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- any original folders in Addons folder (Assets, Mods and so on) there is no reason to change them and better don't do it :)
- whatever subfolders and sub sub folders you create in them - it's up to you
Also... surprisingly, yes , you can change name of folders for specific assets, or you can place just .crp files in whatever folder you want (within Assets folder), but do not change file names at all (that is too much for the game). Game reads .crp files wherever they are - folder names are for workshop when updating, or unsubscribing... Obviously the downside is if you get same asset again, you won't overwrite the old folder in your local Assets folder, because you have changed its folder name.
Mods keep in your original workshop folder (255710 ) so they can be updated. RAM will manage them.
Move map themes to the folder called addons/MapThemes
If you decide to move LUTs as well (they are really tiny files so it's up to you) - I have discovered that they work when placed in MapThemes folder and not ColorCorrections. Now problem here is - that subfolders do not work in this case (for whatever reason) so LUTs, to distinguish them from map themes - first drop them in seperate folder, then rename their folder names by adding whatever you like (I simply added a prefix LUT). And put them back together with all other map theme folders.
Now, once you do it... as i said, it may improve the game a lot, or maybe slightly only. I'm sure mine has improved a lot (stopped crashing on load) when i moved quite a few (50+) map themes to local files folder. And they are huge :)