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TMPE priority rules and base gam stop signs are both possivle on same intersection....
I thought of this possibility after the fact, but I doubt it was the likely explanation because there was no cross-street at the "bridge node" where the stopping was occurring. So I doubt the base game would have put a stop sign there. There was simply no reason for a stop sign to exist (probably why I didn't even think to check).
Shame you didn't get a shot of it, cause I would like to see that.
I found that I could change vanilla rules or exploit them at intersections a bit with angles and distances of nodes. I don't use traffic manager so I gotten creative or experimental with traffic control ideas. This game has some hidden things to it. I know how to make several different multi-state traffic lights depending on my needs for a intersection. Or mixed intersections where one of the streets coming into the intersection is NOT controlled by a traffic light. I am guessing but I think your road touched upon this "magical area" of the intersection. If you could re create this anomaly and take a shot or video clip of it, I would like to see that.
Here is just a sample of things I have done.
https://steamcommunity.com/sharedfiles/filedetails/?id=2412728885
Since this clip I have learned how to change "this lights" cycle by adjusting the intersection, or the streets attached to it.
Here I remove a traffic light to create a more priority path for traffic.
https://steamcommunity.com/sharedfiles/filedetails/?id=1812918493