Cities: Skylines

Cities: Skylines

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Garbage Trucks not working
While playing last night I suddenly had a trash issue, though I had plenty of processing.
I noticed that processing plants and incinerators did not have any trucks going out. They say they are on, and operating normally, but the trucks don't come out, it will got to 1/28 trucks in use and then back to zero.
Making Landfills would slowly add trucks, but they would do the same thing, would say 1/19 then 0/19, eventually getting to 10+.

I don't know what I did that would have affected this. My traffic is in the 80% range, I don't have 1 way roads that would keep them locked in place.

Any ideas would be great, thanks.
Originally posted by db48x:
Any time a service building flickers back and forth between zero and one vehicle in use, it means that the vehicle despawned immediately after being spawned. This can only happen if the vehicle could not find a path to its destination. Somewhere on the map there is a building that needs garbage picked up but which cannot be reached by road.

There are half a dozen ways that this could happen. Common causes are one–way roads, roads that overlap but don’t actually connect, and upgrading roads to highways. Mods might also be involved. Perhaps you use TM:PE, and you used the lane connector tool in such a way that nobody can reach the affected buildings. Maybe you used the Move–It mod and moved a building too far from any roads, or so that its entrance is facing away from any roads. Maybe you used the Vehicle Spawn point mod and moved the spawn point for a building too far from a road, or so that it faces away from the road.

You can use the bus network tool to probe your road network to find problems. Place a new bus stop near your incinerator, and then place a second bus stop near by. Now try to move the second bus stop so that it is outside each building that urgently needs a garbage pickup. If it refuses to allow you to move the bus stop, then you have discovered the problem. Move the stop to nearby roads instead to try to narrow it down to an individual road segment or intersection. Once you’ve figured out where the problem is, it should be easy to fix by rebuilding that segment or intersection.

The traffic percentage is always irrelevant.
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kristofburger Feb 6, 2022 @ 10:08am 
Originally posted by pinball2199:
I noticed that processing plants and incinerators did not have any trucks going out. They say they are on, and operating normally, but the trucks don't come out, it will got to 1/28 trucks in use and then back to zero.
Making Landfills would slowly add trucks, but they would do the same thing, would say 1/19 then 0/19, eventually getting to 10+.
This flickering between 1 and 0 means a truck is trying to calculate a route to a building it cannot access. Make sure all garbage facilities can reach all parts of the city.
The author of this thread has indicated that this post answers the original topic.
db48x Feb 6, 2022 @ 10:12am 
Any time a service building flickers back and forth between zero and one vehicle in use, it means that the vehicle despawned immediately after being spawned. This can only happen if the vehicle could not find a path to its destination. Somewhere on the map there is a building that needs garbage picked up but which cannot be reached by road.

There are half a dozen ways that this could happen. Common causes are one–way roads, roads that overlap but don’t actually connect, and upgrading roads to highways. Mods might also be involved. Perhaps you use TM:PE, and you used the lane connector tool in such a way that nobody can reach the affected buildings. Maybe you used the Move–It mod and moved a building too far from any roads, or so that its entrance is facing away from any roads. Maybe you used the Vehicle Spawn point mod and moved the spawn point for a building too far from a road, or so that it faces away from the road.

You can use the bus network tool to probe your road network to find problems. Place a new bus stop near your incinerator, and then place a second bus stop near by. Now try to move the second bus stop so that it is outside each building that urgently needs a garbage pickup. If it refuses to allow you to move the bus stop, then you have discovered the problem. Move the stop to nearby roads instead to try to narrow it down to an individual road segment or intersection. Once you’ve figured out where the problem is, it should be easy to fix by rebuilding that segment or intersection.

The traffic percentage is always irrelevant.
pinball2199 Feb 6, 2022 @ 10:24am 
Thanks db48x, that's got to be it, I had a section of my city I was trying to get bus routes set up in lastnight also and was having issues when there really shouldn't be any, I'll go through the roads in that area and check them out.
pinball2199 Feb 6, 2022 @ 11:01am 
Originally posted by db48x:
Any time a service building flickers back and forth between zero and one vehicle in use, it means that the vehicle despawned immediately after being spawned. This can only happen if the vehicle could not find a path to its destination. Somewhere on the map there is a building that needs garbage picked up but which cannot be reached by road.

