Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
'Balanced' should help fix it.
it was initially at "balance", when I have this issue. Balance keeps it at 50%, the trucks export until 50% and stay put in the silos. Trucks from silos only export, and I still have zero crops in my factory.
1st ... Save Game
Then - Quit to Main Menu/Content Manager/Savegames/ ...game of choice
Left side select Share and follow directions. When given an opportunity to view on line do so, copy page URL and post here in comment.
Interesting; Saw that in Diarrhea's screenshot. So in that case who ships the material? Crop Fields (Extractors) or (Storage) Silos? Where is it stated?
Sharing your savegame is done in content manager I believe. Click the share button. After that place a link in this thread.
Edit: Mine comes from a barn, not a silo, but it shouldn't make a difference.
So, That's why Xeyeld's factory works without silos. Must be using barns to do the same thing.
Not nessecarily. As you can see in the 2nd screenshot from Diahea the truck is coming from an extractor building. Crops can be deliverd by both extractors and warehouses, no matter if it's a barn or a silo.
Most likely it is simply easier to export the need goods than t is to get them to factory, but why? still need "shared game save" or we're all just guessing.
Hi all here's my save game, i have built way more silos than my earlier save, and also have destroyed my entire city so that there is almost no traffic. Raw materials are still being delivered from sources halfway across the map, but I have found out a couple of things.
Silos/Barns will only send out raw materials to factories/processors only if they are set to "balance" and is between 50-???% full. At this setting, if the Silo/Barn is:
1. at 50%, the silo/barn will sit idle even if its right beside a factory that needs raw materials (why?)
2. above ???%, export or move resources to other barns/silos until its between the sweet zone, then it will stabilise and send resources to factories. ???% is about 70ish%, meaning the silo/barn has a very slim margin where its operating as intended.
3. it doesn't refill itself once it hits 50%, only refills if an extractor is next to it, and the extractor sends the resource over, which makes silos placed outside of the farm area completely useless.
Why is the map so huge if players need to put everything right next to each other, isn't this game meant to allow us to build large cities? What if I want to put my unique factory in another corner of the world? None of this makes any sense.
my solution
my current solution is to manually switch the out-of-farm barns to "fill" to reach ???%, then manually switch it back to "balance" once its filled. But damn, why do I have to micromanage in a game? Is there a fix to this silly mechanic?
1. True.
2. The percentage is 75%.
3. Nothing fills itself. Apart from the dead and garbage, nothing in the whole game is picked up, everything is delivered.
You probably need to balance out your entire farm industry. The way that works for me is that my extractors produce slightly more than my storage can handle. But not so much more that there is no more room in my storage. Storage is a buffer and needs to be able to act like it. This way both extractors and storage always have some trucks available to ship stuff to where it is requested. In addition to this you always need to make sure the trucks don't get stuck in traffic. A little trick you might not know yet; up your industry budget by 1%. It adds 1 truck to everything. That makes a big difference.
You are beginning to get a picture of how the supply chain is managed. And yes you are right there is absolutely no need to build barns or silos outside of the immediate farming area. While they can be built outside the area they don't need to be.
Then there's the whole shipping/receiving and who does what, matching thing to deal with. You are right thinking that NO one goes out and gets the materials they want. No one sends out orders for or any trucks to get, anything. Consumers, factories, shipping terminals, warehouses only send out notice that they are prepared to receive certain items if and when they are available. Then the whole thing depends on and revolves around who is prepared and ready to do what at the same time. At that point it is more a matter of availability than one of distance.
You seem to have a pretty good grasp of the Empty, Balanced, Fill settings, so I'll only suggest that while setting your warehouses to balanced remains the best way to move product around you must also consider that not only will the facility strive to maintain an inventory of between 50% and 75% if it ever goes above that "sweet point" if will automatically cause export all goods trigger to be pulled.
There's a little more to it than that, but it all starts to get a little clearer with time. That said we can all get into trouble now and then and need a little extra help. When that happens to me I have found
https://steamcommunity.com/sharedfiles/filedetails/?id=725555912&searchtext=infinit+goods
to be very useful. Tends to automatically level the whole thing out. -------------- :)
With all that in mind you might want to revisit your cargo rail shipment design. You're currently using most of your trucks to do a job that could far more productively be handled by rail. For instance, the cargo terminal I currently see on Blake road is connected to nothing. Better if you can, to have rail go from industry to industry to factory to outside export. The closer you can keep one to another the less down time each one will experience.