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Likewise, both the Saw Mill and the Pellet Plant are fully manned, and with trucks to spare, yet nothing's happening with the sawdust.
Perhaps I have to build more Saw Mills and Pellet Plants, maybe because the existing ones are already maxed out processing all the resources they can (there's only two tree plantations though) ...?
Hopefully, that won't result in all the plantation workers losing their jobs ...
- Small Log Yard
- Saw Dust Storage
- Wood Chip Storage
- Main Building
- Workers Barracks
- Sawmill
- Biomass Pellet Plant
... everything else is Level 3 and above, and there's no Warehouse even then. How do you organise a Warehouse ...?
So OK then. I'm gonna try building a warehouse between my huge stockpile of sawdust and my Sawmill / Pellet Plant, and see what happens ...
My plantations have been turned off for a long time now, but the Saw Mill / Pellet Plant are still humming along quite happily, and they're not importing stuff either, so it looks like the pile of logs in the Small Log Yard lasts for ages.
Anyway - now that I know where they're located in the UI - I'm going to try setting up a warehouse between the sawdust stockpile and the processors, and see what happens.
I placed a Warehouse between Saw Dust Storage and the processors (Saw Mill and Pellet Plant), and - as there were no options to specify storing sawdust at the warehouse - I selected the nearest thing to it, which was 'Zoned Industry - Forest Products'.
But, instead of Traffic Routes showing sawdust being shipped from Saw Dust Storage to the Warehouse, instead the Warehouse started automatically importing something or other via an outside connection. And there was no traffic from Saw Dust Storage at all.
So my sawdust is still stuck in storage and not being used anywhere ...
Bottom line a Warehouse doesn't store sawdust (which is what Cahos pointed out in post #7), and that kinda makes sense, because - if they did - sawdust might as well be shipped direct to the warehouse in the first place, instead of being carted off to a Saw Dust Storage site first.
[1] Build another Saw Mill or Pellet Plant to process it.
That didn't work out however - it seems you can only build one Saw Mill and one Pellet Plant per forest.
[2] Offer it for export, and hope someone is in desperate need of 400 tons of sawdust.
Whether that makes any money for the city, or only for the Foresty business, isn't altogether clear from the Budget Panel. Still, it looks like clogging up my highways with sawdust and trucks might be the only option left.
https://youtu.be/gCWbUftEArA?t=576
And yes, any time one of your Industries DLC buildings exports something, the city gains money from the sale. In fact, you have already been exporting it all along, because any time there is no room to store a product in your city, the building that produced it will export it instead.
I searched Discussions for 'upload savegame' and that drew a blank, and I had a look under my profile too, in the same place where I sometimes upload Artwork, but there's nothing there either.
But I'll continue looking for clues as to how it's done - unfortunately, unlike some people, I wasn't born with the information hardcoded into my DNA ;)
Guess what ...?
You're right. As usual.
It turns out I can indeed add additional processors. The reason it wasn't working when I tried it before, was because there was an ever-so-slight tiniest gradient on the terrain, one that caused the road I'd built - to accomodate a Saw Mill - to just rise above the terrain by an extremely small amount, with the result that the Saw Mill wouldn't hook up to the road and so it stayed red, which I interpreted to mean multiple Saw Mills weren't permitted.
Geez ...