There are half a dozen ways that this could happen. Common causes are one–way roads, roads that overlap but don’t actually connect, and upgrading roads to highways. Mods might also be involved. Perhaps you use TM:PE, and you used the lane connector tool in such a way that nobody can reach the affected buildings. Maybe you used the Move–It mod and moved a building too far from any roads, or so that its entrance is facing away from any roads. Maybe you used the Vehicle Spawn point mod and moved the spawn point for a building too far from a road, or so that it faces away from the road.

You can use the bus network tool to probe your road network to find problems. Place a new bus stop near your incinerator, and then place a second bus stop near by. Now try to move the second bus stop so that it is outside each building that urgently needs a garbage pickup. If it refuses to allow you to move the bus stop, then you have discovered the problem. Move the stop to nearby roads instead to try to narrow it down to an individual road segment or intersection. Once you’ve figured out where the problem is, it should be easy to fix by rebuilding that segment or intersection.

The traffic percentage is always irrelevant.

TM:PE was what got me, I had don't something with it on a road, a big circular area of the city, and for some reason almost all of the intersections changed to straight through lanes, not turning into the center of the area.

Thanks again.
db48x Feb 6, 2022 @ 11:57am 
You’re welcome; glad I could help. It sounds like you used the priority road tool; with TM:PE that can disable all left turns on the whole road. You can change the specifics of what it does in the TM:PE settings.
wiinyardstar Oct 28, 2022 @ 2:40am 
Hi,

I did a lot of bus stop checking and all of my city is connected.

My hearses seem to be spawning well, but garbage pile up is proving a real problem.

Why oh why won't my garbage trucks spawn? Is there a way to tell what the intended destination of the despaired garbage truck was?
wiinyardstar Oct 28, 2022 @ 2:56am 
Originally posted by wiinyardstar:
Hi,

I did a lot of bus stop checking and all of my city is connected.

My hearses seem to be spawning well, but garbage pile up is proving a real problem.

Why oh why won't my garbage trucks spawn? Is there a way to tell what the intended destination of the despaired garbage truck was?

On closer look, a lot my trucks seem to go to a pickup, collect one building's rubbish, then vanish - completing no more pickups nor returning to the incinerator.


I also have rhe flickering as if routes cannot be found.
Z.Alexander Dec 7, 2022 @ 8:29pm 
Im having the same problem it just randomly started
BettyB (Banned) Dec 7, 2022 @ 8:52pm 
Dev's are having a hard time right now trying to decide just exactly where garbage trucks can and can't go. And just exactly what they can and can't do when they get there. They've been telling us for years "Oh garbage trucks can't go there and if they do they can't do that when they get there. Now all of a sudden with the release of P&P now the can.

Now that they have pulled their heads out of that dark smelly place Give them a chance to get use to breathing fresh air and maybe they'll get it all straightened out.
Lord Sauron May 23, 2023 @ 2:44pm 
After quite some similar frustration I learned two things:
1) When having MULTIPLE landfills emptying simultaneously, your incineration plants are hardly sending out trucks. It's my assumption they are already working at full capacity, since the only thing you can see is that landfills are emptying fast. I don't know why the game was designed to give the emptying landfills more priority than your city, but as soon as you stop your landfills, you will see the trucks are going to your city again. I can't explain though why this is not an issues when having only one landfill emptying.
2) Incineration plants can be placed at a curved road. When doing so at a two-way road having an almost 90 degrees curve, garbage trucks cannot go either in or out. Seems like a bug they never solved.
Last edited by Lord Sauron; Oct 9, 2023 @ 11:08am
VoidrealmØØ Oct 9, 2023 @ 5:53am 
empty it needs to be set low
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Date Posted: Feb 6, 2022 @ 9:54am
Posts: 11