Cities: Skylines

Cities: Skylines

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TheOofertaffy May 23, 2021 @ 10:40pm
Intel or Ryzen for this game?
I currently have a Ryzen 7 3700X, 1660 Super, 16 gb ram. If i decide to do a new pc build way in the future (2-3 years) should i go for intel or ryzen for this particular game?
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Showing 1-14 of 14 comments
Nite69 May 23, 2021 @ 10:42pm 
It doesn't matter cause the Game Engine is the issue, no matter what you play on you will be dropping to 20 - 30fps with very big cities

my system is simalar to yours Ryzen 7 2700x, 16GB ram, GTX 1070

this guy here is on a way more powerful system then ours and has the same issue

https://steamcommunity.com/app/255710/discussions/0/3113655160546352050/

Also I been hearing that the DLC makes the game engine even worse, the base game will give the best performance
Last edited by Nite69; May 23, 2021 @ 10:53pm
TheOofertaffy May 23, 2021 @ 11:25pm 
Originally posted by Nite69:
It doesn't matter cause the Game Engine is the issue, no matter what you play on you will be dropping to 20 - 30fps with very big cities

my system is simalar to yours Ryzen 7 2700x, 16GB ram, GTX 1070

this guy here is on a way more powerful system then ours and has the same issue

https://steamcommunity.com/app/255710/discussions/0/3113655160546352050/

Also I been hearing that the DLC makes the game engine even worse, the base game will give the best performance
Sounds sort of like paradox has to make a new city builder with a better engine (probably wont happen) or fix the current engine (which would be massive amounts of work to improve)
MarkJohnson May 24, 2021 @ 12:03am 
Originally posted by Wet Floor Yes:
I currently have a Ryzen 7 3700X, 1660 Super, 16 gb ram. If i decide to do a new pc build way in the future (2-3 years) should i go for intel or ryzen for this particular game?

This is already way more than this game needs. In fact, any game period. Nothing uses more than 4-core/8-thread CPUs. with the exception of AotS. If you want to take full advantage of this game with custom workshop, then you'll definitely need more RAM, or it will bog down from using virtual memory.
Well, you could argue that the game perhaps performs a little better on Intel CPUs due to the single-core performance, simply because the game literally uses a single core most of the time. (Least I think that's still true.)
Nite69 May 24, 2021 @ 3:55am 
Originally posted by MarkJohnson:
Originally posted by Wet Floor Yes:
I currently have a Ryzen 7 3700X, 1660 Super, 16 gb ram. If i decide to do a new pc build way in the future (2-3 years) should i go for intel or ryzen for this particular game?

This is already way more than this game needs. In fact, any game period. Nothing uses more than 4-core/8-thread CPUs. with the exception of AotS. If you want to take full advantage of this game with custom workshop, then you'll definitely need more RAM, or it will bog down from using virtual memory.

More then that, I run into about 4 games so far that do take advantage of 6 core, 12 thread or better cause they are loaded with physics (I am sure more do exist I just havn't tried them yet)

Cyberpunk 2077
Ghost Recon Wildlands
Red Dead Redemption 2
Borderlands 3
Dogg1 May 24, 2021 @ 4:13am 
DLCs don't make the engine worse, @Nite69 . They add more assets which taxes you.

And to the original question here: Intel performs slightly better due to the fact that Intel generally has higher single core speed than AMD and Intel also uses architecture which works a little better with CS. That's because AMD uses cheaper but still effective way to cram more cores into the CPUs with the side effect of the communication of certain cores being worse. In modern games that isn't problem because devs and game engines know how to properly use more cores and threads but CS doesn't. And if CS pics wrong cores to do the task, you might experience lowered performance and stuttering. And that won't be fixed for the game because it would need total game engine update which is so big project that we won't get it before sequel.

In a nutshell, Intel has slightly sharper edge but in the end what really matters is single core speed.

Also mods like the Loading Screen mod and the FPS booster increase performance. LSM reduces the RAM usage significantly (especially if you have tons of custom assets) which makes the performance better and FPS booster reduces the load on the CPU to make the game perform better. Basically the framerate is tied to simulation cycles and the FPS booster makes the CPU able to do more cycles per second resulting to more FPS
me22ca May 24, 2021 @ 9:35am 
Originally posted by iiTomsx:
Well, you could argue that the game perhaps performs a little better on Intel CPUs due to the single-core performance, simply because the game literally uses a single core most of the time. (Least I think that's still true.)
Yup. Basically all the simulation logic is just run on one thread. There's some pathfinding threads, but all the "update the buildings and the cims and such" is single-threaded.
MarkJohnson May 24, 2021 @ 9:52am 
Originally posted by Nite69:
Originally posted by MarkJohnson:

This is already way more than this game needs. In fact, any game period. Nothing uses more than 4-core/8-thread CPUs. with the exception of AotS. If you want to take full advantage of this game with custom workshop, then you'll definitely need more RAM, or it will bog down from using virtual memory.

More then that, I run into about 4 games so far that do take advantage of 6 core, 12 thread or better cause they are loaded with physics (I am sure more do exist I just havn't tried them yet)

Cyberpunk 2077
Ghost Recon Wildlands
Red Dead Redemption 2
Borderlands 3

You may want to check your results again. I know none of those game will max out all of your CPU cores to 100% at all.

I had to look up Cyberpunk 2077 as it is new. But no, It still uses only 4-core/8-threads at most, and only at the fastest action.

