Cities: Skylines

Cities: Skylines

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Diarrhea Jun 10, 2021 @ 9:40am
(Industries DLC) -(Farming)- Silos do not deliver to unique factories
Brief
Hi Guys, have scoured through the internet, and have not find any answers to the issues in my game. To align, the logistics path should be the below path.

extractors (fields) --> storage (silos/barns) --> processors (meat factory) --> storage (warehouse) --> Unique factories --> warehouse --> Export

Unique factories also require crops, which should come directly from Silos since it can't be stored in warehouses. Silos should deliver directly to the unique factories in the below pattern

extractors (fields) --> storage (silos/barns) --> Unique factories

The Issue
BUT the silos in my game never delivers the stored crops. And the unique factory often sits idle.

Image 1[i.imgur.com]
Here is my factory with all the required resources, EXCEPT for crops, and notice its not running.
Image 2[i.imgur.com]
There is many 100% full Silo right next to it, NONE of silo trucks have been activated.
Image 3[i.imgur.com]
And delivery is directly from an extractor halfway across the world. I watched this happen several times.

extractors (fields) --> storage (silos/barns) --> Unique factories

What I have done
1. Build sufficient storage, storage at every level of production/logistics path and storage right next to unique factory.
2. Set storage buildings to "fill" to enable local only delivery and no export. Storage was initially at "balance", and trucks never deliver to unique factories.

None of this solves my issue, the Silos/Barns, do not deliver crops to unique factories. Their only job is to export. The moment i set "Balanced" on the storage, the trucks start pouring out, straight to export. On "fill", the trucks stay put the whole time.

RANT
This scripting is absolute nonsense, the extractors have very little trucks(10 or so), and Silos/Barns can have up to 25 trucks. Its only logical if the trucks from from silos, instead of from extrators. Can someone explain why?

Mods
none. vanilla.

Edit: a couple of you, adviced me to set it to "balance", which was the initial setting when the issue already exist. The silo trucks only export, and never fills factory request as it comes in. I switch to "fill" when I read a comment that "balance" drives the silos to export to keep it at 50% and "fill" drives local use.

The result of my testing shows that silos never sends crops to factories at any balance, whether at "balance" or "fill" setting.
Last edited by Diarrhea; Jun 10, 2021 @ 6:44pm
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Showing 1-15 of 23 comments
K2P2 Jun 10, 2021 @ 11:38am 
Set them to balanced and give it more time. Once all the trucks have returned from their exporting and the silo's are actually in balanced state, things will be good.
Snorks Jun 10, 2021 @ 4:28pm 
Setting to 'Fill' I believe, tells them not to deliver anything unless they are at a higher percentage of capacity.

'Balanced' should help fix it.
Diarrhea Jun 10, 2021 @ 5:37pm 
Originally posted by K2P2:
Set them to balanced and give it more time. .
it was initially at balance, when I have this issue.
Diarrhea Jun 10, 2021 @ 5:41pm 
Originally posted by Snorks:
'Balanced' should help fix it.

it was initially at "balance", when I have this issue. Balance keeps it at 50%, the trucks export until 50% and stay put in the silos. Trucks from silos only export, and I still have zero crops in my factory.
Ripp (Banned) Jun 11, 2021 @ 4:16am 
Try sharing a game save so we can see what's actually happening here. Sneaker factory should be receiving goods from processors. My factory is running fine and my farm doesn't have the first sign of a silo any where.
kristofburger Jun 11, 2021 @ 5:18am 
Originally posted by Xeyeld:
Sneaker factory should be receiving goods from processors.
Some unique factories use raw crops for manufacturing, the sneaker factory is one of them.
Last edited by kristofburger; Jun 11, 2021 @ 5:19am
Diarrhea Jun 11, 2021 @ 12:23pm 
Originally posted by Xeyeld:
Try sharing a game save so we can see what's actually happening here.
Silly question, but how do I share a game? As in a video? Or?
BettyB (Banned) Jun 11, 2021 @ 1:28pm 
Originally posted by Diarrhea:
Originally posted by Xeyeld:
Try sharing a game save so we can see what's actually happening here.
Silly question, but how do I share a game? As in a video? Or?


1st ... Save Game
Then - Quit to Main Menu/Content Manager/Savegames/ ...game of choice
Left side select Share and follow directions. When given an opportunity to view on line do so, copy page URL and post here in comment.







Originally posted by kristofburger:
Originally posted by Xeyeld:
Sneaker factory should be receiving goods from processors.
Some unique factories use raw crops for manufacturing, the sneaker factory is one of them.

Interesting; Saw that in Diarrhea's screenshot. So in that case who ships the material? Crop Fields (Extractors) or (Storage) Silos? Where is it stated?
Last edited by BettyB; Jun 11, 2021 @ 1:31pm
K2P2 Jun 11, 2021 @ 1:29pm 
I just checked my sneaker factory and it does get the crops from a silo nearby.

Sharing your savegame is done in content manager I believe. Click the share button. After that place a link in this thread.

