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You can use the old savegames.
mods disable achivements.
achievement hunting in itself is no fun to me... why should I bother?
What's your morivation to do achivements?
I have fun with them ^ ^
They are what you make of 'em. Sometimes they're good as a secondary objective when playing a given scenario.
- have your Main User with your Main Steam Account; point Steam Library Path to some "public" directory
- create a New User and log into in a different Xsession
- start Steam with New User and change Steam Library Path to the "public" directory as well
- now both users have access to the same game files!
- change to the New User's Xsession, start up Steam and then go Offline
- start Cities Skylines with New User and let it idling for the Chirpnado. Maybe lower all graphical settings too
- go back to the Main User's Xsession and play Cities Skylines normally
The New User's session will be simply running in the background. You don't even NEED to have it in a different Xsession (you could also grant permissions to share display via xhost). However, in that case you'll be sharing your GPU with 2 instances of Cities Skylines which may lead to performance issues (background Xsessions don't render anything, so you spare some of your flops here).
If you happen to get the Disaster in the background session, just go online with it and the achievement should register. Also, theoretically, you can have multiple New Users.
I have recently completed all the achievements in Cities Skylines. It took me roughly 5 years to complete them. There are a # of dreaded tasks, that are time consuming and/or difficult to complete, but complete them you can if you persist. There are no broken achievements in Cities Skylines fortunately, but the time required to complete some of these, might make you end up wishing they were broken instead ..... lol. There are several achievements in the Natural Disasters DLC, that are long term projects. The 'Education Nation' goal, in the Campus DLC, is also going to be time consuming. There are many others that will take some time to get as well, but the good news is, there are plenty of tough achievements you can get while chasing the worst of them.
In regard to save games and DLC's, you can continue with your existing save games after purchasing a new DLC. I obviously own all the DLC's and many of my achievements were completed with the one game save, that was started in my first year of playing the game, which was long before most of the DLC's were released. I'm still using that game save and I've had no prroblem with compatibility at all.
P.S. "Education Nation" is tough. If you need help with it, let me know. There are two ways you can complete that goal. The first way is going to take an immense amount of time to prepare for it. The second way, will be even worse. lol. So if you want to take option 1, let me know, as it's much faster.
education nation is tough also the one about having your campus covered by tution costs is hard to and i think its semi broken or triggers in different ways cause i accomplished the latter and it didnt trigger and some older threads said it was partially bugged so i am interested in your help
World of Rotorcraft
Transport 15 000 amount of citizens in passenger helicopters.
mods as others mentioned disable achievements alot of players play modded from the looks of it i do not vast majority of the time. Also that specific achievement requires sunset harbour dlc which not everyone has or is going to buy, but the achievement is tied in with the base game hence the number being so low 0.3% of players having it
so for that achievement someone has to own the dlc run without mods and take the effort to build arguably useless helicopters comparing them to almost any other better method of transportation sit there and wait for a while for 15k people to use them.
that is why so few have it lol
I've sent an invite.
Education Nation is a major pain because there's no info on how to get it. I've read in one Steam Guide, that the achievement requires a 200k population to complete it and that was all that was said about it. This is possibly enough citizens, but it's also misleading, because 200k pop on it's own, will not get you Education Nation. It won't even get you close to having 15k of Campus Uni Students - you would probably require a general pop in excess of 300k easy. Easy, especially with a Hadron Collider built and considering that pop size with 9 tiles - no way at all - it's probably not going to happen with 400k alone either.
First things first; delete the Hadron Collider - it really stuffs up your campus student attendance #'s and big time. Don't just have it's Uni benefit disabled or even the building switched off - delete it from your map entirely (if you've built it). Setup primary and secondary schools for education instead. Don't have any other generic Uni buildings to compete against the three Campus DLC areas, but that I think is obvious anyway. With City Policies, enable "Education 4.0"; this definitely increased the student pop considerably, but not enough on it's own to get Education Nation with a 200k general pop - it won't even be close. Also ensure, that transport from all parts of your city to your uni campus' is adequate. I recommend using all 3 Campus DLC Schools for one simple reason; 3 schools spread across the city gives better access for citizens to attend Uni.