You can see in this video that the game never really gets close to 50% CPU usage, which is only 4-cores/8-threads of the Ryzen 5800X's 8-cores/16-threads CPU. I assume the game is actually using 8-core, and ignoring the weaker 8-hyperthreads. otherwise it likely would be 50% usage if it used 4-cores/8-threads instead.

https://www.youtube.com/watch?v=4gqGBTI4Vx0

I'm sure you'll find the same results on all of those games.
me22ca May 24, 2021 @ 10:27am 
Anything made to run on a console tends to not use more that 4C8T, annoyingly. Maybe now that the new consoles are 8C16T things will start to get better, though.
Last edited by me22ca; May 24, 2021 @ 10:29am
MarkJohnson May 24, 2021 @ 10:32am 
Originally posted by me22ca:
Anything made to run on a console tends to not use more that 4C8T, annoyingly.

That shouldn't include simulation games, but too often it does.

Currently, consoles have 8-cores/16-thread CPUs. So we should start to see more core being used as consoles are usually the standard that games are made. But it can take a while to make a new engine to take advantage of all these resources that have become available.

Doh, you edited your post already. lol

But I assumed there would be some more advanced titles by now. I mean devs have known for a while of the specs for the new consoles well before release. I figured we'd have had a few cheesy titles take advantage on console release day.
Last edited by MarkJohnson; May 24, 2021 @ 10:35am
me22ca May 24, 2021 @ 11:00am 
Originally posted by MarkJohnson:
Doh, you edited your post already. lol

Yeah, realized after I hit Post that I should probably look up the current spec.

Originally posted by MarkJohnson:
But I assumed there would be some more advanced titles by now. I mean devs have known for a while of the specs for the new consoles well before release. I figured we'd have had a few cheesy titles take advantage on console release day.

Most aren't new-gen-only, though. And scaling CPU usage per platform is harder than scaling graphics (where lower-res textures and simpler models and such are easy), so most are probably just essentially running last-gen with fancier graphics.
MarkJohnson May 24, 2021 @ 11:54am 
Originally posted by me22ca:
Originally posted by MarkJohnson:
Doh, you edited your post already. lol

Yeah, realized after I hit Post that I should probably look up the current spec.

Originally posted by MarkJohnson:
But I assumed there would be some more advanced titles by now. I mean devs have known for a while of the specs for the new consoles well before release. I figured we'd have had a few cheesy titles take advantage on console release day.

Most aren't new-gen-only, though. And scaling CPU usage per platform is harder than scaling graphics (where lower-res textures and simpler models and such are easy), so most are probably just essentially running last-gen with fancier graphics.

They have been for a while. Even when DX12 came out, games only seemed to adopted graphics quality, and CPU tech. Ashes of the Singularity is the only game I know that is fully DX12 from the ground up. Plus it has a newer update to take full advantage of 6-core/12-thread CPU.
Nite69 May 24, 2021 @ 5:00pm 
Originally posted by MarkJohnson:
Originally posted by Nite69:

More then that, I run into about 4 games so far that do take advantage of 6 core, 12 thread or better cause they are loaded with physics (I am sure more do exist I just havn't tried them yet)

Cyberpunk 2077
Ghost Recon Wildlands
Red Dead Redemption 2
Borderlands 3

You may want to check your results again. I know none of those game will max out all of your CPU cores to 100% at all.

I had to look up Cyberpunk 2077 as it is new. But no, It still uses only 4-core/8-threads at most, and only at the fastest action.

You can see in this video that the game never really gets close to 50% CPU usage, which is only 4-cores/8-threads of the Ryzen 5800X's 8-cores/16-threads CPU. I assume the game is actually using 8-core, and ignoring the weaker 8-hyperthreads. otherwise it likely would be 50% usage if it used 4-cores/8-threads instead.

https://www.youtube.com/watch?v=4gqGBTI4Vx0

I'm sure you'll find the same results on all of those games.

I never said They max out to 100%, I seen them go to 60 - 70% usage on my Ryzen chip meaning they do take more then a 4 core, 8 thread can provide

with Ghost Recon Wildlands every since the mercenary update they did it was lagging like hell on quad cores

in RDR2 the very southwest city is the most demand and it take alot of CPU usage

in Borderlands 3, sure you won't see much CPU usage running around, however when you get into intense battles with many enemies coming at you at once it can reach a good 60%

also whoever did that video for cyberpunk didn't have Crowd Density set to High, the CPU usage will be much much higher then what is showing if it is.

I have verified all this too cause I played all them
Last edited by Nite69; May 24, 2021 @ 7:25pm
MarkJohnson May 24, 2021 @ 7:49pm 
Originally posted by Nite69:
I never said They max out to 100%, I seen them go to 60 - 70% usage on my Ryzen chip meaning they do take more then a 4 core, 8 thread can provide

with Ghost Recon Wildlands every since the mercenary update they did it was lagging like hell on quad cores

in RDR2 the very southwest city is the most demand and it take alot of CPU usage

in Borderlands 3, sure you won't see much CPU usage running around, however when you get into intense battles with many enemies coming at you at once it can reach a good 60%

also whoever did that video for cyberpunk didn't have Crowd Density set to High, the CPU usage will be much much higher then what is showing if it is.

I have verified all this too cause I played all them

You actually said:

Originally posted by Nite69:
More then that, I run into about 4 games so far that do take advantage of 6 core, 12 thread or better cause they are loaded with physics (I am sure more do exist I just havn't tried them yet)

When it goes past 50%, that is windows and other apps installed are pushing it over the limit. The game can only utilize 4-core/8-thread cpus at max. Which was my whole point, in the first place.
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Date Posted: May 23, 2021 @ 10:40pm
Posts: 14