Cities: Skylines

Cities: Skylines

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how do i solve not enough workers
i built a new area for my city and its always had a problem of not ebnough workers even though it has 11k population, i look at the industrial distric i build and a bunch of red people there and then like 2 minutes after all the buildings are abandoned
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Showing 1-8 of 8 comments
MaxFX Feb 5, 2022 @ 2:05pm 
The amount of residents isn't what you should focus on when zoning. Instead focus on the three colored bars in the toolbar. The RCI bars.

It'll probably show a big green bar, and almost no blue and yellow bars. In other words, zone more residential.

Another thing to keep your eye on is the population info view showing you the percentage of unemployed cims. If unemployment is near zero, do not zone commercial and industrial, cause these only provide more workplaces.
Last edited by MaxFX; Feb 5, 2022 @ 2:07pm
WhiteKnight77 Feb 5, 2022 @ 2:07pm 
What is your unemployment rate? A rate above 5% is healthy for your city. You need to add more residents.
Ripp (Banned) Feb 5, 2022 @ 2:20pm 
Remember your not just looking for workers. You should also pay attention to what sort of workers you need. How educated do they need to be. Look at the information screen for the buildings that are calling for workers and then try to zone to bring that level of worker into town.
Last edited by Ripp; Feb 5, 2022 @ 2:21pm
OneJasonBradly Feb 5, 2022 @ 4:23pm 
Originally posted by MaxFX:

It'll probably show a big green bar, and almost no blue and yellow bars. In other words, zone more residential.
Yup, "Not enough Workers" means not enough citizens to fill jobs.


Originally posted by Xeyeld/holeymoe:
Remember your not just looking for workers. You should also pay attention to what sort of workers you need. How educated do they need to be. Look at the information screen for the buildings that are calling for workers and then try to zone to bring that level of worker into town.
Not sure how that plays out for the educated will work anywhere beneath their education level. It is the lower educated that are limited to where they can work. So the goal is to educate everyone to reduce the limitation. As for who move into level-1 homes it is the un-educated. So there too the goal would be improve the neighbourhood to level up the lot to reduce the limit of where they can work. Generic industry increases education limits as they upgrade also. So in my opinion you should never worry about if you have enough un or low educated citizens to fill jobs. Educate everyone and they all can work where ever they want. They will fill all jobs!
https://steamcommunity.com/sharedfiles/filedetails/?id=2311473154
Last edited by OneJasonBradly; Feb 5, 2022 @ 4:30pm
Snowwie Feb 5, 2022 @ 8:13pm 
Not Enough Workers is not just a problem cause by not enough people or demand in your city. Even when the RCI bars show no demand, you have to create that demand by making a zone, and make it very attractive for people to move. So parkify it, a lot of parks, services, education, monuments etc, all those things that would attract people to live in those area's. Ignore the commercial bar in the RCI, because that tends always to be active.

Another fine hint I can give you is this:
Commercial buildings need factories, factories need raw resources. What you can do is use the Industry DLC and zone a few spots near those Industries and plop down there only the storage facilities of that specific item (for example Oil or Ore) and set the warehouse to FILL. This will import that stuff outside of the city, close to your Industry. That Industry will use the raw resources to produce goods. Then make sure you have also a warehouse close to your commercial area and set that to "Commercial Zone goods". Since the Industry requires more workers eventually the demand for people will increase. Added benefit, is that your Industry always has raw materials at the ready, instead of constantly importing it outside of the map.
Ripp (Banned) Feb 6, 2022 @ 12:11am 
Originally posted by OneJasonBradly:

Not sure how that plays out for the educated will work anywhere beneath their education level. It is the lower educated that are limited to where they can work. So the goal is to educate everyone to reduce the limitation. As for who move into level-1 homes it is the un-educated. So there too the goal would be improve the neighbourhood to level up the lot to reduce the limit of where they can work. Generic industry increases education limits as they upgrade also. So in my opinion you should never worry about if you have enough un or low educated citizens to fill jobs. Educate everyone and they all can work where ever they want. They will fill all jobs!

Yes I've heard and read the same things. And yes they will eventually take and or fill the lower level jobs. If and when they get hungry enough. Meaning they won't be in any great hurry to take the lower level jobs. Course if you don't mind all those blinking "Not enough workers" notices or don't have a lot of commercial zoning going on that may not even be an issue.

For instance I never zone commercial and rarely pay any attention to the demand bars. As a result my cities usually don't produce a large amount of low level jobs in the first place. But just because I prefer to play that way doesn't mean that every body does or should.

Then again I guess if you really wanted to you could always go into RICO and rearrange the worker requirements to suit you particular style.

Point being that I find there's usually more than one way for anyone that wants to to skin their own particular cat.

Thanks so very much for your interest .
Last edited by Ripp; Feb 6, 2022 @ 12:15am
OneJasonBradly Feb 6, 2022 @ 7:12am 
Originally posted by Xeyeld/holeymoe:
Originally posted by OneJasonBradly:

Not sure how that plays out for the educated will work anywhere beneath their education level. It is the lower educated that are limited to where they can work. So the goal is to educate everyone to reduce the limitation. As for who move into level-1 homes it is the un-educated. So there too the goal would be improve the neighbourhood to level up the lot to reduce the limit of where they can work. Generic industry increases education limits as they upgrade also. So in my opinion you should never worry about if you have enough un or low educated citizens to fill jobs. Educate everyone and they all can work where ever they want. They will fill all jobs!

Yes I've heard and read the same things. And yes they will eventually take and or fill the lower level jobs. If and when they get hungry enough. Meaning they won't be in any great hurry to take the lower level jobs. Course if you don't mind all those blinking "Not enough workers" notices or don't have a lot of commercial zoning going on that may not even be an issue.

For instance I never zone commercial and rarely pay any attention to the demand bars. As a result my cities usually don't produce a large amount of low level jobs in the first place. But just because I prefer to play that way doesn't mean that every body does or should.

Then again I guess if you really wanted to you could always go into RICO and rearrange the worker requirements to suit you particular style.

Point being that I find there's usually more than one way for anyone that wants to to skin their own particular cat.

Thanks so very much for your interest .
Well I guess the difference here would be I speak from experience about the education system and the interaction with industry and other zone types, rather repeating something someone else said cause it sounded good. The fact you don't use commercial means nothing to this player asking the question of "Not Enough Workers" I too have cities without commercial. I have a town without industry , unmodded. You go ahead and play what ever way you like (if you decide to get the game ) it won't change the rule structure of the game, unless you apply mods. In which all my advice is always without mod influence. Unless it's about a mod which in this case it is not or seems not.
Building or zoning for uneducated or low educated citizens is certainly a thing but is not necessary or even a good thing when or while the city matures if it matures.
The claim of needing to wait for educated workers to take the jobs are also unfounded.

If you have "Not Enough Workers" it means not enough people available to take the job type. It is not based on education for the request always comes from a LEVEL ONE building or lot. I know this for if the industry/office/commercial upgrades it will need to employ more people, but if it does not they will not complain nor pop a notice icon. It will wait quietly for the job to be filled.
Now since the not enough workers translates to "more people please" the added residential lot ALWAYS start at level one. Which contains or attract the most unemployed possible.
If it had anything to do with education it would show another/different icon or notice "Not enough Educated Workers".
The other thing that can create a "Not enough worker" in industry is poor traffic flow. Though if that be the case you would also have the "Not enough materials" and or "Nor enough buyers" complaints as well, due to the traffic restrictions.
Last edited by OneJasonBradly; Feb 6, 2022 @ 7:15am
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Date Posted: Feb 5, 2022 @ 2:02pm
Posts: 8