The thing that will get you Education Nation is tax sabotage of Residential buildings specifically. Up your taxes for High and Low Density Residential Zones city wide, to over 13% - max it if you like to 29%. Just make it high enough, such that citizens become unhappy about it and leave the city. Wait till you've lost over half your general pop. I went from 250k to 70k general pop and it took about 5 minutes in game time to get there. Reset your residential tax rate back to normal and let the game run for about 2 hours. During this time, citizens will return to the city in large #'s and then have babies - I had a sustained birthrate of 3.6k/week for most of the 2 hours after resetting the taxes. This will cause an extremely large generation population spike, where those babies will end up going to primary school, then high school and setup your way to Education Nation glory! You won't just get 15k uni student pop when all those babies grow up, you'll probably double it. I ended up with a staggering 44k of students attending Uni and my general pop had also spiked to 293k. My 3 Campus DLC schools had 14-16k student attendance each. I thought the strategy would just get me over the mark, but instead the goal was smashed. I'm glad I was wrong on that.
Now, there's one important thing to note: don't save your game after you sabotage the taxes - imagine the permanent recurring death wave and economic repercussions after getting Education Nation. That would be funny to see actually. I have a specific game save moment before I got Education Nation (separate to my main game save of course). I should use that game save to see how bad the death wave would eventually be; lol.
Edit 1: After resetting the residential taxes back to normal, you can then monitor over the next several hours, the eventual student population spikes in first Primary/Elementary schools and then later in High/Secondary Schools. At it's peak, I saw about 87k Primary school attendance and then roughly 70k in High School, before they started attending Uni (which peaked at around 44k).
Edit 2: This is from quick memory, in regard to For For-Profit Education! achievement, your Campus education costs will become profitable with a decent student population. From what I've seen, Student pop is a major, or the major factor in a School's income. You should get this achievement along the way to getting Education Nation. I got this one much earlier though, because you don't need 200k pop to get it. I have no reason to believe the achievement is broken. Like the false/inadequate information out there about Education Nation, I'm strongly inclined to believe the achievement is working absolutely fine. I got it ~18 months ago and there are many simple reasons, such as mods, which could stop the achievement from triggering. You only need 1 Campus DLC School operating in your city. You can have your other two Campus Schools built, but just switch them off, that way, they're not competing against/draining your intended campus' student pop. It's a much easier achievement than you think. Removing the Hadron Collider and enabling Education Nation 4.0 will help with this achievement too.
I hope this info is helpful to you.
Edit 3: There's something else that I thought about much later with Education Nation; Childcare buildings. They give an increased birthrate to residential zones within their coverage. After implementing residential tax sabotage, Childcare buildings will mean that pop spike will be that much higher again. I had quite a few of them across my city when I completed Education Nation.
I like Helicopters, but yeah, you have to be careful where you set them up and they're a side show at best - they just get overloaded with queued commuters if you place them anywhere remotely busy. The choppers move incredibly slow and they're painful to watch navigate from station to station. You'd think they'd be a super fast method of transport. The good news with that achievement is you set it up and then forget about it. It will take care of itself.
Each Cities Skylines DLC has it's own specific Steam Achievements, that require you to own the DLC to complete them. This for me, has killed my desire to own anything from this developer in the future. I resent that they did this and it blacklists them for anything they release later. Even if what they release is the greatest game of all time, I won't own it, because I don't like being held to ransom. Achievements for me matter. I think the cost of the DLC's do mean very few players complete achievements, but there's also another reason. The vanilla game is an absolute frustration to use, even with tasks that should be easy to do. The mods make the game look better, play better and are just more exciting. The mod makers just do a better job than the actual developer and the developer is exploiting them. So players, when confronted with the choice of achievements or mods, they go with the latter for the reasons outlined above.
Now that I've completed the achievements, I can now look at mods, but to be blunt, the developer keeps changing things and wrecks anything modders create. I don't want to build an extensive modded city, only for 1000's of 3rd party custom assets to break overnight, and be left with a game save that no longer works. I will look at some mods, but I don't want to be reliant on support from a vast # of separate developers, that are not getting paid and will sooner or later move on.