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Q 2 : check your noise overlay and your mods
Sorry I can't help you with sick people as I have no experience with that type of thing. The people in my cities either don't get sick or take their troubles to the doctor and not the mayor. :)
This seems to be it then. Seems like I have to fix my commercial districts.
Could be noise sickness then. Is there any way to locate noise sickness better? The vanilla screen doesnt really highlight affected residential.
I currently use up 6k cars. Vanilla limit is 16k. I also use the more vehicles mod, so my actual limit should be 64k.
Also, do not zone large tracts of residential areas at one time as they will all reach death at the same time and cause problems.
Are there asy sick people on your hospitals, or do the links still connect sickness to their hones which you cannot find.
What mods are you running? Which of them might interfere with sickness reporting and tracking?
Is that generic or DLC or both?
And 13000 what ? I mean 13k Barrels, Gallons, Units. Transactions, What? and for who ? I mean total, combined, each, type, at one time, game limit. ? Where can I read up on this?
skylines.paradoxwikis.com/Cities:_Skylines_Wiki
If it is Cargo Units does it mean ALL cargo units by air, water, and land combined or for each producer ?
How do I track cargo units? Is a cargo unit of oil the same size as a cargo unit of hides?
THis mod also helps ;
https://steamcommunity.com/sharedfiles/filedetails/?id=2368396560
All four industries running full tilt at 100% + efficiency exporting at 1005 and importing 0.
One producing industry I have shows a weekly total of 224 tons, which rules out the 13k per game question and would seem to through cold water on the per industry idea as well. So lets look at the big picture and all the weekly totals.
I have the one at 224
1 @ 328
1 @ 152
&
1 @ 280
That's about 984 tons per week, 140 per day, 5.8 tons per hour. This rules out the 13K limit being applied to anything except an "at the moment" situation. Meaning that as long as you are not commutatively exporting 13 tons or more at any given second, you should be good to go.
However, If some one has a better or clearer explanation I would be very interested in hearing it and will be happy to stand corrected.
I have a feeling the actual timer is per second and I know its "at the gate" so to speak, so your right in your assessment of needing a large excess in a short time frame to get near the limit. My current city is at a total of 18k exports of produce, so I know its not a hard 13k trade limit.
Image as "proof";
https://steamcommunity.com/sharedfiles/filedetails/?id=2627741249