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To make the traffic fluid.
The only sad is that some of the problems are just arctifical. Like the inability to allow only one lane/side of a road to move to a side. Or Service vehicles that prefer to drive to the other side of the town instead of the neighborhood.
If i may suggest
* Try to make so many as possible dwellers pedestrians (Overwalks, Metro)
* Try to place harbors, Airfields, Trainstations so that industrial areas have a small circle the trucks drive.
* Try to make fast paths over the map with one way 6 lane roads
* Sometimes Offices are better than industry
and then (on top of that)
* Make underground Highways as shortcuts to remove Traffic from problematic spots
Theres more but as general tip i guess i have the most
https://steamcommunity.com/sharedfiles/filedetails/?id=1471570769
You can still do this emergency lane thing without mods. What is required is another or extra lane to use. example; if I use a four lane bi-directional road I will take some of it and update to the six lane so that there is an area where emergency vehicles can pass. Actually this is what the clip is about. After the update my emergency vehicles still used these lanes though now they are no longer blank lanes without arrows so anyone can drive upon them. Though if traffic can not see a destination in that lane they will only (sort of) use that lane to pass. I do also talk about this idea at the end or closing of this clip too, if it helps.
https://steamcommunity.com/sharedfiles/filedetails/?id=1253458637
Don't have 1 massive industry area. That's a ton of traffic going in and out even with a cargo train station near by.
Don't have huge areas for shopping. Trucks will pile in along with people visiting.
I have a city of almost 320,000.
Traffic runs from 83 to 86 depending on time of day. I've seen the high 90% at night. Once hit 100%! At night mind you for the 100%. But still for 300,000 people I was shocked.
I build it to have no traffic.
Small pockets of industry within walking range. So some will walk to work instead of drive.
Shops close by with paths everywhere to get people to walk to them instead of drive.
You'll be surprised just how far a Cim will walk. They will walk looks like to me almost a whole zone if given a path. Use that to your advantage.
Have more than 1 one way into an area. Give a Cim options in and out. It lessens the traffic load.
If the only way from 1 highway to another is right through the middle of town don't be shocked when everyone is driving right through town to get to the other highway. Give them away around and they'll happily take it. Bumpy traffic can kill your roads in a high traffic Cim area.
Cims will 100% of the time take the quickest path. Make the little guys walk it. They will if you give them paths over highways, road and water to where they want to go.
Metro. The best way to go. It's underground and out of the way. A station in even area. Paths for them to walk to those stations. Remember 10,000 metro users is 10,000 less cars.
I've read where trains are good at getting people around. I've never been able to get people to take them. And they lose TONS of money. Maybe I'll give it another chance. Seems silly I can make 1 metro line going underground from one side of the map to the other. Or a train with more tracks above ground. Seems like a lot of work for something metro does just as easily and it's out of sight.
I do smile now and then when there is a a dead person right next door to a building that picks up bodies. You see them going in and out. Some going from 1 end of the map to the other. But not one with stop next door to pick up a body first because to AI says the one on other side of the map has been there longer. Why not just pick the one up next door on the way there:)
The AI is this game can be silly.
But Skylines in a masterful piece of programming. 320,000 Cims each with their own path to where ever. That's a ton of coding. Plus adding in everything else. It really is masterful despite the sometimes maddening AI choices.
Remember build it for walking first. You'll take tons off the road without even trying.
I have a city with over 60 k population and only ONE large industrial district that happens to be generic. Perhaps the word "Don't" is over rated, I hope or are you telling me that I should not build this way? I have also an industrial district (on another city, my main city) that is at least 1/3 of a tile in size if not close to half a tile, with two other large industrial districts about the map. These structures can be built and managed well as traffic is concerned. So as for DON'T, that's a strong view. It is a great game allowing different styles and countless ideas.
Edit:
The rest of what you wrote I enjoyed.