already.
Also, the game already pushes the limit of the console without mods, imagine with mods activated...
As much as I want to, I do not think it is feasible.
Of course, they could think of implementing some features of highly used mods in the game, which would then appear in the PS4. This has happened quite a few times already.