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Google didn't help me either. Tips like Do not apply for my case. Well maybe "having too many" but this looks like a bug to me if that's the case.
I also tried replacing highway-exits with ramps like described in the traffic guide but that did not help either:
http://steamcommunity.com/sharedfiles/filedetails/?id=522776740
Besides ramps are bad. They are only a single lane. Even if it would work, merging 2 to 4 lanes into a single lane (and 80km/h instead of 100) will obviously cause other problems.
The only solution I found so far was:
http://steamcommunity.com/sharedfiles/filedetails/?id=583429740&searchtext=traffic+manager
But really I have to use a mod... I expected the Mass Transit DLC to include this stuff.
However using this mod I noticed it bugged out straight away. Cars that are on lanes that are only allowed to go right suddenly go left... After forwarding time I noticed that this mod somoetimes mirrors the lanes (=bug) and worse. So that is no option either:
https://i.imgur.com/TXtxgOD.jpg
Could be a mod conflict or the mod itself is buggy but either way... There is no build-in feature in the game to prevent this 1-lane-nonsense?
I'm kinda clueless now.
https://i.imgur.com/IiySFM0.jpg
Yes this connects to that turbine-crossing, it goes really far back across multiple roadtypes and whatnot. It starts in the suburban area where they leave they leave from their home. So start --> finish, 1 lane...
Apparently the cims are like: "hey I just left my driveway, I'm still inside the suburban area, I need to turn right in about '1000km' from now after 3 highways and etc, so let's go to that lane already".
You can see that the crossings are not too close together, using ramps also fails. Maybe 3 or 4 cars use another lane (yay...). I used everything I could find on Google and on the guides. I give up...
this is accurate. this is how the deveopers coded the AI to reduce CPU calculations.
The only way to change this is to apply another traffic AI that corrects this.
TMPE has logic to change this at a cost to cpu performance.
The base reason for them sticking to one lane is because they want to avoid blocking other directions in heavy traffic (all cars drive the same speed = no overtaking). Building overly convoluted interchanges with multi-lane ramps tends to confuse this behavior, which is why you should avoid unnecessary spaghetti.
Then again, if they didn't take other traffic into account the cars wouldn't be in one lane that much. They don't pick another road, but it's more organized than it may seem.
Actually all cars do not drive the same speed. I have seen overtaking, but in the default no mod condition everyone is on one lane.
When you add something like TMPE you can actually see cars wizing past trucks and you can tell trucks to move over to the slow lane.
So I have 4 lanes but ~95% of the cars need to drive to the same area and thus they all take the same lane. But... What is the whole use of those 4 lanes then if the game can not use more than 3 (left, straigh, right)?
It get's worse when I noticed that I have a lane with a right arrow and a line with a straight+right arrow, the cars still refuse to use 2 lanes and go with 1 lane instead even though 2 lanes bring them to their destination. This looks buggy. The devs could at least have added a 50% RNG element (costs no performance) so that cims take at least 2 lanes in this particular case.
I tested some more and gave cars 2 lanes from start to destination (same road), yet they still take only 1 lane like 98% of the time. Sorry but this is completely stupid!
TMPE has serious bugs for me. Could be a mod conflict (but none of the ones it listed as incompatible) but I kinda need my other mods so TMPE is not really a solution.
In this case this mechanic is sadly doing the opposite. It blocks 2-3 lanes just to get to 1 lane.
I could solve this by changing my entire city-layout including rezoning just about everything (not feeling like it).
I could remove some of the spaghetti and use a 2-road-turbine instead of a 4-road-one and use ramps but this is not enough throughput (I can actually fill up an entire highway with traffic even when they do not use 1 lane). For some reason my cims refuse to use the (free) mass-transit and prefer to drive.
I think that the devs could give us an ingame option to disable this nonsense at the cost of more performance drain. Because now it seems that a alot of completely sane and logical designs do not work.
I had this same problem with TMPE but it seems I have it even without that mod. So this particular bug is not TMPE.
So they should not even be allowed to go onto this one lane... It's a bug.
Another screenshot (omg a red car actually used the 2nd lane here for once):
https://i.imgur.com/BuURod7.jpg
I never noticed this before for this road (at which I have been looking for hours now) but they are virtually all taking the wrong lane for turning right. Is this another "performance feature"?
Also highway-ramps have an extremely high chancec of forcing all traffic onto one lane (because this is only 1 lane).
And then I noticed another problem (got this part straight from the traffic guide so it should be perfect but it is not once population reaches 100k):
https://i.imgur.com/QhIzjjn.jpg
This comes somewhere after the turbine.
So 6 lanes go right into another 6 lanes. Traffic splits up (about equally) into 3 left and 3 right. So if there are 6 lanes, 3 going left, 3 going right, with no other options at all, why the heck do they use only 1 lane? Is this again for performance reasons?
Even for the splitting it uses only 2 lanes (1 left, 1 right) instead of 6. So again basically 1 lane again. This is infuriating and I'm like 99% sure that the wrong-lane-thing is a bug (maybe the 25 tile mod caused it?).
BUT, the other entrance (topleft) is working perfectly with 5 out of 6 lanes in use. Oh man. I'm sure there are ways to have the AI use all 6 lanes as we can see but it requires really odd and weird specific cases.
Even using only one-way-roads as we can see can cause this. Even a one-way-road with a T-junction is too stupid to use more than 1 lane. I mean... Nevermind... Basically tons of valid road designs won't work anymore for big cities because of "performance reasons" (and at least 1 bug) and no option ingame to change this other than TMPE (which bugs for me) so basically I can quit the game after about 50k pop because there are only a handful of valid designs left to use. No fun... I want to design my own... If I want spagetti I should be able to. But no :(
I don't always design them this way at first, but it does help.
Also I have on and off ramps on both sides of the freeway; for example an exit on the right, then the left, etc.
If building a 3 lane road for example I'd try to have a road at the end going straight, one going right, and one going left. That way cims seem to use more lanes.
Because you built your city in a way where they all want to take the same turn.
Split your areas and plan your roads better. They'll only use the other lane(s) if they are heading further down the road to the next turn(s)
1. Be creative in road design, using one way roads and more intersections.
2. Spread your city into zones on different sides of the street/intersection.
3. Deal with the one lane issue and plan the city around that.
I already told CO I wont play the game if I cant get a traffic manger AI to run and they wont make a smarter AI. That's my personal preference. You have options though they are limited.
http://steamcommunity.com/sharedfiles/filedetails/?id=864930921
http://steamcommunity.com/sharedfiles/filedetails/?id=925376898
http://steamcommunity.com/sharedfiles/filedetails/?id=810771996
http://steamcommunity.com/sharedfiles/filedetails/?id=776084563
I personally don't use Traffic Manager so I know this can be achieved without it.