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It'll probably show a big green bar, and almost no blue and yellow bars. In other words, zone more residential.
Another thing to keep your eye on is the population info view showing you the percentage of unemployed cims. If unemployment is near zero, do not zone commercial and industrial, cause these only provide more workplaces.
Not sure how that plays out for the educated will work anywhere beneath their education level. It is the lower educated that are limited to where they can work. So the goal is to educate everyone to reduce the limitation. As for who move into level-1 homes it is the un-educated. So there too the goal would be improve the neighbourhood to level up the lot to reduce the limit of where they can work. Generic industry increases education limits as they upgrade also. So in my opinion you should never worry about if you have enough un or low educated citizens to fill jobs. Educate everyone and they all can work where ever they want. They will fill all jobs!
https://steamcommunity.com/sharedfiles/filedetails/?id=2311473154
Another fine hint I can give you is this:
Commercial buildings need factories, factories need raw resources. What you can do is use the Industry DLC and zone a few spots near those Industries and plop down there only the storage facilities of that specific item (for example Oil or Ore) and set the warehouse to FILL. This will import that stuff outside of the city, close to your Industry. That Industry will use the raw resources to produce goods. Then make sure you have also a warehouse close to your commercial area and set that to "Commercial Zone goods". Since the Industry requires more workers eventually the demand for people will increase. Added benefit, is that your Industry always has raw materials at the ready, instead of constantly importing it outside of the map.
Yes I've heard and read the same things. And yes they will eventually take and or fill the lower level jobs. If and when they get hungry enough. Meaning they won't be in any great hurry to take the lower level jobs. Course if you don't mind all those blinking "Not enough workers" notices or don't have a lot of commercial zoning going on that may not even be an issue.
For instance I never zone commercial and rarely pay any attention to the demand bars. As a result my cities usually don't produce a large amount of low level jobs in the first place. But just because I prefer to play that way doesn't mean that every body does or should.
Then again I guess if you really wanted to you could always go into RICO and rearrange the worker requirements to suit you particular style.
Point being that I find there's usually more than one way for anyone that wants to to skin their own particular cat.
Thanks so very much for your interest .
Building or zoning for uneducated or low educated citizens is certainly a thing but is not necessary or even a good thing when or while the city matures if it matures.
The claim of needing to wait for educated workers to take the jobs are also unfounded.
If you have "Not Enough Workers" it means not enough people available to take the job type. It is not based on education for the request always comes from a LEVEL ONE building or lot. I know this for if the industry/office/commercial upgrades it will need to employ more people, but if it does not they will not complain nor pop a notice icon. It will wait quietly for the job to be filled.
Now since the not enough workers translates to "more people please" the added residential lot ALWAYS start at level one. Which contains or attract the most unemployed possible.
If it had anything to do with education it would show another/different icon or notice "Not enough Educated Workers".
The other thing that can create a "Not enough worker" in industry is poor traffic flow. Though if that be the case you would also have the "Not enough materials" and or "Nor enough buyers" complaints as well, due to the traffic restrictions.