Edit: Mine comes from a barn, not a silo, but it shouldn't make a difference.
Last edited by K2P2; Jun 11, 2021 @ 1:35pm
BettyB (Banned) Jun 11, 2021 @ 1:37pm 
Originally posted by K2P2:
I just checked my sneaker factory and it does get the crops from a silo nearby.

So, That's why Xeyeld's factory works without silos. Must be using barns to do the same thing.
K2P2 Jun 11, 2021 @ 3:08pm 
Originally posted by sueQ:
Originally posted by K2P2:
I just checked my sneaker factory and it does get the crops from a silo nearby.

So, That's why Xeyeld's factory works without silos. Must be using barns to do the same thing.

Not nessecarily. As you can see in the 2nd screenshot from Diahea the truck is coming from an extractor building. Crops can be deliverd by both extractors and warehouses, no matter if it's a barn or a silo.
John (Banned) Jun 11, 2021 @ 5:46pm 
Question is, If OPs setup has both crop fields and silos with raw materials available, why does factory show it needs raw materials? Why isn't it getting deliveries in a timely fashion?

Most likely it is simply easier to export the need goods than t is to get them to factory, but why? still need "shared game save" or we're all just guessing.
Last edited by John; Jun 11, 2021 @ 6:16pm
Diarrhea Jun 12, 2021 @ 6:30am 
LINK


Hi all here's my save game, i have built way more silos than my earlier save, and also have destroyed my entire city so that there is almost no traffic. Raw materials are still being delivered from sources halfway across the map, but I have found out a couple of things.



Silos/Barns will only send out raw materials to factories/processors only if they are set to "balance" and is between 50-???% full. At this setting, if the Silo/Barn is:
1. at 50%, the silo/barn will sit idle even if its right beside a factory that needs raw materials (why?)
2. above ???%, export or move resources to other barns/silos until its between the sweet zone, then it will stabilise and send resources to factories. ???% is about 70ish%, meaning the silo/barn has a very slim margin where its operating as intended.
3. it doesn't refill itself once it hits 50%, only refills if an extractor is next to it, and the extractor sends the resource over, which makes silos placed outside of the farm area completely useless.



Why is the map so huge if players need to put everything right next to each other, isn't this game meant to allow us to build large cities? What if I want to put my unique factory in another corner of the world? None of this makes any sense.



my solution
my current solution is to manually switch the out-of-farm barns to "fill" to reach ???%, then manually switch it back to "balance" once its filled. But damn, why do I have to micromanage in a game? Is there a fix to this silly mechanic?
K2P2 Jun 12, 2021 @ 7:40am 
Your points:
1. True.
2. The percentage is 75%.
3. Nothing fills itself. Apart from the dead and garbage, nothing in the whole game is picked up, everything is delivered.

You probably need to balance out your entire farm industry. The way that works for me is that my extractors produce slightly more than my storage can handle. But not so much more that there is no more room in my storage. Storage is a buffer and needs to be able to act like it. This way both extractors and storage always have some trucks available to ship stuff to where it is requested. In addition to this you always need to make sure the trucks don't get stuck in traffic. A little trick you might not know yet; up your industry budget by 1%. It adds 1 truck to everything. That makes a big difference.
Ripp (Banned) Jun 12, 2021 @ 8:22am 
@ Diarrhea
You are beginning to get a picture of how the supply chain is managed. And yes you are right there is absolutely no need to build barns or silos outside of the immediate farming area. While they can be built outside the area they don't need to be.
Then there's the whole shipping/receiving and who does what, matching thing to deal with. You are right thinking that NO one goes out and gets the materials they want. No one sends out orders for or any trucks to get, anything. Consumers, factories, shipping terminals, warehouses only send out notice that they are prepared to receive certain items if and when they are available. Then the whole thing depends on and revolves around who is prepared and ready to do what at the same time. At that point it is more a matter of availability than one of distance.
You seem to have a pretty good grasp of the Empty, Balanced, Fill settings, so I'll only suggest that while setting your warehouses to balanced remains the best way to move product around you must also consider that not only will the facility strive to maintain an inventory of between 50% and 75% if it ever goes above that "sweet point" if will automatically cause export all goods trigger to be pulled.
There's a little more to it than that, but it all starts to get a little clearer with time. That said we can all get into trouble now and then and need a little extra help. When that happens to me I have found

https://steamcommunity.com/sharedfiles/filedetails/?id=725555912&searchtext=infinit+goods

to be very useful. Tends to automatically level the whole thing out. -------------- :)

With all that in mind you might want to revisit your cargo rail shipment design. You're currently using most of your trucks to do a job that could far more productively be handled by rail. For instance, the cargo terminal I currently see on Blake road is connected to nothing. Better if you can, to have rail go from industry to industry to factory to outside export. The closer you can keep one to another the less down time each one will experience.
Last edited by Ripp; Jun 12, 2021 @ 8:58am
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Date Posted: Jun 10, 2021 @ 9:40am
Posts: 23